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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
19 lines
793 B
ArmAsm
19 lines
793 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E0078900
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.word 0x09001400, 0x090014B8, 0x09001570, 0x09001618, 0x090016C0, 0x09001570
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glabel D_E0078918
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.word 0x00000080, 0x00000080, 0x3F000000, 0x3F000000, 0x00000040, 0x00000004, 0x00000040, 0x00000040, 0x40000000, 0x40000000, 0x00000020, 0x00000010, 0x00000040, 0x00000040, 0x3F800000, 0x3F800000, 0x00000040, 0x00000008, 0x00000040, 0x00000040, 0x40000000, 0x40000000, 0x00000010, 0x00000010, 0x00000040, 0x00000040, 0x3F800000, 0x3F800000, 0x00000020, 0x00000010, 0x00000040, 0x00000040, 0x3F800000, 0x3F800000, 0x00000040, 0x00000008
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glabel D_E00789A8
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.word 0x00000000
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glabel D_E00789AC
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.word 0xFFFFFFFF, 0xFF80FF80, 0xFF80FFFF, 0xFF808080, 0xFF808080, 0xFF000000, 0x00000000, 0x00000000, 0x00000000
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glabel D_E00789D0
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.double 0.6, 0.0
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