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f56df3d9f7
* obk_07 funcs * 2 mo * sprite_shading_profiles * tiny clean * PR comments
168 lines
5.5 KiB
Python
168 lines
5.5 KiB
Python
#!/usr/bin/env python3
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from dataclasses import dataclass, field
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from enum import Enum
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import argparse
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import json
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from pathlib import Path
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import struct
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from typing import List, Literal
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class LightMode(Enum):
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UNIFORM = 0
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LINEAR = 4
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QUADRATIC = 8
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@dataclass
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class Light:
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flags: int
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rgb: List[int]
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pos: List[int]
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falloff: float
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def to_json(self):
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d = self.__dict__
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d["mode"] = LightMode(d["flags"] - 1).name.lower()
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del d["flags"]
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return d
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@dataclass
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class SpriteShadingProfile:
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name: str
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ambient: List[int]
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power: int
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lights: List[Light] = field(default_factory=lambda: [])
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def to_json(self):
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d = self.__dict__
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d["lights"] = [light.to_json() for light in self.lights]
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return d
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@dataclass
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class SpriteShadingGroup:
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area: str
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profiles: List[SpriteShadingProfile] = field(default_factory=lambda: [])
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def to_json(self):
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d = self.__dict__
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d["profiles"] = [profile.to_json() for profile in self.profiles]
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return d
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def groups_from_json(data) -> List[SpriteShadingGroup]:
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groups = []
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for group in data:
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profiles = []
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for profile in group["profiles"]:
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lights = []
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for light in profile["lights"]:
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enabled = light.get("enabled", True)
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lights.append(
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Light(
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flags=LightMode[light["mode"].upper()].value + (1 if enabled else 0),
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rgb=light["rgb"],
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pos=light["pos"],
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falloff=light["falloff"],
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)
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)
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profiles.append(
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SpriteShadingProfile(
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name=profile["name"],
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ambient=profile["ambient"],
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power=profile["power"],
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lights=lights,
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)
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)
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groups.append(
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SpriteShadingGroup(
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area=group["area"],
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profiles=profiles,
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)
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)
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return groups
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def build(input: Path, bin_out: Path, header_out: Path, endian: Literal["big", "little"]="big",
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matching: bool = True):
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END = ">" if endian == "big" else "<"
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with open(input, "r") as f:
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json_data = json.load(f)
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groups = groups_from_json(json_data)
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# Header creation
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with open(header_out, "w") as f:
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f.write("#ifndef SHADING_PROFILES_H\n")
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f.write("#define SHADING_PROFILES_H\n")
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f.write(f"/* This file is auto-generated from {input.name}. Do not edit. */\n\n")
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f.write("enum ShadingProfile {\n")
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f.write(" SHADING_NONE = 0xFFFFFFFF,\n")
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for g, group in enumerate(groups):
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for i, profile in enumerate(group.profiles):
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f.write(f" SHADING_{profile.name.upper()} = 0x{(g << 16) | i:08X},\n")
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f.write("};\n")
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f.write("#endif // SHADING_PROFILES_H\n")
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data_offset = 0
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profile_list_offset = len(groups) * 8
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offsets_table = bytearray()
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profile_lists = bytearray()
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data_table = bytearray()
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for g, group in enumerate(groups):
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offsets_table.extend(struct.pack(END + "i", data_offset))
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offsets_table.extend(struct.pack(END + "i", profile_list_offset))
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group_data_offset = 0
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for profile in group.profiles:
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profile_lists.extend(struct.pack(END + "i", group_data_offset))
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data_table.extend(struct.pack(END + "B", len(profile.lights)))
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data_table.append(0)
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data_table.extend(struct.pack(END + "B", profile.ambient[0]))
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data_table.extend(struct.pack(END + "B", profile.ambient[1]))
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data_table.extend(struct.pack(END + "B", profile.ambient[2]))
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data_table.extend(struct.pack(END + "B", profile.power))
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group_data_offset += 6
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profile_list_offset += 4
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for light in profile.lights:
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data_table.extend(struct.pack(END + "B", light.flags))
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data_table.extend(struct.pack(END + "B", light.rgb[0]))
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data_table.extend(struct.pack(END + "B", light.rgb[1]))
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data_table.extend(struct.pack(END + "B", light.rgb[2]))
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data_table.extend(struct.pack(END + "h", light.pos[0]))
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data_table.extend(struct.pack(END + "h", light.pos[1]))
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data_table.extend(struct.pack(END + "h", light.pos[2]))
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data_table.extend(struct.pack(END + "f", light.falloff))
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data_table.append(0)
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data_table.append(0)
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group_data_offset += 0x10
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data_offset += group_data_offset
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offsets_table.extend(profile_lists)
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if matching:
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offsets_table += b'\0' * (0x1D0 - len(offsets_table)) # Pad to 0x1D0
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final_data = offsets_table + data_table
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if matching:
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final_data += b'\0' * (0xE70 - len(final_data)) # Pad to 0xE70
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with open(bin_out, "wb") as f:
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f.write(final_data)
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description="Sprite shading profiles")
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parser.add_argument("input", type=Path, help="Input JSON file")
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parser.add_argument("bin_out", type=Path, help="Output binary file path")
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parser.add_argument("header_out", type=Path, help="Output header file path")
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parser.add_argument("--endian", choices=["big", "little"], default="big", help="Output endianness")
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parser.add_argument("--matching", help="Pad to matching size", default=True)
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args = parser.parse_args()
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build(args.input, args.bin_out, args.header_out, args.endian, args.matching)
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