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https://github.com/pmret/papermario.git
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1ce49b1ba9
* first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
69 lines
1.9 KiB
C
69 lines
1.9 KiB
C
#ifndef _MAP_H_
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#define _MAP_H_
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#include "common_structs.h"
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#include "enums.h"
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#include "script_api/map.h"
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#include "npc.h"
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// TODO: consider moving Npc here
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#define ENTRY_COUNT(entryList) (sizeof(entryList) / sizeof(Vec4f))
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typedef Vec4f EntryList[];
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/// Fields other than main, entryList, entryCount, background, and tattle are initialised when the map loads.
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typedef struct MapConfig {
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/* 0x00 */ struct ModelNode* modelTreeRoot;
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/* 0x04 */ s32 hitAssetCollisionOffset;
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/* 0x08 */ s32 hitAssetZoneOffset;
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/* 0x0C */ char unk_0C[4];
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/* 0x10 */ EvtScript* main;
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/* 0x14 */ EntryList* entryList;
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/* 0x18 */ s32 entryCount;
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/* 0x1C */ char unk_1C[12];
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/* 0x28 */ char** modelNameList;
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/* 0x2C */ char** colliderNameList;
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/* 0x30 */ char** zoneNameList;
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/* 0x34 */ char unk_34[4];
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/* 0x38 */ BackgroundHeader* background;
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/* 0x3C */ union {
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s32 msgID;
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s32 (*get)(void);
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} tattle;
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} MapConfig; // size = 0x40
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typedef s32(*MapInit)(void);
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#define MAP_ID_MAX_LEN 7 ///< "xxx_yyy" excluding null terminator.
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typedef struct Map {
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/* 0x00 */ char* id; ///< @see MAP_ID_MAX_LEN
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/* 0x04 */ MapConfig* config;
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/* 0x08 */ void* dmaStart;
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/* 0x0C */ void* dmaEnd;
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/* 0x10 */ void* dmaDest;
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/* 0x14 */ char* bgName;
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/* 0x18 */ MapInit init; ///< Return TRUE to skip normal asset (shape/hit/bg/tex) loading.
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/* 0x1C */ union {
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u32 word;
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struct {
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char unk_1C[0x2];
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s8 songVariation; ///< 0 or 1. @see bgm_get_map_default_variation
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s8 flags;
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} bytes;
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} unk_1C;
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} Map; // size = 0x20
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typedef struct Area {
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/* 0x00 */ s32 mapCount;
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/* 0x04 */ Map* maps;
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/* 0x08 */ char* id; ///< "area_xxx"
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/* 0x0C */ char* name; ///< JP debug name.
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} Area; // size = 0x10
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MapConfig* get_current_map_header(void);
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/// Zero-terminated.
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extern Area gAreas[29];
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#endif
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