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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
22 lines
272 B
ArmAsm
22 lines
272 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E00BEAF0
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.word 0x09000268, 0x09000288, 0x09000268, 0x090002A8
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glabel D_E00BEB00
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.double 0.98
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glabel D_E00BEB08
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.double -0.8
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glabel D_E00BEB10
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.double -0.1
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glabel D_E00BEB18
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.double 1.2
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glabel D_E00BEB20
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.double 0.9, 0.0
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