papermario/ver/us/asm/data/effects/360A10.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

13 lines
135 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E005A750
.double 0.8
glabel D_E005A758
.double 0.7
glabel D_E005A760
.double 0.2, 0.0