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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
31 lines
727 B
ArmAsm
31 lines
727 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E002C940
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.word 0x09001138
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glabel D_E002C944
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.word 0x09001120, 0x09001108, 0x090010E8, 0x090010D0, 0x090010B8, 0x09001098, 0x09001080, 0x09001068
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glabel D_E002C964
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.word 0xBF800000, 0xBF000000, 0x3F000000, 0x3F800000, 0xBF800000, 0xBF000000, 0x3F000000, 0x3F800000
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glabel D_E002C984
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.word 0xC0A00000, 0xC0800000, 0xC0400000, 0xC0000000, 0x40000000, 0xC0400000, 0x40A00000, 0xC0800000, 0xC0800000, 0x40000000, 0xBF800000, 0x40800000, 0x40400000, 0x40000000, 0x40A00000, 0x40800000, 0x00000000, 0x00000000, 0x00000000
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glabel D_E002C9D0
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.double 0.1
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glabel D_E002C9D8
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.double -0.1
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glabel D_E002C9E0
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.double 0.8
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glabel D_E002C9E8
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.double -0.2
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glabel D_E002C9F0
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.double 0.9, 0.0
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