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* mgm_00 * mgm_03 * mgm_01 OK * several btl_kzn2 * reflection cleanup * more maps * ok for now * tst_10 * area tst * pre mgm * mgm_02 ok * mgm_02 cleanup * added IDs * end_01 almost compiles * end_01 OK * end_01 partially done * end_01 almost done * end_01 done * end_00 OK * credits include cleanup * end_00 initial cleanup * new splits 1 * done end_00 cleanup * areas mgm, end, tst * whale stuff Co-authored-by: HailSanta <Hail2Santa@gmail.com>
27 lines
894 B
C
27 lines
894 B
C
#define COLLIDER_Root 0x11
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#define COLLIDER_exit 0x10
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#define COLLIDER_e2 0xF
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#define COLLIDER_tte 0xE
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#define COLLIDER_deilie 0xD
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#define COLLIDER_deilite 0xC
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#define COLLIDER_ne 0xB
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#define COLLIDER_e1 0xA
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#define COLLIDER_ttw 0x9
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#define COLLIDER_deiliw 0x8
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#define COLLIDER_deilitw 0x7
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#define COLLIDER_nw 0x6
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#define COLLIDER_1 0x5
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#define COLLIDER_o183 0x4
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#define COLLIDER_1_ten 0x3
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#define COLLIDER_1_isi 0x2
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#define COLLIDER_e1_sai 0x1
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#define COLLIDER_e2_sai 0x0
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#define ZONE_Root 0x5
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#define ZONE_exit 0x4
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#define ZONE_e 0x3
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#define ZONE_w 0x2
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#define ZONE_1 0x1
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#define ZONE_road 0x0
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