papermario/ver/us/asm/data/effects/3BCA50.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

22 lines
272 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E00BEAF0
.word 0x09000268, 0x09000288, 0x09000268, 0x090002A8
glabel D_E00BEB00
.double 0.98
glabel D_E00BEB08
.double -0.8
glabel D_E00BEB10
.double -0.1
glabel D_E00BEB18
.double 1.2
glabel D_E00BEB20
.double 0.9, 0.0