papermario/ver/us/asm/data/effects/3407C0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

31 lines
727 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E002C940
.word 0x09001138
glabel D_E002C944
.word 0x09001120, 0x09001108, 0x090010E8, 0x090010D0, 0x090010B8, 0x09001098, 0x09001080, 0x09001068
glabel D_E002C964
.word 0xBF800000, 0xBF000000, 0x3F000000, 0x3F800000, 0xBF800000, 0xBF000000, 0x3F000000, 0x3F800000
glabel D_E002C984
.word 0xC0A00000, 0xC0800000, 0xC0400000, 0xC0000000, 0x40000000, 0xC0400000, 0x40A00000, 0xC0800000, 0xC0800000, 0x40000000, 0xBF800000, 0x40800000, 0x40400000, 0x40000000, 0x40A00000, 0x40800000, 0x00000000, 0x00000000, 0x00000000
glabel D_E002C9D0
.double 0.1
glabel D_E002C9D8
.double -0.1
glabel D_E002C9E0
.double 0.8
glabel D_E002C9E8
.double -0.2
glabel D_E002C9F0
.double 0.9, 0.0