papermario/ver/us/asm/data/effects/35A580.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

28 lines
558 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E004C660
.word 0x09001038, 0x090010C0, 0x09001148, 0x090011D0, 0x09001258, 0x090012E0, 0x09001368
glabel D_E004C67C
.byte 0xFE
glabel D_E004C67D
.byte 0xAC
glabel D_E004C67E
.byte 0xAC, 0xFE, 0xAC, 0xD5, 0xFE, 0xB4, 0x9A, 0xD5, 0xB4, 0xFE, 0xB4, 0xB4, 0xFE, 0xB4, 0xDD, 0xFE, 0xB4, 0xFE, 0xFE, 0xB4, 0xFE, 0xD5, 0xB4, 0xFE, 0xB4, 0xD5, 0xFE, 0xB4, 0xFE, 0xFE, 0xB4, 0xFE, 0xD5, 0xAC
glabel D_E004C6A0
.double 0.1
glabel D_E004C6A8
.double 0.1
glabel D_E004C6B0
.double 0.3
glabel D_E004C6B8
.double 0.04