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c108f11cab
* mapconfig -> mapsettings * Map/Area -> MapConfig/AreaConfig * old EVT names * kmr names * game byte names * EVT_SAVE_FLAG names * removed EVT_WAIT_FRAMES * including the to_rename files in case they need to be reused * more npc AI * battle and stage names * fixed enum value * territory substruct refactor * refactored enemy drops substruct * refactor NpcGroupList * adjusted NPC_GROUP for passive NPCs Co-authored-by: HailSanta <Hail2Santa@gmail.com>
22 lines
424 B
C
22 lines
424 B
C
#ifndef _COMMON_H_
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#define _COMMON_H_
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#include "ultra64.h"
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#include "gbi_custom.h"
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#include "types.h"
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#include "common_structs.h"
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#include "functions.h"
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#include "variables.h"
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#include "macros.h"
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#include "enums.h"
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#include "evt.h"
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#include "messages.h"
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#include "battle/battle_formation_names.h"
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#include "battle/battle_stage_names.h"
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#ifdef PERMUTER
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extern int TEXEL0, TEXEL1, PRIMITIVE, PRIMITIVE_ALPHA;
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#endif
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#endif
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