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755c83a363
* work on appendGfx_message * :OK: * indentation * message window states * SetEntityCullMode & some of appendGfx_model * 9 smalls * 2 more * 2 mo * update_player_actor_shadow * EffectInstanceData rework * some shtuff * effect_10 dun * wip * wip * wipz * rename * progz * remove wip work for appendGfx_model * PR comments * Alex comments * tomorrow for sure * eventually
2967 lines
144 KiB
C
2967 lines
144 KiB
C
#ifndef _ENUMS_H_
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#define _ENUMS_H_
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#include "ultra64.h"
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#include "types.h"
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enum StoryProgress {
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STORY_INTRO = -128,
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STORY_CH0_WAKE_UP = -127,
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STORY_CH0_MET_INNKEEPER = -126,
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STORY_UNUSED_FFFFFF83 = -125,
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STORY_CH0_MET_GOOMPA = -124,
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STORY_CH0_GATE_CRUSHED = -123,
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STORY_CH0_FELL_OFF_CLIFF = -122,
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STORY_CH0_GOOMPA_JOINED_PARTY = -121,
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STORY_CH0_LOOKING_FOR_HAMMER = -120,
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STORY_CH0_FOUND_HAMMER = -119,
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STORY_CH0_DEFEATED_JR_TROOPA = -118,
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STORY_CH0_LEFT_THE_PLAYGROUND = -117,
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STORY_UNUSED_FFFFFF8C = -116,
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STORY_CH0_GOOMBARIO_JOINED_PARTY = -115,
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STORY_CH0_SMASHED_GATE_BLOCK = -114,
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STORY_CH0_DEFEATED_GOOMBA_BROS = -113,
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STORY_CH0_DEFEATED_GOOMBA_KING = -112,
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STORY_CH0_FOUND_GATEHOUSE_SWITCH = -111,
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STORY_CH0_HIT_GATEHOUSE_SWITCH = -110,
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STORY_CH0_OPENED_BRIDGE_TO_TOAD_TOWN = -109,
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STORY_CH0_KAMMY_RETURNED_TO_BOWSER = -108,
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STORY_CH0_ARRIVED_AT_TOAD_TOWN = -107,
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STORY_CH0_MET_STAR_SPIRITS = -106,
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STORY_CH0_BEGAN_PEACH_MISSION = -105,
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STORY_CH0_TWINK_GAVE_LUCKY_STAR = -104,
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STORY_CH0_RETURNED_TO_TOAD_TOWN = -103,
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STORY_CH1_SPOKE_WITH_MERLIN = -102,
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STORY_CH1_TOLD_MERLIN_ABOUT_DARK_TOADS = -101,
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STORY_CH1_MERLIN_REVEALED_KOOPA_BROS = -100,
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STORY_CH1_KNOCKED_SWITCH_FROM_TREE = -99,
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STORY_CH1_MADE_FIRST_BRIDGE = -98,
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STORY_CH1_ARRIVED_AT_KOOPA_VILLAGE = -97,
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STORY_CH1_PROMISED_TO_HELP_KOOPER = -96,
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STORY_CH1_FUZZY_THIEF_LEFT_TOWN = -95,
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STORY_CH1_FUZZY_THIEF_RAN_AWAY = -94,
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STORY_CH1_FUZZY_THIEF_HID_IN_TREE = -93,
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STORY_CH1_KOOPER_JOINED_PARTY = -92,
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STORY_CH1_MADE_SECOND_BRIDGE = -91,
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STORY_CH1_ARRIVED_AT_KOOPA_FORTRESS = -90,
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STORY_CH1_SPOTTED_BY_KOOPA_BROS = -89,
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STORY_CH1_KOOPA_BROS_HID_KEY = -88,
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STORY_CH1_DEFEATED_BASEMENT_GUARD = -87,
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STORY_CH1_LOWERED_FIRST_STAIRS = -86,
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STORY_CH1_KOOPA_BROS_SET_TRAP = -85,
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STORY_CH1_MARIO_ACTIVATED_TRAP = -84,
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STORY_CH1_BOMBETTE_JOINED_PARTY = -83,
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STORY_CH1_DEFEATED_DUNGEON_GUARDS = -82,
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STORY_CH1_LOWERED_SECOND_STAIRS = -81,
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STORY_CH1_RAISED_SUBMERGED_STAIRS = -80,
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STORY_CH1_KOOPA_BROS_FIRING_BLASTERS = -79,
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STORY_CH1_DEFEATED_KOOPA_BROS = -78,
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STORY_CH1_STAR_SPIRIT_RESCUED = -77,
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STORY_CH1_BEGAN_PEACH_MISSION = -76,
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STORY_CH1_STAR_SPRIT_DEPARTED = -75,
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STORY_CH1_DEFEATED_JR_TROOPA = -74,
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STORY_CH1_RETURNED_TO_TOAD_TOWN = -73,
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STORY_CH2_ARRIVED_AT_MT_RUGGED = -72,
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STORY_CH2_SPOKE_WITH_PARAKARRY = -71,
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STORY_CH2_PARAKARRY_JOINED_PARTY = -70,
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STORY_CH2_ARRIVED_AT_DRY_DRY_DESERT = -69,
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STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST = -68,
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STORY_CH2_SHADY_MOUSE_LEFT_SHOP = -67,
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STORY_CH2_SPOKE_WITH_SHEEK = -66,
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STORY_CH2_SHADY_MOUSE_ENTERED_SHOP = -65,
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STORY_CH2_BOUGHT_SECRET_ITEMS = -64,
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STORY_CH2_GOT_PULSE_STONE = -63,
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STORY_CH2_UNCOVERED_DRY_DRY_RUINS = -62,
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STORY_CH2_DRAINED_FIRST_SAND_ROOM = -61,
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STORY_CH2_DRAINED_SECOND_SAND_ROOM = -60,
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STORY_CH2_GOT_SUPER_HAMMER = -59,
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STORY_CH2_DRAINED_THIRD_SAND_ROOM = -58,
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STORY_CH2_SOLVED_ARTIFACT_PUZZLE = -57,
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STORY_CH2_DEFEATED_TUTANKOOPA = -56,
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STORY_CH2_STAR_SPIRIT_RESCUED = -55,
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STORY_CH2_BEGAN_PEACH_MISSION = -54,
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STORY_CH2_STAR_SPRIT_DEPARTED = -53,
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STORY_UNUSED_FFFFFFCC = -52,
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STORY_CH3_SAW_BOO_ENTER_FOREST = -51,
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STORY_CH3_INVITED_TO_BOOS_MANSION = -50,
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STORY_CH3_ALLOWED_INTO_FOREVER_FOREST = -49,
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STORY_CH3_ARRIVED_AT_BOOS_MANSION = -48,
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STORY_CH3_OPENED_BOOS_MANSION_GATE = -47,
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STORY_CH3_ENTERED_BOOS_MANSION = -46,
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STORY_CH3_TRIGGERED_DOOR_JUMP_SCARE = -45,
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STORY_CH3_GOT_RECORD = -44,
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STORY_CH3_PLAYED_THE_RECORD = -43,
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STORY_CH3_GOT_WEIGHT = -42,
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STORY_CH3_WEIGHED_DOWN_CHANDELIER = -41,
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STORY_CH3_GOT_SUPER_BOOTS = -40,
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STORY_CH3_HIT_HUGE_BLUE_SWITCH = -39,
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STORY_CH3_GOT_BOO_PORTRAIT = -38,
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STORY_CH3_RESTORED_BOO_PORTRAIT = -37,
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STORY_CH3_BOW_JOINED_PARTY = -36,
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STORY_CH3_UNLOCKED_GUSTY_GULCH = -35,
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STORY_CH3_ARRIVED_AT_GHOST_TOWN = -34,
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STORY_CH3_SAW_TUBBA_EAT_BOO = -33,
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STORY_CH3_ARRIVED_AT_TUBBAS_MANOR = -32,
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STORY_UNUSED_FFFFFFE1 = -31,
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STORY_CH3_TUBBA_BEGAN_NAPPING = -30,
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STORY_CH3_TUBBA_WOKE_UP = -29,
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STORY_CH3_TUBBA_SMASHED_THE_BRIDGES = -28,
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STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL = -27,
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STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER = -26,
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STORY_CH3_ESCAPED_TUBBAS_MANOR = -25,
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STORY_CH3_UNLOCKED_WINDY_MILL = -24,
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STORY_CH3_WENT_DOWN_THE_WELL = -23,
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STORY_CH3_HEART_FLED_FIRST_TUNNEL = -22,
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STORY_UNUSED_FFFFFFEB = -21,
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STORY_UNUSED_FFFFFFEC = -20,
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STORY_CH3_HEART_FLED_SECOND_TUNNEL = -19,
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STORY_CH3_HEART_ESCAPED_WELL = -18,
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STORY_CH3_HEART_ESCAPED_WINDY_MILL = -17,
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STORY_CH3_DEFEATED_TUBBA_BLUBBA = -16,
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STORY_CH3_STAR_SPIRIT_RESCUED = -15,
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STORY_CH3_BEGAN_PEACH_MISSION = -14,
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STORY_CH3_STAR_SPRIT_DEPARTED = -13,
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STORY_CH4_FRYING_PAN_STOLEN = -12,
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STORY_CH4_MET_WITH_TWINK = -11,
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STORY_CH4_FOUND_HIDDEN_DOOR = -10,
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STORY_CH4_ENTERED_THE_TOY_BOX = -9,
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STORY_CH4_GOT_STOREROOM_KEY = -8,
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STORY_CH4_RETURNED_STOREROOM_KEY = -7,
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STORY_CH4_GOT_TOY_TRAIN = -6,
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STORY_CH4_RETURNED_TOY_TRAIN = -5,
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STORY_CH4_GOT_FRYING_PAN = -4,
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STORY_CH4_GOT_TAYCE_TS_CAKE = -3,
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STORY_CH4_GAVE_CAKE_TO_GOURMET_GUY = -2,
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STORY_CH4_PULLED_SWITCH_SWITCH = -1,
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STORY_CH4_SOLVED_COLOR_PUZZLE = 0,
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STORY_CH4_DEFEATED_LANTERN_GHOST = 1,
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STORY_CH4_WATT_JOINED_PARTY = 2,
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STORY_CH4_OPENED_GENERAL_GUY_ROOM = 3,
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STORY_CH4_DEFEATED_GENERAL_GUY = 4,
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STORY_CH4_STAR_SPIRIT_RESCUED = 5,
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STORY_CH4_BEGAN_PEACH_MISSION = 6,
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STORY_CH4_STAR_SPRIT_DEPARTED = 7,
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STORY_CH5_WHALE_MOUTH_OPEN = 8,
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STORY_CH5_ENTERED_WHALE = 9,
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STORY_CH5_DEFEATED_FUZZIPEDE = 10,
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STORY_CH5_REACHED_LAVA_LAVA_ISLAND = 11,
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STORY_CH5_KOLORADO_ESCAPED_FUZZIES = 12,
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STORY_CH5_KOLORADO_ESCAPED_SPEAR_GUYS = 13,
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STORY_CH5_YOSHI_CHILDREN_ARE_MISSING = 14,
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STORY_CH5_SUSHIE_JOINED_PARTY = 15,
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STORY_CH5_ALL_YOSHI_CHILDREN_RESCUED = 16,
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STORY_CH5_GOT_JADE_RAVEN = 17,
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STORY_CH5_MOVED_RAVEN_STATUE = 18,
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STORY_CH5_DEFEATED_PIRANHAS_MINIBOSS = 19,
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STORY_CH5_REACHED_RAFAELS_TREE = 20,
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STORY_CH5_RAFAEL_LEFT_NEST = 21,
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STORY_CH5_RAFAEL_MOVED_ROOT = 22,
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STORY_CH5_RAFAEL_WAITING_FOR_MARIO = 23,
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STORY_CH5_ZIP_LINE_READY = 24,
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STORY_CH5_ENTERED_MT_LAVA_LAVA = 25,
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STORY_CH5_KOLORADO_FELL_IN_LAVA = 26,
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STORY_CH5_LAVA_STREAM_BLOCKED = 27,
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STORY_CH5_GOT_ULTRA_HAMMER = 28,
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STORY_CH5_SMASHED_ULTRA_BLOCK = 29,
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STORY_CH5_KOLORADO_FELL_IN_PIT = 30,
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STORY_CH5_KOLORADO_AT_DEAD_END = 31,
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STORY_CH5_HIDDEN_PASSAGE_OPEN = 32,
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STORY_CH5_KOLORADO_RAN_AHEAD = 33,
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STORY_CH5_KOLORADO_IN_TREASURE_ROOM = 34,
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STORY_CH5_DEFEATED_LAVA_PIRANHA = 35,
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STORY_CH5_MT_LAVA_LAVA_ERUPTING = 36,
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STORY_CH5_OPENED_ESCAPE_ROUTE = 37,
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STORY_CH5_BEGAN_PEACH_MISSION = 38,
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STORY_CH5_STAR_SPRIT_DEPARTED = 39,
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STORY_CH5_TRADED_VASE_FOR_SEED = 40,
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STORY_CH5_RETURNED_TO_TOAD_TOWN = 41,
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STORY_CH6_FLOWER_GATE_OPEN = 42,
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STORY_CH6_ARRIVED_AT_FLOWER_FIELDS = 43,
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STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES = 44,
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STORY_CH6_GOT_MAGICAL_BEAN = 45,
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STORY_CH6_GOT_FERTILE_SOIL = 46,
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STORY_CH6_GOT_CRYSTAL_BERRY = 47,
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STORY_CH6_GOT_WATER_STONE = 48,
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STORY_CH6_FILLED_SPRING_WITH_WATER = 49,
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STORY_CH6_SPOKE_WITH_THE_SUN = 50,
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STORY_CH6_LAKILESTER_JOINED_PARTY = 51,
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STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS = 52,
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STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE = 53,
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STORY_CH6_WISTERWOOD_GAVE_HINT = 54,
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STORY_CH6_GREW_MAGIC_BEANSTALK = 55,
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STORY_CH6_DEFEATED_HUFF_N_PUFF = 56,
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STORY_CH6_STAR_SPIRIT_RESCUED = 57,
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STORY_CH6_BEGAN_PEACH_MISSION = 58,
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STORY_CH6_STAR_SPRIT_DEPARTED = 59,
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STORY_CH6_RETURNED_TO_TOAD_TOWN = 60,
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STORY_CH7_INVITED_TO_STARBORN_VALLEY = 61,
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STORY_CH7_ARRIVED_AT_SHIVER_CITY = 62,
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STORY_CH7_MAYOR_MURDER_MYSTERY = 63,
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STORY_CH7_SHATTERED_FROZEN_POND = 64,
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STORY_CH7_SPOKE_WITH_HERRINGWAY = 65,
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STORY_CH7_HERRINGWAY_AT_MAYORS_HOUSE = 66,
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STORY_CH7_MAYOR_MURDER_SOLVED = 67,
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STORY_CH7_DEFEATED_JR_TROOPA = 68,
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STORY_CH7_DEFEATED_MONSTAR = 69,
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STORY_CH7_ARRIVED_AT_STARBORN_VALLEY = 70,
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STORY_CH7_MERLE_APOLOGIZED = 71,
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STORY_CH7_GOT_SNOWMAN_SCARF = 72,
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STORY_CH7_GOT_SNOWMAN_BUCKET = 73,
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STORY_CH7_UNLOCKED_SHIVER_MOUNTAIN = 74,
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STORY_CH7_DEFEATED_FIRST_DUPLIGHOST = 75,
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STORY_CH7_GOT_STAR_STONE = 76,
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STORY_CH7_RAISED_FROZEN_STAIRS = 77,
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STORY_CH7_ARRIVED_AT_CRYSTAL_PALACE = 78,
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STORY_CH7_DEFEATED_MIRROR_DUPLIGHOSTS = 79,
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STORY_CH7_DEFEATED_BOMBETTE_DUPLIGHOSTS = 80,
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STORY_CH7_DEFEATED_CLUBBAS = 81,
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STORY_CH7_DEFEATED_KOOPER_DUPLIGHOSTS = 82,
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STORY_CH7_EXTENDED_PALACE_BRIDGE = 83,
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STORY_CH7_FOUND_HIDDEN_ROOM_UNDER_STATUE = 84,
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STORY_CH7_SOLVED_ALBINO_DINO_PUZZLE = 85,
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STORY_CH7_DEFEATED_CRYSTAL_KING = 86,
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STORY_CH7_STAR_SPIRIT_RESCUED = 87,
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STORY_CH7_BEGAN_PEACH_MISSION = 88,
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STORY_CH7_STAR_SPRIT_DEPARTED = 89,
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STORY_CH8_OPENED_PATH_TO_STAR_WAY = 90,
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STORY_CH8_REACHED_STAR_HAVEN = 91,
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STORY_CH8_STAR_SHIP_ACTIVATED = 92,
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STORY_UNUSED_0000005D = 93,
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STORY_CH8_REACHED_BOWSERS_CASTLE = 94,
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STORY_CH8_REACHED_PEACHS_CASTLE = 95,
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STORY_EPILOGUE = 96,
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};
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enum EncounterTriggers {
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ENCOUNTER_TRIGGER_NONE = 1,
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ENCOUNTER_TRIGGER_JUMP = 2,
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ENCOUNTER_TRIGGER_SPIN = 3,
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ENCOUNTER_TRIGGER_HAMMER = 4,
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ENCOUNTER_TRIGGER_CONVERSATION = 5,
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ENCOUNTER_TRIGGER_PARTNER = 6,
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};
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enum SongIDs {
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SONG_TOAD_TOWN = 0x00000000,
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//SONG_GOOMBA_VILLAGE_COPY = 0x00000001,
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SONG_NORMAL_BATTLE = 0x00000002,
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SONG_SPECIAL_BATTLE = 0x00000003,
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SONG_JR_TROOPA_BATTLE = 0x00000004,
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SONG_FINAL_BOWSER_BATTLE = 0x00000005,
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//SONG_GOOMBA_VILLAGE_COPY = 0x00000006,
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SONG_GOOMBA_KING_BATTLE = 0x00000007,
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SONG_KOOPA_BROS_BATTLE = 0x00000008,
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SONG_FAKE_BOWSER_BATTLE = 0x00000009,
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SONG_TUTANKOOPA_BATTLE = 0x0000000A,
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SONG_TUBBA_BLUBBA_BATTLE = 0x0000000B,
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SONG_GENERAL_GUY_BATTLE = 0x0000000C,
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SONG_LAVA_PIRANHA_BATTLE = 0x0000000D,
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SONG_HUFF_N_PUFF_BATTLE = 0x0000000E,
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SONG_CRYSTAL_KING_BATTLE = 0x0000000F,
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SONG_GOOMBA_VILLAGE = 0x00000010,
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SONG_PLEASANT_PATH = 0x00000011,
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SONG_FUZZY_ATTACK = 0x00000012,
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SONG_KOOPA_VILLAGE = 0x00000013,
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SONG_KOOPA_FORTRESS = 0x00000014,
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SONG_DRY_DRY_OUTPOST = 0x00000015,
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SONG_MT_RUGGED = 0x00000016,
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SONG_DRY_DRY_DESERT = 0x00000017,
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SONG_DRY_DRY_RUINS = 0x00000018,
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SONG_RUINS_BASEMENT = 0x00000019,
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SONG_FOREVER_FOREST = 0x0000001A,
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SONG_BOOS_MANSION = 0x0000001B,
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SONG_CHEERFUL_BOOS_MANSION = 0x0000001C,
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SONG_GUSTY_GULCH = 0x0000001D,
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SONG_TUBBAS_MANOR = 0x0000001E,
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SONG_TUBBA_ESCAPE = 0x0000001F,
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SONG_SHY_GUY_TOYBOX = 0x00000020,
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SONG_TOYBOX_TRAIN = 0x00000021,
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SONG_CREEPY_TOYBOX = 0x00000022,
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//SONG_GOOMBA_VILLAGE_COPY = 0x00000023,
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SONG_JADE_JUNGLE = 0x00000024,
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SONG_DEEP_JUNGLE = 0x00000025,
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SONG_YOSHIS_VILLAGE = 0x00000026,
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SONG_YOSHIS_PANIC = 0x00000027,
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SONG_RAPHAEL_RAVEN = 0x00000028,
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SONG_MT_LAVALAVA = 0x00000029,
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SONG_VOLCANO_ESCAPE = 0x0000002A,
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SONG_STAR_WAY_OPENS = 0x0000002B,
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SONG_MASTER_BATTLE = 0x0000002C,
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SONG_RADIO_ISLAND_SOUNDS = 0x0000002D,
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SONG_RADIO_HOT_HITS = 0x0000002E,
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SONG_RADIO_GOLDEN_OLDIES = 0x0000002F,
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SONG_FLOWER_FIELDS_CLOUDY = 0x00000030,
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SONG_FLOWER_FIELDS_SUNNY = 0x00000031,
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SONG_CLOUDY_CLIMB = 0x00000032,
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SONG_PUFF_PUFF_MACHINE = 0x00000033,
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SONG_SUN_TOWER_CLOUDY = 0x00000034,
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SONG_SUN_TOWER_SUNNY = 0x00000035,
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//SONG_GOOMBA_VILLAGE_COPY = 0x00000036,
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SONG_CRYSTAL_PALACE = 0x00000037,
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SONG_SHIVER_CITY = 0x00000038,
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SONG_PENGUIN_MYSTERY = 0x00000039,
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SONG_SHIVER_SNOWFIELD = 0x0000003A,
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SONG_SHIVER_MOUNTAIN = 0x0000003B,
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SONG_STARBORN_VALLEY = 0x0000003C,
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SONG_MERLAR_THEME = 0x0000003D,
|
||
SONG_MAIL_CALL = 0x0000003E,
|
||
SONG_PEACHS_CASTLE_PARTY = 0x0000003F,
|
||
SONG_CHAPTER_END = 0x00000040,
|
||
SONG_CHAPTER_START = 0x00000041,
|
||
SONG_ITEM_UPGRADE = 0x00000042,
|
||
//SONG_GOOMBA_VILLAGE_COPY = 0x00000043,
|
||
SONG_PHONOGRAPH_MUSIC = 0x00000044,
|
||
SONG_TUTANKOOPA_THEME = 0x00000045,
|
||
SONG_KAMMY_KOOPA_THEME = 0x00000046,
|
||
SONG_JR_TROOPA_THEME = 0x00000047,
|
||
SONG_BULLET_BILL_ASSAULT = 0x00000048,
|
||
SONG_MONTY_MOLE_ASSAULT = 0x00000049,
|
||
SONG_SHY_GUY_INVASION = 0x0000004A,
|
||
SONG_TOAD_TOWN_TUNNELS = 0x0000004B,
|
||
SONG_WHALE_THEME = 0x0000004C,
|
||
SONG_FOREVER_FOREST_WARNING = 0x0000004D,
|
||
SONG_YOSHI_KIDS_FOUND = 0x0000004E,
|
||
SONG_UNUSED_FANFARE = 0x0000004F,
|
||
SONG_GOOMBA_KING_THEME = 0x00000050,
|
||
SONG_KOOPA_BROS_INTERLUDE = 0x00000051,
|
||
SONG_KOOPA_BROS_THEME = 0x00000052,
|
||
SONG_TUTANKOOPA_WARNING = 0x00000053,
|
||
SONG_TUTANKOOPA_REVEALED = 0x00000054,
|
||
SONG_TUBBA_BLUBBA_THEME = 0x00000055,
|
||
SONG_GENERAL_GUY_THEME = 0x00000056,
|
||
SONG_LAVA_PIRANHA_THEME = 0x00000057,
|
||
SONG_HUFF_N_PUFF_THEME = 0x00000058,
|
||
SONG_CRYSTAL_KING_THEME = 0x00000059,
|
||
SONG_BLOOPER_THEME = 0x0000005A,
|
||
SONG_MINIBOSS_BATTLE = 0x0000005B,
|
||
SONG_MONSTAR_THEME = 0x0000005C,
|
||
SONG_CLUB64 = 0x0000005D,
|
||
SONG_UNUSED_OPENING = 0x0000005E,
|
||
SONG_BOWSERS_CASTLE_FALLS = 0x0000005F,
|
||
SONG_STAR_HAVEN = 0x00000060,
|
||
SONG_SHOOTING_STAR_SUMMIT = 0x00000061,
|
||
SONG_STARSHIP_THEME = 0x00000062,
|
||
SONG_STAR_SANCTUARY = 0x00000063,
|
||
SONG_BOWSERS_CASTLE = 0x00000064,
|
||
SONG_BOWSERS_CASTLE_CAVES = 0x00000065,
|
||
SONG_BOWSER_THEME = 0x00000066,
|
||
SONG_BOWSER_BATTLE = 0x00000067,
|
||
SONG_PEACH_WISHES = 0x00000068,
|
||
SONG_FILE_SELECT = 0x00000069,
|
||
SONG_MAIN_THEME = 0x0000006A,
|
||
SONG_BOWSER_ATTACKS = 0x0000006B,
|
||
SONG_MARIO_FALLS = 0x0000006C,
|
||
SONG_PEACH_APPEARS = 0x0000006D,
|
||
SONG_THE_END = 0x0000006E,
|
||
SONG_RECOVERED_STAR_ROD = 0x0000006F,
|
||
SONG_TWINK_THEME = 0x00000070,
|
||
SONG_STIRRING_CAKE = 0x00000071,
|
||
SONG_GOURMET_GUY_FREAKOUT = 0x00000072,
|
||
SONG_PRISONER_PEACH_THEME = 0x00000073,
|
||
SONG_PEACH_MISSION = 0x00000074,
|
||
SONG_PEACH_SNEAKING = 0x00000075,
|
||
SONG_PEACH_CAUGHT = 0x00000076,
|
||
SONG_PEACH_QUIZ_INTRO = 0x00000077,
|
||
SONG_STAR_SPIRIT_THEME = 0x00000078,
|
||
SONG_PENGUIN_WHODUNIT = 0x00000079,
|
||
SONG_PENGUIN_WAKES_UP = 0x0000007A,
|
||
SONG_MAGIC_BEANSTALK = 0x0000007B,
|
||
SONG_MERLEE_SPELL = 0x0000007C,
|
||
SONG_LAKILESTER_THEME = 0x0000007D,
|
||
SONG_GOOMBA_BROS_RETREAT = 0x0000007E,
|
||
SONG_SUNSHINE_RETURNS = 0x0000007F,
|
||
SONG_RIDING_THE_RAILS = 0x00000080,
|
||
SONG_RIDING_THE_WHALE = 0x00000081,
|
||
SONG_NEW_PARTNER = 0x00000082,
|
||
SONG_DRY_DRY_RUINS_APPEAR = 0x00000083,
|
||
SONG_CANDY_CANES = 0x00000084,
|
||
SONG_PLAYROOM = 0x00000085,
|
||
SONG_MOUSTAFA_THEME = 0x00000086,
|
||
SONG_GAME_OVER = 0x00000087,
|
||
SONG_TAKING_REST = 0x00000088,
|
||
SONG_FLOWER_NPC_THEME = 0x00000089,
|
||
SONG_FLOWER_GATE_APPEARS = 0x0000008A,
|
||
SONG_BATTLE_END = 0x0000008B,
|
||
SONG_POP_DIVA_SONG = 0x0000008C,
|
||
SONG_BOO_MINIGAME = 0x0000008D,
|
||
SONG_LEVEL_UP = 0x0000008E,
|
||
//SONG_GOOMBA_VILLAGE_COPY = 0x0000008F,
|
||
SONG_PARADE_DAY = 0x00000090,
|
||
SONG_PARADE_NIGHT = 0x00000091,
|
||
//SONG_GOOMBA_VILLAGE_COPY = 0x00000092,
|
||
//SONG_GOOMBA_VILLAGE_COPY = 0x00000093,
|
||
SONG_MARIO_BROS_HOUSE = 0x00000094,
|
||
SONG_INTRO_STORY = 0x00000095,
|
||
SONG_NEW_PARTNER_JP = 0x00000096,
|
||
};
|
||
|
||
enum Abilities {
|
||
ABILITY_DODGE_MASTER = 0x00000000,
|
||
ABILITY_UNUSED = 0x00000001,
|
||
ABILITY_SPIKE_SHIELD = 0x00000002,
|
||
ABILITY_FIRST_ATTACK = 0x00000003,
|
||
ABILITY_HP_PLUS = 0x00000004,
|
||
ABILITY_DOUBLE_DIP = 0x00000005,
|
||
ABILITY_MYSTERY_SCROLL = 0x00000006,
|
||
ABILITY_FIRE_SHIELD = 0x00000007,
|
||
ABILITY_PRETTY_LUCKY = 0x00000008,
|
||
ABILITY_HP_DRAIN = 0x00000009,
|
||
ABILITY_ALL_OR_NOTHING = 0x0000000A,
|
||
ABILITY_SLOW_GO = 0x0000000B,
|
||
ABILITY_FP_PLUS = 0x0000000C,
|
||
ABILITY_ICE_POWER = 0x0000000D,
|
||
ABILITY_FEELING_FINE = 0x0000000E,
|
||
ABILITY_ATTACK_FX = 0x0000000F,
|
||
ABILITY_MONEY_MONEY = 0x00000010,
|
||
ABILITY_CHILL_OUT = 0x00000011,
|
||
ABILITY_HAPPY_HEART = 0x00000012,
|
||
ABILITY_ZAP_TAP = 0x00000013,
|
||
ABILITY_MEGA_RUSH = 0x00000014,
|
||
ABILITY_BERSERKER = 0x00000015,
|
||
ABILITY_RIGHT_ON = 0x00000016,
|
||
ABILITY_RUNAWAY_PAY = 0x00000017,
|
||
ABILITY_FLOWER_SAVER = 0x00000018,
|
||
ABILITY_PAY_OFF = 0x00000019,
|
||
ABILITY_QUICK_CHANGE = 0x0000001A,
|
||
ABILITY_DEFEND_PLUS = 0x0000001B,
|
||
ABILITY_POWER_PLUS = 0x0000001C,
|
||
ABILITY_REFUND = 0x0000001D,
|
||
ABILITY_POWER_RUSH = 0x0000001E,
|
||
ABILITY_CRAZY_HEART = 0x0000001F,
|
||
ABILITY_LAST_STAND = 0x00000020,
|
||
ABILITY_CLOSE_CALL = 0x00000021,
|
||
ABILITY_P_UP_D_DOWN = 0x00000022,
|
||
ABILITY_LUCKY_DAY = 0x00000023,
|
||
ABILITY_MEGA_HP_DRAIN = 0x00000024,
|
||
ABILITY_P_DOWN_D_UP = 0x00000025,
|
||
ABILITY_FLOWER_FANATIC = 0x00000026,
|
||
ABILITY_SPEEDY_SPIN = 0x00000027,
|
||
ABILITY_SPIN_ATTACK = 0x00000028,
|
||
ABILITY_I_SPY = 0x00000029,
|
||
ABILITY_BUMP_ATTACK = 0x0000002A,
|
||
ABILITY_HEART_FINDER = 0x0000002B,
|
||
ABILITY_FLOWER_FINDER = 0x0000002C,
|
||
ABILITY_DIZZY_ATTACK = 0x0000002D,
|
||
ABILITY_FINAL_GOOMPA = 0x0000002E,
|
||
ABILITY_FINAL_BOMBOMB = 0x0000002F,
|
||
ABILITY_DEEP_FOCUS = 0x00000030,
|
||
ABILITY_SUPER_FOCUS = 0x00000031,
|
||
ABILITY_KAIDEN = 0x00000032,
|
||
ABILITY_DAMAGE_DODGE = 0x00000033,
|
||
ABILITY_HAPPY_FLOWER = 0x00000034,
|
||
ABILITY_GROUP_FOCUS = 0x00000035,
|
||
ABILITY_PEEKABOO = 0x00000036,
|
||
ABILITY_HEALTHY_HEALTHY = 0x00000037,
|
||
};
|
||
|
||
enum Emotes {
|
||
EMOTE_EXCLAMATION = 0,
|
||
EMOTE_SHOCK = 1,
|
||
EMOTE_QUESTION = 2,
|
||
EMOTE_FRUSTRATION = 3,
|
||
EMOTE_ELLIPSIS = 4,
|
||
EMOTE_INVALID = 5,
|
||
};
|
||
|
||
enum Easings {
|
||
EASING_LINEAR = 0,
|
||
EASING_QUADRATIC_IN = 1,
|
||
EASING_CUBIC_IN = 2,
|
||
EASING_QUARTIC_IN = 3,
|
||
EASING_QUADRATIC_OUT = 4,
|
||
EASING_CUBIC_OUT = 5,
|
||
EASING_QUARTIC_OUT = 6,
|
||
EASING_COS_SLOW_OVERSHOOT = 7,
|
||
EASING_COS_FAST_OVERSHOOT = 8,
|
||
EASING_COS_BOUNCE = 9,
|
||
EASING_COS_IN_OUT = 10,
|
||
EASING_SIN_OUT = 11,
|
||
EASING_COS_IN = 12,
|
||
};
|
||
|
||
enum SoundIDs {
|
||
SOUND_UNKNOWN_0 = 0x00000000,
|
||
SOUND_MENU_BADGE_EQUIP = 0x00000005,
|
||
SOUND_MENU_BADGE_UNEQUIP = 0x00000006,
|
||
SOUND_UNKNOWN_D = 0x0000000D,
|
||
SOUND_UNKNOWN_E = 0x0000000E,
|
||
SOUND_UNKNOWN_43 = 0x00000043,
|
||
SOUND_JR_TROOPA_SPLASH = 0x00000045,
|
||
SOUND_JR_TROOPA_SWIM = 0x00000046,
|
||
SOUND_BOO_SPOOK = 0x00000047,
|
||
SOUND_UNKNOWN_52 = 0x00000052,
|
||
SOUND_UNKNOWN_A2 = 0x000000A2,
|
||
SOUND_UNKNOWN_B4 = 0x000000B4,
|
||
SOUND_BOO_VANISH = 0x000000C1,
|
||
SOUND_BOO_APPEAR = 0x000000C3,
|
||
SOUND_MENU_OPEN = 0x000000C5,
|
||
SOUND_MENU_CLOSE = 0x000000C6,
|
||
SOUND_MENU_CHANGE_SELECTION = 0x000000C7,
|
||
SOUND_MENU_CHANGE_TAB = 0x000000C8,
|
||
SOUND_MENU_NEXT = 0x000000C9,
|
||
SOUND_MENU_BACK = 0x000000CA,
|
||
SOUND_E1 = 0x000000E1,
|
||
SOUND_E2 = 0x000000E2,
|
||
SOUND_E3 = 0x000000E3,
|
||
SOUND_E7 = 0x000000E7,
|
||
SOUND_E9 = 0x000000E9,
|
||
SOUND_EA = 0x000000EA,
|
||
SOUND_FREEZE = 0x000000EB,
|
||
SOUND_10C = 0x0000010C,
|
||
SOUND_10D = 0x0000010D,
|
||
SOUND_STEP1 = 0x00000141,
|
||
SOUND_STEP2 = 0x00000142,
|
||
SOUND_TORNADO_JUMP = 0x00000147,
|
||
SOUND_SOFT_LAND = 0x00000148,
|
||
SOUND_LAND = 0x0000014B,
|
||
SOUND_HIT_BLOCK = 0x0000014E,
|
||
SOUND_SEARCH_BUSH = 0x00000153,
|
||
SOUND_UNKNOWN_162 = 0x00000162,
|
||
SOUND_SMASH_GOOMNUT_TREE = 0x00000165,
|
||
SOUND_UNKNOWN_167 = 0x00000167,
|
||
SOUND_UNKNOWN_172 = 0x00000172,
|
||
SOUND_UNKNOWN_17B = 0x0000017B,
|
||
SOUND_UNKNOWN_194 = 0x00000194,
|
||
SOUND_BASIC_DOOR_OPEN = 0x000001C1,
|
||
SOUND_BASIC_DOOR_CLOSE = 0x000001C2,
|
||
SOUND_METAL_DOOR_OPEN = 0x000001C3,
|
||
SOUND_METAL_DOOR_CLOSE = 0x000001C4,
|
||
SOUND_LARGE_DOOR_OPEN = 0x000001C5,
|
||
SOUND_LARGE_DOOR_CLOSE = 0x000001C6,
|
||
SOUND_CREAKY_DOOR_OPEN = 0x000001C7,
|
||
SOUND_CREAKY_DOOR_CLOSE = 0x000001C8,
|
||
SOUND_METAL_GATE_OPEN = 0x000001C9,
|
||
SOUND_METAL_GATE_CLOSE = 0x000001CA,
|
||
SOUND_MENU_BADGE_ERROR = 0x0000021D,
|
||
SOUND_UNKNOWN_231 = 0x00000231,
|
||
SOUND_UNKNOWN_246 = 0x00000246,
|
||
SOUND_UNKNOWN_259 = 0x00000259,
|
||
SOUND_UNKNOWN_25A = 0x0000025A,
|
||
SOUND_UNKNOWN_25C = 0x0000025C,
|
||
SOUND_UNKNOWN_25D = 0x0000025D,
|
||
SOUND_UNKNOWN_262 = 0x00000262,
|
||
SOUND_UNKNOWN_282 = 0x00000282,
|
||
SOUND_BOW_SPOOK = 0x00000291,
|
||
SOUND_UNKNOWN_295 = 0x00000295,
|
||
SOUND_UNUSED_2C1 = 0x000002C1,
|
||
SOUND_SMOKE_BURST = 0x000002CD,
|
||
SOUND_DAYZEE_SONG = 0x000002D7,
|
||
SOUND_POWER_UP = 0x000002D8,
|
||
SOUND_UNKNOWN_2F1 = 0x000002F1,
|
||
SOUND_UNKNOWN_2F6 = 0x000002F6,
|
||
SOUND_UNKNOWN_2F7 = 0x000002F7,
|
||
SOUND_CLOSE_SHELL = 0x000002FF,
|
||
SOUND_SHY_GUY_SCREAMS1 = 0x0000030C,
|
||
SOUND_SHY_GUY_SCREAMS2 = 0x0000030D,
|
||
SOUND_SHY_GUY_SCREAMS3 = 0x0000030E,
|
||
SOUND_TOY_TANK_MOVE1 = 0x0000030F,
|
||
SOUND_TOY_TANK_MOVE2 = 0x00000310,
|
||
SOUND_UNKNOWN_315 = 0x00000315,
|
||
SOUND_MOLE_SURFACE = 0x00000321,
|
||
SOUND_MOLE_DIG = 0x00000322,
|
||
SOUND_MOLE_POP = 0x00000323,
|
||
SOUND_UNKNOWN_32E = 0x0000032E,
|
||
SOUND_UNKNOWN_359 = 0x00000359,
|
||
SOUND_UNKNOWN_361 = 0x00000361,
|
||
SOUND_UNKNOWN_362 = 0x00000362,
|
||
SOUND_UNKNOWN_363 = 0x00000363,
|
||
SOUND_UNKNOWN_364 = 0x00000364,
|
||
SOUND_UNKNOWN_365 = 0x00000365,
|
||
SOUND_UNKNOWN_366 = 0x00000366,
|
||
SOUND_UNKNOWN_367 = 0x00000367,
|
||
SOUND_UNKNOWN_368 = 0x00000368,
|
||
SOUND_UNKNOWN_369 = 0x00000369,
|
||
SOUND_UNKNOWN_375 = 0x00000375,
|
||
SOUND_UNKNOWN_376 = 0x00000376,
|
||
SOUND_UNKNOWN_377 = 0x00000377,
|
||
SOUND_UNKNOWN_379 = 0x00000379,
|
||
SOUND_37A = 0x0000037A,
|
||
SOUND_37B = 0x0000037B,
|
||
SOUND_GENERAL_WHISTLE = 0x00000395,
|
||
SOUND_OPEN_SHELL = 0x000003D4,
|
||
SOUND_JUMP_3E2 = 0x000003E2,
|
||
SOUND_MISS_JUMP = 0x000003E3,
|
||
SOUND_DEATH = 0x000003E5,
|
||
SOUND_BIG_POWER_UP = 0x000003E6,
|
||
SOUND_MOLE_THROW = 0x000003E8,
|
||
SOUND_UNKNOWN_3F3 = 0x000003F3,
|
||
SOUND_THROW = 0x000003FA,
|
||
SOUND_UNKNOWN_759 = 0x00000759,
|
||
SOUND_UNKNOWN_2003 = 0x00002003,
|
||
SOUND_UNKNOWN_200D = 0x0000200D,
|
||
SOUND_BOW_VANISH = 0x0000200E,
|
||
SOUND_BOW_APPEAR = 0x0000200F,
|
||
SOUND_UNKNOWN_2010 = 0x00002010,
|
||
SOUND_CANNON1 = 0x00002016,
|
||
SOUND_CANNON2 = 0x00002017,
|
||
SOUND_CANNON3 = 0x00002018,
|
||
SOUND_UNKNOWN_202C = 0x0000202C,
|
||
SOUND_UNKNOWN_202D = 0x0000202D,
|
||
SOUND_UNKNOWN_202E = 0x0000202E,
|
||
SOUND_UNKNOWN_202F = 0x0000202F,
|
||
SOUND_UNKNOWN_2030 = 0x00002030,
|
||
SOUND_INFLICT_SLEEP = 0x00002031,
|
||
SOUND_INFLICT_STATUS = 0x00002032, //< Stop, poison, paralyze
|
||
SOUND_UNKNOWN_2038 = 0x00002038,
|
||
SOUND_UNKNOWN_2039 = 0x00002039,
|
||
SOUND_BOMB_BLAST = 0x00002076,
|
||
SOUND_JUMP_2081 = 0x00002081,
|
||
SOUND_JUMP_8BIT_MARIO = 0x00002082,
|
||
SOUND_UNKNOWN_208C = 0x0000208C,
|
||
SOUND_UNKNOWN_208D = 0x0000208D,
|
||
SOUND_UNKNOWN_208E = 0x0000208E,
|
||
SOUND_UNKNOWN_208F = 0x0000208F,
|
||
SOUND_UNKNOWN_2095 = 0x00002095,
|
||
SOUND_SPELL_CAST1 = 0x000020D4,
|
||
SOUND_SPELL_CAST2 = 0x000020D5,
|
||
SOUND_SPELL_CAST3 = 0x000020D6,
|
||
SOUND_SPELL_CAST4 = 0x000020D7,
|
||
SOUND_SPELL_CAST5 = 0x000020D8,
|
||
SOUND_UNKNOWN_20F6 = 0x000020F6,
|
||
SOUND_UNKNOWN_2106 = 0x00002106,
|
||
SOUND_UNKNOWN_2107 = 0x00002107,
|
||
};
|
||
|
||
enum Cams {
|
||
CAM_DEFAULT = 0,
|
||
CAM_BATTLE = 1,
|
||
CAM_TATTLE = 2,
|
||
CAM_CAM3 = 3,
|
||
};
|
||
|
||
#define LOOKUP_ITEM(itemID) gItemTable[itemID & ~0xF0000]
|
||
enum ItemIDs {
|
||
ITEM_NONE = 0x00000000,
|
||
ITEM_JUMP = 0x00000001,
|
||
ITEM_SPIN_JUMP = 0x00000002,
|
||
ITEM_TORNADO_JUMP = 0x00000003,
|
||
ITEM_HAMMER = 0x00000004,
|
||
ITEM_SUPER_HAMMER = 0x00000005,
|
||
ITEM_ULTRA_HAMMER = 0x00000006,
|
||
ITEM_LUCKY_STAR = 0x00000007,
|
||
ITEM_MAP = 0x00000008,
|
||
ITEM_BIG_MAP = 0x00000009,
|
||
ITEM_FIRST_DEGREE_CARD = 0x0000000A,
|
||
ITEM_SECOND_DEGREE_CARD = 0x0000000B,
|
||
ITEM_THIRD_DEGREE_CARD = 0x0000000C,
|
||
ITEM_FOURTH_DEGREE_CARD = 0x0000000D,
|
||
ITEM_DIPLOMA = 0x0000000E,
|
||
ITEM_ULTRA_STONE = 0x0000000F,
|
||
ITEM_KOOPA_FORTRESS_KEY = 0x00000010,
|
||
ITEM_RUINS_KEY = 0x00000011,
|
||
ITEM_PULSE_STONE = 0x00000012,
|
||
ITEM_TUBBA_CASTLE_KEY = 0x00000013,
|
||
ITEM_CRYSTAL_PALACE_KEY = 0x00000014,
|
||
ITEM_LUNAR_STONE = 0x00000015,
|
||
ITEM_PYRAMID_STONE = 0x00000016,
|
||
ITEM_DIAMOND_STONE = 0x00000017,
|
||
ITEM_GOLDEN_VASE = 0x00000018,
|
||
ITEM_KOOPER_SHELL = 0x00000019,
|
||
ITEM_BOWSER_CASTLE_KEY = 0x0000001A,
|
||
ITEM_FOREST_PASS = 0x0000001B,
|
||
ITEM_BOO_WEIGHT = 0x0000001C,
|
||
ITEM_BOO_PORTRAIT = 0x0000001D,
|
||
ITEM_CRYSTAL_BERRY = 0x0000001E,
|
||
ITEM_MYSTICAL_KEY = 0x0000001F,
|
||
ITEM_STOREROOM_KEY = 0x00000020,
|
||
ITEM_TOY_TRAIN = 0x00000021,
|
||
ITEM_BOO_RECORD = 0x00000022,
|
||
ITEM_FRYING_PAN = 0x00000023,
|
||
ITEM_DICTIONARY = 0x00000024,
|
||
ITEM_MYSTERY_NOTE = 0x00000025,
|
||
ITEM_SUSPICIOUS_NOTE = 0x00000026,
|
||
ITEM_CRYSTAL_BALL = 0x00000027,
|
||
ITEM_SCREWDRIVER = 0x00000028,
|
||
ITEM_COOKBOOK = 0x00000029,
|
||
ITEM_JADE_RAVEN = 0x0000002A,
|
||
ITEM_MAGICAL_SEED1 = 0x0000002B,
|
||
ITEM_MAGICAL_SEED2 = 0x0000002C,
|
||
ITEM_MAGICAL_SEED3 = 0x0000002D,
|
||
ITEM_MAGICAL_SEED4 = 0x0000002E,
|
||
ITEM_TOAD_DOLL = 0x0000002F,
|
||
ITEM_CALCULATOR = 0x00000030,
|
||
ITEM_SNOWMAN_BUCKET = 0x00000031,
|
||
ITEM_SNOWMAN_SCARF = 0x00000032,
|
||
ITEM_RED_KEY = 0x00000033,
|
||
ITEM_BLUE_KEY = 0x00000034,
|
||
ITEM_UNUSED_LETTER01 = 0x00000035,
|
||
ITEM_LETTER01 = 0x00000036,
|
||
ITEM_LETTER02 = 0x00000037,
|
||
ITEM_LETTER03 = 0x00000038,
|
||
ITEM_LETTER04 = 0x00000039,
|
||
ITEM_LETTER05 = 0x0000003A,
|
||
ITEM_LETTER06 = 0x0000003B,
|
||
ITEM_LETTER07 = 0x0000003C,
|
||
ITEM_LETTER08 = 0x0000003D,
|
||
ITEM_LETTER09 = 0x0000003E,
|
||
ITEM_UNUSED_LETTER02 = 0x0000003F,
|
||
ITEM_LETTER10 = 0x00000040,
|
||
ITEM_LETTER11 = 0x00000041,
|
||
ITEM_UNUSED_LETTER03 = 0x00000042,
|
||
ITEM_UNUSED_LETTER04 = 0x00000043,
|
||
ITEM_UNUSED_LETTER05 = 0x00000044,
|
||
ITEM_LETTER12 = 0x00000045,
|
||
ITEM_LETTER13 = 0x00000046,
|
||
ITEM_LETTER14 = 0x00000047,
|
||
ITEM_LETTER15 = 0x00000048,
|
||
ITEM_LETTER16 = 0x00000049,
|
||
ITEM_LETTER17 = 0x0000004A,
|
||
ITEM_LETTER18 = 0x0000004B,
|
||
ITEM_LETTER19 = 0x0000004C,
|
||
ITEM_UNUSED_LETTER06 = 0x0000004D,
|
||
ITEM_LETTER20 = 0x0000004E,
|
||
ITEM_LETTER21 = 0x0000004F,
|
||
ITEM_LETTER22 = 0x00000050,
|
||
ITEM_LETTER23 = 0x00000051,
|
||
ITEM_LETTER24 = 0x00000052,
|
||
ITEM_ARTIFACT = 0x00000053,
|
||
ITEM_LETTER25 = 0x00000054,
|
||
ITEM_UNUSED_LETTER07 = 0x00000055,
|
||
ITEM_DOLLY = 0x00000056,
|
||
ITEM_WATER_STONE = 0x00000057,
|
||
ITEM_MAGICAL_BEAN = 0x00000058,
|
||
ITEM_FERTILE_SOIL = 0x00000059,
|
||
ITEM_MIRACLE_WATER = 0x0000005A,
|
||
ITEM_VOLCANO_VASE = 0x0000005B,
|
||
ITEM_KOOT_THE_TAPE = 0x0000005C,
|
||
ITEM_BAKING_SUGAR = 0x0000005D,
|
||
ITEM_BAKING_SALT = 0x0000005E,
|
||
ITEM_BAKING_EGG = 0x0000005F,
|
||
ITEM_BAKING_CREAM = 0x00000060,
|
||
ITEM_BAKING_STRAWBERRY = 0x00000061,
|
||
ITEM_BAKING_BUTTER = 0x00000062,
|
||
ITEM_BAKING_CLEANSER = 0x00000063,
|
||
ITEM_BAKING_WATER = 0x00000064,
|
||
ITEM_BAKING_FLOUR = 0x00000065,
|
||
ITEM_BAKING_MILK = 0x00000066,
|
||
ITEM_LYRICS = 0x00000067,
|
||
ITEM_MELODY = 0x00000068,
|
||
ITEM_MAILBAG = 0x00000069,
|
||
ITEM_PEACH_KEY1 = 0x0000006A,
|
||
ITEM_ODD_KEY = 0x0000006B,
|
||
ITEM_STAR_STONE = 0x0000006C,
|
||
ITEM_SNEAKY_PARASOL = 0x0000006D,
|
||
ITEM_KOOT_KOOPA_LEGENDS = 0x0000006E,
|
||
ITEM_KOOT_MERLUVLEE_AUTOGRAPH = 0x0000006F,
|
||
ITEM_KOOT_EMPTY_WALLET = 0x00000070,
|
||
ITEM_KOOT_LUIGI_AUTOGRAPH = 0x00000071,
|
||
ITEM_KOOT_SHELL = 0x00000072,
|
||
ITEM_KOOT_OLD_PHOTO = 0x00000073,
|
||
ITEM_KOOT_GLASSES = 0x00000074,
|
||
ITEM_KOOT_ALT_PHOTO = 0x00000075,
|
||
ITEM_KOOT_PACKAGE = 0x00000076,
|
||
ITEM_KOOT_RED_JAR = 0x00000077,
|
||
ITEM_PEACH_KEY2 = 0x00000078,
|
||
ITEM_WAREHOUSE_KEY = 0x00000079,
|
||
ITEM_PRISON_KEY1 = 0x0000007A,
|
||
ITEM_SILVER_CREDIT = 0x0000007B,
|
||
ITEM_GOLD_CREDIT = 0x0000007C,
|
||
ITEM_PRISON_KEY2 = 0x0000007D,
|
||
ITEM_PRISON_KEY3 = 0x0000007E,
|
||
ITEM_PRISON_KEY4 = 0x0000007F,
|
||
ITEM_FIRE_FLOWER = 0x00000080,
|
||
ITEM_SNOWMAN_DOLL = 0x00000081,
|
||
ITEM_THUNDER_RAGE = 0x00000082,
|
||
ITEM_SHOOTING_STAR = 0x00000083,
|
||
ITEM_THUNDER_BOLT = 0x00000084,
|
||
ITEM_PEBBLE = 0x00000085,
|
||
ITEM_DUSTY_HAMMER = 0x00000086,
|
||
ITEM_INSECTICIDE_HERB = 0x00000087,
|
||
ITEM_STONE_CAP = 0x00000088,
|
||
ITEM_TASTY_TONIC = 0x00000089,
|
||
ITEM_MUSHROOM = 0x0000008A,
|
||
ITEM_VOLT_SHROOM = 0x0000008B,
|
||
ITEM_SUPER_SHROOM = 0x0000008C,
|
||
ITEM_DRIED_SHROOM = 0x0000008D,
|
||
ITEM_ULTRA_SHROOM = 0x0000008E,
|
||
ITEM_SLEEPY_SHEEP = 0x0000008F,
|
||
ITEM_P_O_W_BLOCK = 0x00000090,
|
||
ITEM_HUSTLE_DRINK = 0x00000091,
|
||
ITEM_STOP_WATCH = 0x00000092,
|
||
ITEM_WHACKAS_BUMP = 0x00000093,
|
||
ITEM_APPLE = 0x00000094,
|
||
ITEM_LIFE_SHROOM = 0x00000095,
|
||
ITEM_MYSTERY = 0x00000096,
|
||
ITEM_REPEL_GEL = 0x00000097,
|
||
ITEM_FRIGHT_JAR = 0x00000098,
|
||
ITEM_PLEASE_COME_BACK = 0x00000099,
|
||
ITEM_DIZZY_DIAL = 0x0000009A,
|
||
ITEM_SUPER_SODA = 0x0000009B,
|
||
ITEM_LEMON = 0x0000009C,
|
||
ITEM_LIME = 0x0000009D,
|
||
ITEM_BLUE_BERRY = 0x0000009E,
|
||
ITEM_RED_BERRY = 0x0000009F,
|
||
ITEM_YELLOW_BERRY = 0x000000A0,
|
||
ITEM_BUBBLE_BERRY = 0x000000A1,
|
||
ITEM_JAMMIN_JELLY = 0x000000A2,
|
||
ITEM_MAPLE_SYRUP = 0x000000A3,
|
||
ITEM_HONEY_SYRUP = 0x000000A4,
|
||
ITEM_GOOMNUT = 0x000000A5,
|
||
ITEM_KOOPA_LEAF = 0x000000A6,
|
||
ITEM_DRIED_PASTA = 0x000000A7,
|
||
ITEM_DRIED_FRUIT = 0x000000A8,
|
||
ITEM_STRANGE_LEAF = 0x000000A9,
|
||
ITEM_CAKE_MIX = 0x000000AA,
|
||
ITEM_EGG = 0x000000AB,
|
||
ITEM_COCONUT = 0x000000AC,
|
||
ITEM_MELON = 0x000000AD,
|
||
ITEM_STINKY_HERB = 0x000000AE,
|
||
ITEM_ICED_POTATO = 0x000000AF,
|
||
ITEM_SPICY_SOUP = 0x000000B0,
|
||
ITEM_APPLE_PIE = 0x000000B1,
|
||
ITEM_HONEY_ULTRA = 0x000000B2,
|
||
ITEM_MAPLE_ULTRA = 0x000000B3,
|
||
ITEM_JELLY_ULTRA = 0x000000B4,
|
||
ITEM_KOOPASTA = 0x000000B5,
|
||
ITEM_FRIED_SHROOM = 0x000000B6,
|
||
ITEM_SHROOM_CAKE = 0x000000B7,
|
||
ITEM_SHROOM_STEAK = 0x000000B8,
|
||
ITEM_HOT_SHROOM = 0x000000B9,
|
||
ITEM_SWEET_SHROOM = 0x000000BA,
|
||
ITEM_YUMMY_MEAL = 0x000000BB,
|
||
ITEM_HEALTHY_JUICE = 0x000000BC,
|
||
ITEM_BLAND_MEAL = 0x000000BD,
|
||
ITEM_DELUXE_FEAST = 0x000000BE,
|
||
ITEM_SPECIAL_SHAKE = 0x000000BF,
|
||
ITEM_BIG_COOKIE = 0x000000C0,
|
||
ITEM_CAKE = 0x000000C1,
|
||
ITEM_MISTAKE = 0x000000C2,
|
||
ITEM_KOOPA_TEA = 0x000000C3,
|
||
ITEM_HONEY_SUPER = 0x000000C4,
|
||
ITEM_MAPLE_SUPER = 0x000000C5,
|
||
ITEM_JELLY_SUPER = 0x000000C6,
|
||
ITEM_SPAGHETTI = 0x000000C7,
|
||
ITEM_EGG_MISSILE = 0x000000C8,
|
||
ITEM_FRIED_EGG = 0x000000C9,
|
||
ITEM_HONEY_SHROOM = 0x000000CA,
|
||
ITEM_HONEY_CANDY = 0x000000CB,
|
||
ITEM_ELECTRO_POP = 0x000000CC,
|
||
ITEM_FIRE_POP = 0x000000CD,
|
||
ITEM_LIME_CANDY = 0x000000CE,
|
||
ITEM_COCO_POP = 0x000000CF,
|
||
ITEM_LEMON_CANDY = 0x000000D0,
|
||
ITEM_JELLY_POP = 0x000000D1,
|
||
ITEM_STRANGE_CAKE = 0x000000D2,
|
||
ITEM_KOOKY_COOKIE = 0x000000D3,
|
||
ITEM_FROZEN_FRIES = 0x000000D4,
|
||
ITEM_POTATO_SALAD = 0x000000D5,
|
||
ITEM_NUTTY_CAKE = 0x000000D6,
|
||
ITEM_MAPLE_SHROOM = 0x000000D7,
|
||
ITEM_BOILED_EGG = 0x000000D8,
|
||
ITEM_YOSHI_COOKIE = 0x000000D9,
|
||
ITEM_JELLY_SHROOM1 = 0x000000DA,
|
||
ITEM_JELLY_SHROOM2 = 0x000000DB,
|
||
ITEM_JELLY_SHROOM3 = 0x000000DC,
|
||
ITEM_JELLY_SHROOM4 = 0x000000DD,
|
||
ITEM_JELLY_SHROOM5 = 0x000000DE,
|
||
ITEM_JELLY_SHROOM6 = 0x000000DF,
|
||
ITEM_SPIN_SMASH = 0x000000E0,
|
||
ITEM_MULTIBOUNCE = 0x000000E1,
|
||
ITEM_POWER_PLUS_A = 0x000000E2,
|
||
ITEM_DODGE_MASTER = 0x000000E3,
|
||
ITEM_POWER_BOUNCE = 0x000000E4,
|
||
ITEM_SPIKE_SHIELD = 0x000000E5,
|
||
ITEM_FIRST_ATTACK = 0x000000E6,
|
||
ITEM_HP_PLUS_A = 0x000000E7,
|
||
ITEM_QUAKE_HAMMER = 0x000000E8,
|
||
ITEM_DOUBLE_DIP = 0x000000E9,
|
||
ITEM_MYSTERY_SCROLL = 0x000000EA,
|
||
ITEM_SLEEP_STOMP = 0x000000EB,
|
||
ITEM_FIRE_SHIELD = 0x000000EC,
|
||
ITEM_QUICK_CHANGE = 0x000000ED,
|
||
ITEM_D_DOWN_POUND = 0x000000EE,
|
||
ITEM_DIZZY_STOMP = 0x000000EF,
|
||
ITEM_SMASH_CHARGE0 = 0x000000F0,
|
||
ITEM_PRETTY_LUCKY = 0x000000F1,
|
||
ITEM_FEELING_FINE = 0x000000F2,
|
||
ITEM_ATTACK_FX_A = 0x000000F3,
|
||
ITEM_ALLOR_NOTHING = 0x000000F4,
|
||
ITEM_HP_DRAIN = 0x000000F5,
|
||
ITEM_JUMP_CHARGE0 = 0x000000F6,
|
||
ITEM_SLOW_GO = 0x000000F7,
|
||
ITEM_FP_PLUS_A = 0x000000F8,
|
||
ITEM_MEGA_RUSH = 0x000000F9,
|
||
ITEM_ICE_POWER = 0x000000FA,
|
||
ITEM_DEFEND_PLUS_A = 0x000000FB,
|
||
ITEM_PAY_OFF = 0x000000FC,
|
||
ITEM_MONEY_MONEY = 0x000000FD,
|
||
ITEM_CHILL_OUT = 0x000000FE,
|
||
ITEM_HAPPY_HEART_A = 0x000000FF,
|
||
ITEM_ZAP_TAP = 0x00000100,
|
||
ITEM_BERSERKER = 0x00000101,
|
||
ITEM_RIGHT_ON = 0x00000102,
|
||
ITEM_RUNAWAY_PAY = 0x00000103,
|
||
ITEM_REFUND = 0x00000104,
|
||
ITEM_FLOWER_SAVER_A = 0x00000105,
|
||
ITEM_TRIPLE_DIP = 0x00000106,
|
||
ITEM_HAMMER_THROW = 0x00000107,
|
||
ITEM_MEGA_QUAKE = 0x00000108,
|
||
ITEM_SMASH_CHARGE = 0x00000109,
|
||
ITEM_JUMP_CHARGE = 0x0000010A,
|
||
ITEM_S_SMASH_CHG = 0x0000010B,
|
||
ITEM_S_JUMP_CHG = 0x0000010C,
|
||
ITEM_POWER_RUSH = 0x0000010D,
|
||
ITEM_AUTO_JUMP = 0x0000010E,
|
||
ITEM_AUTO_SMASH = 0x0000010F,
|
||
ITEM_CRAZY_HEART = 0x00000110,
|
||
ITEM_LAST_STAND = 0x00000111,
|
||
ITEM_CLOSE_CALL = 0x00000112,
|
||
ITEM_P_UP_D_DOWN = 0x00000113,
|
||
ITEM_LUCKY_DAY = 0x00000114,
|
||
ITEM_MEGA_HP_DRAIN = 0x00000115,
|
||
ITEM_P_DOWN_D_UP = 0x00000116,
|
||
ITEM_POWER_QUAKE = 0x00000117,
|
||
ITEM_AUTO_MULTIBOUNCE = 0x00000118,
|
||
ITEM_FLOWER_FANATIC = 0x00000119,
|
||
ITEM_HEART_FINDER = 0x0000011A,
|
||
ITEM_FLOWER_FINDER = 0x0000011B,
|
||
ITEM_SPIN_ATTACK = 0x0000011C,
|
||
ITEM_DIZZY_ATTACK = 0x0000011D,
|
||
ITEM_I_SPY = 0x0000011E,
|
||
ITEM_SPEEDY_SPIN = 0x0000011F,
|
||
ITEM_BUMP_ATTACK = 0x00000120,
|
||
ITEM_POWER_JUMP = 0x00000121,
|
||
ITEM_SUPER_JUMP = 0x00000122,
|
||
ITEM_MEGA_JUMP = 0x00000123,
|
||
ITEM_POWER_SMASH1 = 0x00000124,
|
||
ITEM_SUPER_SMASH = 0x00000125,
|
||
ITEM_MEGA_SMASH = 0x00000126,
|
||
ITEM_POWER_SMASH2 = 0x00000127,
|
||
ITEM_POWER_SMASH3 = 0x00000128,
|
||
ITEM_DEEP_FOCUS1 = 0x00000129,
|
||
ITEM_SUPER_FOCUS = 0x0000012A,
|
||
ITEM_SHRINK_SMASH = 0x0000012B,
|
||
ITEM_SHELL_CRACK = 0x0000012C,
|
||
ITEM_KAIDEN = 0x0000012D,
|
||
ITEM_D_DOWN_JUMP = 0x0000012E,
|
||
ITEM_SHRINK_STOMP = 0x0000012F,
|
||
ITEM_DAMAGE_DODGE_A = 0x00000130,
|
||
ITEM_EARTHQUAKE_JUMP = 0x00000131,
|
||
ITEM_DEEP_FOCUS2 = 0x00000132,
|
||
ITEM_DEEP_FOCUS3 = 0x00000133,
|
||
ITEM_HP_PLUS_B = 0x00000134,
|
||
ITEM_FP_PLUS_B = 0x00000135,
|
||
ITEM_HAPPY_HEART_B = 0x00000136,
|
||
ITEM_HAPPY_HEART_X = 0x00000137,
|
||
ITEM_FLOWER_SAVER_B = 0x00000138,
|
||
ITEM_FLOWER_SAVER_X = 0x00000139,
|
||
ITEM_DAMAGE_DODGE_B = 0x0000013A,
|
||
ITEM_DAMAGE_DODGE_X = 0x0000013B,
|
||
ITEM_POWER_PLUS_B = 0x0000013C,
|
||
ITEM_POWER_PLUS_X = 0x0000013D,
|
||
ITEM_DEFEND_PLUS_X = 0x0000013E,
|
||
ITEM_DEFEND_PLUS_Y = 0x0000013F,
|
||
ITEM_HAPPY_FLOWER_A = 0x00000140,
|
||
ITEM_HAPPY_FLOWER_B = 0x00000141,
|
||
ITEM_HAPPY_FLOWER_X = 0x00000142,
|
||
ITEM_GROUP_FOCUS = 0x00000143,
|
||
ITEM_PEEKABOO = 0x00000144,
|
||
ITEM_ATTACK_FX_D = 0x00000145,
|
||
ITEM_ATTACK_FX_B = 0x00000146,
|
||
ITEM_ATTACK_FX_E = 0x00000147,
|
||
ITEM_ATTACK_FX_C = 0x00000148,
|
||
ITEM_ATTACK_FX_F = 0x00000149,
|
||
ITEM_HP_PLUS_C = 0x0000014A,
|
||
ITEM_HP_PLUS_X = 0x0000014B,
|
||
ITEM_HP_PLUS_Y = 0x0000014C,
|
||
ITEM_FP_PLUS_C = 0x0000014D,
|
||
ITEM_FP_PLUS_X = 0x0000014E,
|
||
ITEM_FP_PLUS_Y = 0x0000014F,
|
||
ITEM_HEALTHY_HEALTHY = 0x00000150,
|
||
ITEM_ATTACK_FX_F2 = 0x00000151,
|
||
ITEM_ATTACK_FX_F3 = 0x00000152,
|
||
ITEM_ATTACK_FX_F4 = 0x00000153,
|
||
ITEM_ATTACK_FX_F5 = 0x00000154,
|
||
ITEM_PARTNER_ATTACK = 0x00000155,
|
||
ITEM_HEART = 0x00000156,
|
||
ITEM_COIN = 0x00000157,
|
||
ITEM_HEART_PIECE = 0x00000158,
|
||
ITEM_STAR_POINT = 0x00000159,
|
||
ITEM_HEART_POINT = 0x0000015A,
|
||
ITEM_FLOWER_POINT = 0x0000015B,
|
||
ITEM_STAR_PIECE = 0x0000015C,
|
||
ITEM_PRESENT = 0x0000015D,
|
||
ITEM_CAKE_DONE = 0x0000015E,
|
||
ITEM_CAKE_BARE = 0x0000015F,
|
||
ITEM_CAKE_PAN = 0x00000160,
|
||
ITEM_CAKE_BATTER = 0x00000161,
|
||
ITEM_CAKE_BOWL = 0x00000162,
|
||
ITEM_CAKE_MIXED = 0x00000163,
|
||
ITEM_CAKE_WITH_ICING = 0x00000164,
|
||
ITEM_CAKE_WITH_BERRIES = 0x00000165,
|
||
ITEM_HAMMER1_ICON = 0x00000166,
|
||
ITEM_HAMMER2_ICON = 0x00000167,
|
||
ITEM_HAMMER3_ICON = 0x00000168,
|
||
ITEM_BOOTS1_ICON = 0x00000169,
|
||
ITEM_BOOTS2_ICON = 0x0000016A,
|
||
ITEM_BOOTS3_ICON = 0x0000016B,
|
||
ITEM_ITEMS_ICON = 0x0000016C,
|
||
};
|
||
|
||
#define ITEM_FIRST_KEY_ITEM ITEM_LUCKY_STAR
|
||
#define ITEM_LAST_KEY_ITEM ITEM_PRISON_KEY4
|
||
#define ITEM_FIRST_NORMAL_ITEM ITEM_FIRE_FLOWER
|
||
#define ITEM_LAST_NORMAL_ITEM ITEM_JELLY_SHROOM6
|
||
#define ITEM_FIRST_BADGE ITEM_SPIN_SMASH
|
||
#define ITEM_LAST_BADGE ITEM_ATTACK_FX_F5
|
||
|
||
// TODO: use NPC_ANIM-like macro for player animations
|
||
enum PlayerAnims {
|
||
ANIM_1 = 0x00000001,
|
||
ANIM_STAND_STILL = 0x00010000,
|
||
ANIM_CROUCH_STILL = 0x00010001,
|
||
ANIM_10002 = 0x00010002,
|
||
ANIM_PANTING = 0x00010003,
|
||
ANIM_WALKING = 0x00010004,
|
||
ANIM_RUNNING = 0x00010005,
|
||
ANIM_BEFORE_JUMP = 0x00010006,
|
||
ANIM_MIDAIR_STILL = 0x00010007,
|
||
ANIM_MIDAIR = 0x00010008,
|
||
ANIM_10009 = 0x00010009,
|
||
ANIM_STUNNED_STILL = 0x0001000E,
|
||
ANIM_DEAD_STILL = 0x0001000F,
|
||
ANIM_SPINNING = 0x00010011,
|
||
ANIM_FLAILING = 0x00010012,
|
||
ANIM_SIT_STILL = 0x00010013,
|
||
ANIM_CROUCH = 0x00010014,
|
||
ANIM_STONE_STILL = 0x00010015,
|
||
ANIM_THROW = 0x00010016,
|
||
ANIM_FALL_BACK = 0x00010017,
|
||
ANIM_FALL_DOWN = 0x00010018,
|
||
ANIM_SCARED = 0x00010019,
|
||
ANIM_HURT_FOOT = 0x0001001A,
|
||
ANIM_RUN_PANIC = 0x0001001B,
|
||
ANIM_EAT = 0x0001001C,
|
||
ANIM_STICK_OUT_TONGUE = 0x0001001D,
|
||
ANIM_PLANT = 0x0001001E,
|
||
ANIM_GOT_ITEM = 0x0001001F,
|
||
ANIM_READY_JUMP = 0x00010020,
|
||
ANIM_THINKING = 0x00010021,
|
||
ANIM_LOST_BALANCE = 0x00010022,
|
||
ANIM_SHOCK_STILL = 0x00010023,
|
||
ANIM_DRINK = 0x00010025,
|
||
ANIM_SQUISH = 0x00010026,
|
||
ANIM_RUN_THINKING = 0x00010027,
|
||
ANIM_QUESTION = 0x00010028,
|
||
ANIM_NOD_YES = 0x00010029,
|
||
ANIM_1002B = 0x0001002B,
|
||
ANIM_PRAY = 0x0001002C,
|
||
ANIM_CHARRED = 0x0001002F,
|
||
ANIM_GET_UP = 0x00010030,
|
||
ANIM_DUST_OFF = 0x00010031,
|
||
ANIM_THUMBS_UP = 0x00010032,
|
||
ANIM_30004 = 0x00030004,
|
||
ANIM_30008 = 0x00030008,
|
||
ANIM_30009 = 0x00030009,
|
||
ANIM_80003 = 0x00080003,
|
||
ANIM_80007 = 0x00080007,
|
||
ANIM_8000B = 0x0008000B,
|
||
ANIM_8000C = 0x0008000C,
|
||
ANIM_80017 = 0x00080017,
|
||
ANIM_8001B = 0x0008001B,
|
||
ANIM_8001D = 0x0008001D,
|
||
ANIM_8001E = 0x0008001E,
|
||
ANIM_90004 = 0x00090004,
|
||
ANIM_90005 = 0x00090005,
|
||
ANIM_90006 = 0x00090006,
|
||
};
|
||
|
||
enum AmbientSounds {
|
||
AMBIENT_SPOOKY = 0,
|
||
AMBIENT_WIND = 1,
|
||
AMBIENT_BEACH = 2,
|
||
AMBIENT_JUNGLE = 3,
|
||
AMBIENT_UNDER_SEA1 = 4,
|
||
AMBIENT_UNDER_SEA2 = 5,
|
||
AMBIENT_SILENCE = 6,
|
||
AMBIENT_UNDER_SEA3 = 7,
|
||
AMBIENT_UNDER_SEA4 = 8,
|
||
AMBIENT_EXIT_SEA = 9,
|
||
AMBIENT_UNDER_SEA5 = 10,
|
||
AMBIENT_UNDER_SEA6 = 11,
|
||
AMBIENT_BIRDS = 12,
|
||
AMBIENT_SEA = 13,
|
||
AMBIENT_MUSIC = 16,
|
||
};
|
||
|
||
enum EncounterOutcomes {
|
||
OUTCOME_PLAYER_WON = 0,
|
||
OUTCOME_PLAYER_LOST = 1,
|
||
OUTCOME_PLAYER_FLED = 2,
|
||
OUTCOME_ENEMY_FLED = 3,
|
||
};
|
||
|
||
enum DecorationIDs {
|
||
DECORATION_GOLDEN_FLAMES = 0x00000001,
|
||
DECORATION_SWEAT = 0x00000002,
|
||
DECORATION_SEEING_STARS = 0x00000003,
|
||
DECORATION_RED_FLAMES = 0x00000004,
|
||
DECORATION_GREY_SMOKE_TRAIL = 0x00000005,
|
||
DECORATION_FIRE_SMOKE_TRAIL = 0x00000006,
|
||
DECORATION_WHIRLWIND = 0x00000007,
|
||
DECORATION_STEAM_EMITTER = 0x00000008,
|
||
DECORATION_RADIAL_STAR_EMITTER = 0x0000000B,
|
||
};
|
||
|
||
enum HitResults {
|
||
HIT_RESULT_TRIGGERED_EXPLODE = -1,
|
||
HIT_RESULT_HIT = 0,
|
||
HIT_RESULT_QUAKE_IMMUNE = 2,
|
||
HIT_RESULT_LANDED_ON_SPIKE = 4,
|
||
HIT_RESULT_LUCKY = 5,
|
||
HIT_RESULT_MISS = 6,
|
||
HIT_RESULT_HIT_STATIC = 7,
|
||
HIT_RESULT_IMMUNE = 8,
|
||
};
|
||
|
||
enum Iters {
|
||
ITER_FIRST = -1,
|
||
ITER_NEXT = 0,
|
||
ITER_PREV = 1,
|
||
ITER_LAST = 10,
|
||
};
|
||
|
||
enum ActorSoundIDs {
|
||
ACTOR_SOUND_WALK = 0x00000000,
|
||
ACTOR_SOUND_FLY = 0x00000001,
|
||
ACTOR_SOUND_JUMP = 0x00000002,
|
||
ACTOR_SOUND_HURT = 0x00000003,
|
||
ACTOR_SOUND_WALK_INCREMENT = 0x00000004,
|
||
ACTOR_SOUND_FLY_INCREMENT = 0x00000005,
|
||
};
|
||
|
||
enum Phases {
|
||
PHASE_EXECUTE_ACTION = 0,
|
||
PHASE_FIRST_STRIKE = 1,
|
||
PHASE_RUN_AWAY_START = 3,
|
||
PHASE_RUN_AWAY_RESET = 4,
|
||
PHASE_USE_DEFEND = 6,
|
||
PHASE_RUN_AWAY_FAIL = 7,
|
||
PHASE_USE_LIFE_SHROOM = 8,
|
||
PHASE_PLAYER_BEGIN = 10,
|
||
PHASE_ENEMY_END = 11,
|
||
PHASE_ENEMY_BEGIN = 12,
|
||
PHASE_PLAYER_END = 13,
|
||
PHASE_MERLEE_ATTACK_BONUS = 20,
|
||
PHASE_MERLEE_DEFENSE_BONUS = 21,
|
||
PHASE_MERLEE_EXP_BONUS = 22,
|
||
PHASE_PLAYER_HAPPY = 30,
|
||
};
|
||
|
||
enum ActorIDs {
|
||
ACTOR_SELF = 0xFFFFFF81,
|
||
ACTOR_PLAYER = 0x00000000,
|
||
ACTOR_PARTNER = 0x00000100,
|
||
ACTOR_ENEMY0 = 0x00000200,
|
||
ACTOR_ENEMY1 = 0x00000201,
|
||
ACTOR_ENEMY2 = 0x00000202,
|
||
ACTOR_ENEMY3 = 0x00000203,
|
||
ACTOR_ENEMY4 = 0x00000204,
|
||
ACTOR_ENEMY5 = 0x00000205,
|
||
ACTOR_ENEMY6 = 0x00000206,
|
||
ACTOR_ENEMY7 = 0x00000207,
|
||
ACTOR_ENEMY8 = 0x00000208,
|
||
ACTOR_ENEMY9 = 0x00000209,
|
||
ACTOR_ENEMY10 = 0x0000020A,
|
||
ACTOR_ENEMY11 = 0x0000020B,
|
||
ACTOR_ENEMY12 = 0x0000020C,
|
||
ACTOR_ENEMY13 = 0x0000020D,
|
||
ACTOR_ENEMY14 = 0x0000020E,
|
||
ACTOR_ENEMY15 = 0x0000020F,
|
||
ACTOR_ENEMY16 = 0x00000210,
|
||
ACTOR_ENEMY17 = 0x00000211,
|
||
ACTOR_ENEMY18 = 0x00000212,
|
||
ACTOR_ENEMY19 = 0x00000213,
|
||
ACTOR_ENEMY20 = 0x00000214,
|
||
ACTOR_ENEMY21 = 0x00000215,
|
||
ACTOR_ENEMY22 = 0x00000216,
|
||
ACTOR_ENEMY23 = 0x00000217,
|
||
};
|
||
|
||
enum Elements {
|
||
ELEMENT_END = 0x00000000,
|
||
ELEMENT_NORMAL = 0x00000001,
|
||
ELEMENT_FIRE = 0x00000002,
|
||
ELEMENT_WATER = 0x00000003,
|
||
ELEMENT_ICE = 0x00000004,
|
||
ELEMENT_MYSTERY = 0x00000005,
|
||
ELEMENT_MAGIC = 0x00000007,
|
||
ELEMENT_HAMMER = 0x00000008,
|
||
ELEMENT_JUMP = 0x00000009,
|
||
ELEMENT_COSMIC = 0x0000000A,
|
||
ELEMENT_BLAST = 0x0000000B,
|
||
ELEMENT_SHOCK = 0x0000000C,
|
||
ELEMENT_QUAKE = 0x0000000D,
|
||
ELEMENT_THROW = 0x0000000F,
|
||
};
|
||
|
||
enum Events {
|
||
EVENT_HIT_COMBO = 0x00000009,
|
||
EVENT_HIT = 0x0000000A,
|
||
EVENT_SPIN_SMASH_HIT = 0x0000000B,
|
||
EVENT_FALL_TRIGGER = 0x0000000C,
|
||
EVENT_FLIP_TRIGGER = 0x0000000D,
|
||
EVENT_BURN_HIT = 0x0000000E,
|
||
EVENT_SPIN_SMASH_LAUNCH_HIT = 0x00000011,
|
||
EVENT_SHELL_CRACK_HIT = 0x00000012,
|
||
EVENT_STAR_BEAM = 0x00000013,
|
||
EVENT_POWER_BOUNCE_HIT = 0x00000015,
|
||
EVENT_BLOW_AWAY = 0x00000016,
|
||
EVENT_UNKNOWN_TRIGGER = 0x00000017,
|
||
EVENT_18 = 0x00000018,
|
||
EVENT_IMMUNE = 0x00000019,
|
||
EVENT_BLOCK = 0x0000001A,
|
||
EVENT_SPIKE_TAUNT = 0x0000001B,
|
||
EVENT_BURN_TAUNT = 0x0000001C,
|
||
EVENT_AIR_LIFT_FAILED = 0x0000001F,
|
||
EVENT_DEATH = 0x00000020,
|
||
EVENT_SPIN_SMASH_DEATH = 0x00000021,
|
||
EVENT_EXPLODE_TRIGGER = 0x00000022,
|
||
EVENT_23 = 0x00000023,
|
||
EVENT_BURN_DEATH = 0x00000024,
|
||
EVENT_SPIN_SMASH_LAUNCH_DEATH = 0x00000025,
|
||
EVENT_SHOCK_DEATH = 0x00000026,
|
||
EVENT_SPIKE_DEATH = 0x00000027,
|
||
EVENT_POWER_BOUNCE_DEATH = 0x00000028,
|
||
EVENT_FIRE_DEATH = 0x00000029, // burn death copy?
|
||
EVENT_SPIKE_CONTACT = 0x0000002A,
|
||
EVENT_BURN_CONTACT = 0x0000002C,
|
||
EVENT_SHOCK_HIT = 0x0000002F,
|
||
EVENT_RECOVER_STATUS = 0x00000031,
|
||
EVENT_34 = 0x00000034,
|
||
EVENT_END_FIRST_STRIKE = 0x00000035,
|
||
EVENT_LUCKY = 0x00000037,
|
||
EVENT_BEGIN_FIRST_STRIKE = 0x00000038,
|
||
EVENT_SCARE_AWAY = 0x00000039,
|
||
EVENT_BEGIN_AIR_LIFT = 0x0000003A,
|
||
EVENT_UP_AND_AWAY = 0x0000003D,
|
||
EVENT_SWAP_PARTNER = 0x0000003F,
|
||
EVENT_LIFE_SHROOM_PROC = 0x00000040,
|
||
EVENT_REVIVE = 0x00000041,
|
||
};
|
||
|
||
enum HitSounds {
|
||
HIT_SOUND_MISS = 0,
|
||
HIT_SOUND_BONES = 1,
|
||
HIT_SOUND_NORMAL = 2,
|
||
HIT_SOUND_FIRE = 3,
|
||
HIT_SOUND_ICE = 4,
|
||
HIT_SOUND_SHOCK = 5,
|
||
};
|
||
|
||
enum Statuses {
|
||
STATUS_END = 0x00000000,
|
||
STATUS_NORMAL = 0x00000001,
|
||
STATUS_DEFAULT = 0x00000002,
|
||
STATUS_FEAR = 0x00000003,
|
||
STATUS_DIZZY = 0x00000004,
|
||
STATUS_PARALYZE = 0x00000005,
|
||
STATUS_SLEEP = 0x00000006,
|
||
STATUS_FROZEN = 0x00000007,
|
||
STATUS_STOP = 0x00000008,
|
||
STATUS_POISON = 0x00000009,
|
||
STATUS_SHRINK = 0x0000000A,
|
||
STATUS_STATIC = 0x0000000B,
|
||
STATUS_STONE = 0x0000000C,
|
||
STATUS_DAZE = 0x0000000D,
|
||
STATUS_E = 0x0000000E,
|
||
STATUS_KO = 0x0000000F,
|
||
STATUS_BERSERK = 0x00000010,
|
||
STATUS_11 = 0x00000011,
|
||
STATUS_TURN_DONE = 0x00000012,
|
||
STATUS_13 = 0x00000013,
|
||
STATUS_14 = 0x00000014,
|
||
STATUS_15 = 0x00000015,
|
||
STATUS_16 = 0x00000016,
|
||
STATUS_17 = 0x00000017,
|
||
STATUS_18 = 0x00000018,
|
||
STATUS_HUSTLE = 0x00000019,
|
||
STATUS_DANGER = 0x0000001A,
|
||
STATUS_1B = 0x0000001B,
|
||
STATUS_THINKING = 0x0000001C,
|
||
STATUS_WEARY = 0x0000001D,
|
||
STATUS_1E = 0x0000001E,
|
||
STATUS_DEFAULT_TURN_MOD = 0x0000001F,
|
||
STATUS_SLEEP_TURN_MOD = 0x00000020,
|
||
STATUS_STATIC_TURN_MOD = 0x00000021,
|
||
STATUS_FROZEN_TURN_MOD = 0x00000022,
|
||
STATUS_FEAR_TURN_MOD = 0x00000023,
|
||
STATUS_DIZZY_TURN_MOD = 0x00000024,
|
||
STATUS_POISON_TURN_MOD = 0x00000025,
|
||
STATUS_PARALYZE_TURN_MOD = 0x00000026,
|
||
STATUS_SHRINK_TURN_MOD = 0x00000027,
|
||
STATUS_STONE_TURN_MOD = 0x00000028,
|
||
STATUS_STOP_TURN_MOD = 0x00000029,
|
||
};
|
||
|
||
enum doorSwing {
|
||
DOOR_SWING_IN = -1,
|
||
DOOR_SWING_OUT = 1,
|
||
};
|
||
|
||
enum ItemSpawnModes {
|
||
ITEM_SPAWN_MODE_NOTHING = 0x00000000,
|
||
ITEM_SPAWN_MODE_DECORATION = 0x00000001,
|
||
ITEM_SPAWN_MODE_INVISIBLE = 0x00000002,
|
||
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS = 0x00000003,
|
||
ITEM_SPAWN_MODE_BATTLE_REWARD = 0x00000004,
|
||
ITEM_SPAWN_MODE_TOSS_NEVER_VANISH = 0x00000005,
|
||
ITEM_SPAWN_MODE_TOSS = 0x00000006,
|
||
ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE = 0x00000007,
|
||
ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE_NEVER_VANISH = 0x00000008,
|
||
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_NEVER_VANISH = 0x00000009,
|
||
ITEM_SPAWN_MODE_ITEM_BLOCK_ITEM = 0x0000000A,
|
||
ITEM_SPAWN_MODE_ITEM_BLOCK_BADGE = 0x0000000B,
|
||
ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS = 0x0000000C,
|
||
ITEM_SPAWN_MODE_FALL_NEVER_VANISH = 0x0000000D,
|
||
ITEM_SPAWN_MODE_FALL = 0x0000000E,
|
||
ITEM_SPAWN_MODE_FALL_SPAWN_ONCE = 0x0000000F,
|
||
ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS = 0x00000010,
|
||
ITEM_SPAWN_MODE_FIXED_NEVER_VANISH = 0x00000011,
|
||
ITEM_SPAWN_MODE_FIXED = 0x00000012,
|
||
ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS_NEVER_VANISH = 0x00000013,
|
||
ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS = 0x00000014,
|
||
ITEM_SPAWN_MODE_ITEM_BLOCK_COIN = 0x00000015,
|
||
ITEM_SPAWN_MODE_TOSS_HIGHER_NEVER_VANISH = 0x00000016,
|
||
ITEM_SPAWN_MODE_TOSS_FADE1 = 0x00000017,
|
||
ITEM_SPAWN_MODE_TOSS_FADE2 = 0x00000018,
|
||
ITEM_SPAWN_MODE_TOSS_FADE3 = 0x00000019,
|
||
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_SMALL = 0x0000001A,
|
||
ITEM_SPAWN_MODE_UNKNOWN_1B = 0x0000001B,
|
||
};
|
||
|
||
enum Locations {
|
||
LOCATION_TOAD_TOWN = 0x00000001,
|
||
LOCATION_TOAD_TOWN_TUNNELS = 0x00000002,
|
||
LOCATION_KOOPA_BROS_FORTRESS = 0x00000007,
|
||
LOCATION_MT_RUGGED = 0x00000008,
|
||
LOCATION_DRY_DRY_OUTPOST = 0x00000009,
|
||
LOCATION_DRY_DRY_DESERT = 0x0000000A,
|
||
LOCATION_DRY_DRY_RUINS = 0x0000000B,
|
||
LOCATION_FOREVER_FOREST = 0x0000000C,
|
||
LOCATION_BOOS_MANSION = 0x0000000D,
|
||
LOCATION_TUBBAS_MANOR = 0x0000000F,
|
||
LOCATION_SHY_GUYS_TOYBOX = 0x00000010,
|
||
LOCATION_MT_LAVALAVA = 0x00000012,
|
||
LOCATION_CRYSTAL_PALACE = 0x00000015,
|
||
LOCATION_BOWSERS_CASTLE = 0x00000016,
|
||
LOCATION_PEACHS_CASTLE = 0x0000001A,
|
||
LOCATION_TESTING = 0x00000017,
|
||
LOCATION_NONE = 0x00000018,
|
||
LOCATION_PEACH_CASTLE_GROUNDS = 0x00000019,
|
||
LOCATION_SHOOTING_STAR_SUMMIT = 0x0000001B,
|
||
LOCATION_STAR_WAY = 0x0000001C,
|
||
LOCATION_STAR_HAVEN = 0x0000001D,
|
||
LOCATION_GOOMBA_VILLAGE = 0x0000001E,
|
||
LOCATION_GOOMBA_ROAD = 0x0000001F,
|
||
LOCATION_PLEASANT_PATH = 0x00000020,
|
||
LOCATION_KOOPA_VILLAGE = 0x00000021,
|
||
LOCATION_GUSTY_GULCH = 0x00000022,
|
||
LOCATION_WINDY_MILL = 0x00000023,
|
||
LOCATION_JADE_JUNGLE = 0x00000024,
|
||
LOCATION_YOSHIS_VILLAGE = 0x00000025,
|
||
LOCATION_FLOWER_FIELDS = 0x00000026,
|
||
LOCATION_CLOUDY_CLIMB = 0x00000027,
|
||
LOCATION_SHIVER_CITY = 0x00000028,
|
||
LOCATION_SHIVER_SNOWFIELD = 0x00000029,
|
||
LOCATION_STARBORN_VALLEY = 0x0000002A,
|
||
LOCATION_SHIVER_MOUNTAIN = 0x0000002B,
|
||
LOCATION_MARIOS_HOUSE = 0x0000002C,
|
||
};
|
||
|
||
enum DoorSounds {
|
||
DOOR_SOUNDS_BASIC = 0,
|
||
DOOR_SOUNDS_METAL = 1,
|
||
DOOR_SOUNDS_LARGE = 2,
|
||
DOOR_SOUNDS_CREAKY = 3,
|
||
DOOR_SOUNDS_GATE = 4,
|
||
DOOR_SOUNDS_DOOR = 5,
|
||
DOOR_SOUNDS_UNUSED = 6,
|
||
};
|
||
|
||
enum ActionStates {
|
||
ACTION_STATE_IDLE = 0x00000000,
|
||
ACTION_STATE_WALK = 0x00000001,
|
||
ACTION_STATE_RUN = 0x00000002,
|
||
ACTION_STATE_JUMP = 0x00000003,
|
||
ACTION_STATE_BOUNCE = 0x00000004, ///< Used with Kooper
|
||
ACTION_STATE_HOP = 0x00000005, ///< Released A before apex of jump
|
||
ACTION_STATE_LAUNCH = 0x00000006, ///< Shy Guy Toybox jack-in-the-boxes
|
||
ACTION_STATE_LANDING_ON_SWITCH = 0x00000007, ///< Small red/blue ! switches
|
||
ACTION_STATE_FALLING = 0x00000008,
|
||
ACTION_STATE_STEP_DOWN = 0x00000009,
|
||
ACTION_STATE_LAND = 0x0000000A,
|
||
ACTION_STATE_STEP_DOWN_LAND = 0x0000000B,
|
||
// Following action states prohibit movement (see set_action_state())
|
||
ACTION_STATE_TALK = 0x0000000C, ///< Reading signs doesn't count
|
||
ACTION_STATE_SPIN_JUMP = 0x0000000D,
|
||
ACTION_STATE_GROUND_POUND = 0x0000000E,
|
||
ACTION_STATE_ULTRA_JUMP = 0x0000000F,
|
||
ACTION_STATE_ULTRA_POUND = 0x00000010,
|
||
ACTION_STATE_SLIDING = 0x00000011,
|
||
ACTION_STATE_HAMMER = 0x00000012,
|
||
ACTION_STATE_13 = 0x00000011,
|
||
ACTION_STATE_14 = 0x00000012,
|
||
ACTION_STATE_HIT_FIRE = 0x00000015, ///< Causes Mario to fly up and take damage. Used for fire bars.
|
||
ACTION_STATE_KNOCKBACK = 0x00000016, // some kind of knockback, does no damage
|
||
ACTION_STATE_HIT_LAVA = 0x00000017,
|
||
ACTION_STATE_STEP_UP_PEACH = 0x00000018,
|
||
ACTION_STATE_USE_SNEAKY_PARASOL = 0x00000019,
|
||
ACTION_STATE_SPIN = 0x0000001A,
|
||
ACTION_STATE_ENEMY_FIRST_STRIKE = 0x0000001B,
|
||
ACTION_STATE_GET_STAR_SPIRIT = 0x0000001C,
|
||
ACTION_STATE_USE_SPINNING_FLOWER = 0x0000001D,
|
||
ACTION_STATE_USE_MUNCHLESIA = 0x0000001E, ///< Set by the jan_09 squishy flower entity; throws the player in the air.
|
||
ACTION_STATE_USE_TWEESTER = 0x0000001F,
|
||
ACTION_STATE_BOUNCE_OFF_SWITCH = 0x00000020, ///< Small red/blue ! switches
|
||
ACTION_STATE_RIDE = 0x00000021,
|
||
ACTION_STATE_STEP_UP = 0x00000022,
|
||
ACTION_STATE_23 = 0x00000023,
|
||
ACTION_STATE_24 = 0x00000024,
|
||
ACTION_STATE_25 = 0x00000025,
|
||
ACTION_STATE_USE_SPRING = 0x00000026,
|
||
};
|
||
|
||
// Requires decimals
|
||
enum NpcIDs {
|
||
NPC_SELF = -1,
|
||
NPC_PLAYER = -2,
|
||
NPC_PARTNER = -4,
|
||
NPC_BTL_MERLEE = -10,
|
||
};
|
||
|
||
enum Triggers {
|
||
TRIGGER_WALL_PUSH = 0x00000040,
|
||
TRIGGER_FLOOR_TOUCH = 0x00000080,
|
||
TRIGGER_WALL_PRESS_A = 0x00000100,
|
||
TRIGGER_FLOOR_JUMP = 0x00000200,
|
||
TRIGGER_WALL_TOUCH = 0x00000400,
|
||
TRIGGER_FLOOR_PRESS_A = 0x00000800,
|
||
TRIGGER_WALL_HAMMER = 0x00001000,
|
||
TRIGGER_GAME_FLAG_SET = 0x00010000,
|
||
TRIGGER_AREA_FLAG_SET = 0x00020000,
|
||
TRIGGER_CEILING_TOUCH = 0x00040000,
|
||
TRIGGER_FLOOR_ABOVE = 0x00080000,
|
||
TRIGGER_POINT_BOMB = 0x00100000,
|
||
};
|
||
|
||
enum Buttons {
|
||
BUTTON_C_RIGHT = 0x00000001,
|
||
BUTTON_C_LEFT = 0x00000002,
|
||
BUTTON_C_DOWN = 0x00000004,
|
||
BUTTON_C_UP = 0x00000008,
|
||
BUTTON_R = 0x00000010,
|
||
BUTTON_L = 0x00000020,
|
||
BUTTON_D_RIGHT = 0x00000100,
|
||
BUTTON_D_LEFT = 0x00000200,
|
||
BUTTON_D_DOWN = 0x00000400,
|
||
BUTTON_D_UP = 0x00000800,
|
||
BUTTON_START = 0x00001000,
|
||
BUTTON_Z = 0x00002000,
|
||
BUTTON_B = 0x00004000,
|
||
BUTTON_A = 0x00008000,
|
||
BUTTON_STICK_UP = 0x00010000,
|
||
BUTTON_STICK_DOWN = 0x00020000,
|
||
BUTTON_STICK_LEFT = 0x00040000,
|
||
BUTTON_STICK_RIGHT = 0x00080000,
|
||
};
|
||
|
||
enum PlayerBuffs {
|
||
PLAYER_BUFF_ALL = 0xFFFFFFFF,
|
||
PLAYER_BUFF_JUMP_CHARGE = 0x00000001,
|
||
PLAYER_BUFF_HAMMER_CHARGE = 0x00000002,
|
||
PLAYER_BUFF_STONE = 0x00000008,
|
||
PLAYER_BUFF_HUSTLE = 0x00000010,
|
||
PLAYER_BUFF_STATIC = 0x00000020,
|
||
PLAYER_BUFF_TRANSPARENT = 0x00000040,
|
||
PLAYER_BUFF_CLOUD_NINE = 0x00000080,
|
||
PLAYER_BUFF_TURBO_CHARGE = 0x00000100,
|
||
PLAYER_BUFF_WATER_BLOCK = 0x00000200,
|
||
PLAYER_BUFF_PARTNER_GLOWING = 0x00010000,
|
||
};
|
||
|
||
enum StatusFlags {
|
||
STATUS_FLAG_SLEEP = 0x00001000,
|
||
STATUS_FLAG_STATIC = 0x00002000,
|
||
STATUS_FLAG_FROZEN = 0x00004000,
|
||
STATUS_FLAG_FEAR = 0x00008000,
|
||
STATUS_FLAG_PARALYZE = 0x00010000,
|
||
STATUS_FLAG_POISON = 0x00020000,
|
||
STATUS_FLAG_DIZZY = 0x00040000,
|
||
STATUS_FLAG_SHRINK = 0x00080000,
|
||
STATUS_FLAG_STONE = 0x00100000,
|
||
STATUS_FLAG_STOP = 0x00200000,
|
||
STATUS_FLAG_KO = 0x01000000,
|
||
STATUS_FLAG_GLOWING = 0x02000000,
|
||
STATUS_FLAG_TRANSPARENT = 0x04000000,
|
||
STATUS_FLAG_ATTACK_BOOST = 0x08000000,
|
||
STATUS_FLAG_DEFENSE_BOOST = 0x10000000,
|
||
STATUS_FLAG_CHILL_OUT = 0x20000000,
|
||
STATUS_FLAG_RIGHT_ON = 0x40000000,
|
||
};
|
||
|
||
enum DamageTypes {
|
||
DAMAGE_TYPE_FIRE = 0x00000002,
|
||
DAMAGE_TYPE_WATER = 0x00000004,
|
||
DAMAGE_TYPE_ICE = 0x00000008,
|
||
DAMAGE_TYPE_MAGIC = 0x00000010,
|
||
DAMAGE_TYPE_ELECTRIC = 0x00000020,
|
||
DAMAGE_TYPE_SMASH = 0x00000040,
|
||
DAMAGE_TYPE_JUMP = 0x00000080,
|
||
DAMAGE_TYPE_COSMIC = 0x00000100,
|
||
DAMAGE_TYPE_BLAST = 0x00000200,
|
||
DAMAGE_TYPE_POW = 0x00000400,
|
||
DAMAGE_TYPE_QUAKE = 0x00000800,
|
||
DAMAGE_TYPE_FEAR = 0x00001000,
|
||
DAMAGE_TYPE_4000 = 0x00004000,
|
||
DAMAGE_TYPE_AIR_LIFT = 0x00008000,
|
||
DAMAGE_TYPE_SPINY_SURGE = 0x00010000,
|
||
DAMAGE_TYPE_SHELL_CRACK = 0x00020000,
|
||
DAMAGE_TYPE_THROW = 0x00040000,
|
||
DAMAGE_TYPE_POWER_BOUNCE = 0x00100000,
|
||
DAMAGE_TYPE_QUAKE_HAMMER = 0x00200000,
|
||
DAMAGE_TYPE_REMOVE_BUFFS = 0x00400000,
|
||
DAMAGE_TYPE_PEACH_BEAM = 0x00800000,
|
||
DAMAGE_TYPE_MULTI_BOUNCE = 0x01000000,
|
||
DAMAGE_TYPE_UNBLOCKABLE = 0x02000000,
|
||
DAMAGE_TYPE_SPIN_SMASH = 0x04000000,
|
||
DAMAGE_TYPE_IGNORE_DEFENSE = 0x08000000,
|
||
DAMAGE_TYPE_NO_CONTACT = 0x10000000,
|
||
DAMAGE_TYPE_NO_OTHER_DAMAGE_POPUPS = 0x20000000,
|
||
DAMAGE_TYPE_STATUS_ALWAYS_HITS = 0x40000000,
|
||
DAMAGE_TYPE_TRIGGER_LUCKY = 0x80000000,
|
||
};
|
||
|
||
enum damageType {
|
||
DAMAGETYPE_FIRE = 0x00000002,
|
||
DAMAGETYPE_WATER = 0x00000004,
|
||
DAMAGETYPE_ICE = 0x00000008,
|
||
DAMAGETYPE_MAGIC = 0x00000010,
|
||
DAMAGETYPE_ELECTRIC = 0x00000020,
|
||
DAMAGETYPE_SMASH = 0x00000040,
|
||
DAMAGETYPE_JUMP = 0x00000080,
|
||
DAMAGETYPE_COSMIC = 0x00000100,
|
||
DAMAGETYPE_BLAST = 0x00000200,
|
||
DAMAGETYPE_POW = 0x00000400,
|
||
DAMAGETYPE_QUAKE = 0x00000800,
|
||
DAMAGETYPE_FEAR = 0x00001000,
|
||
DAMAGETYPE_AIR_LIFT = 0x00008000,
|
||
DAMAGETYPE_SPINY_SURGE = 0x00010000,
|
||
DAMAGETYPE_SHELL_CRACK = 0x00020000,
|
||
DAMAGETYPE_THROW = 0x00040000,
|
||
DAMAGETYPE_POWER_BOUNCE = 0x00100000,
|
||
DAMAGETYPE_QUAKE_HAMMER = 0x00200000,
|
||
DAMAGETYPE_REMOVE_BUFFS = 0x00400000,
|
||
DAMAGETYPE_PEACH_BEAM = 0x00800000,
|
||
DAMAGETYPE_MULTI_BOUNCE = 0x01000000,
|
||
DAMAGETYPE_UNBLOCKABLE = 0x02000000,
|
||
DAMAGETYPE_SPIN_SMASH = 0x04000000,
|
||
DAMAGETYPE_IGNORE_DEFENSE = 0x08000000,
|
||
DAMAGETYPE_NO_CONTACT = 0x10000000,
|
||
DAMAGETYPE_NO_OTHER_DAMAGE_POPUPS = 0x20000000,
|
||
DAMAGETYPE_STATUS_ALWAYS_HITS = 0x40000000,
|
||
DAMAGETYPE_TRIGGER_LUCKY = 0x80000000,
|
||
};
|
||
|
||
enum PartnerIDs {
|
||
PARTNER_NONE = 0x00000000,
|
||
PARTNER_GOOMBARIO = 0x00000001,
|
||
PARTNER_KOOPER = 0x00000002,
|
||
PARTNER_BOMBETTE = 0x00000003,
|
||
PARTNER_PARAKARRY = 0x00000004,
|
||
PARTNER_GOOMPA = 0x00000005,
|
||
PARTNER_WATT = 0x00000006,
|
||
PARTNER_SUSHIE = 0x00000007,
|
||
PARTNER_LAKILESTER = 0x00000008,
|
||
PARTNER_BOW = 0x00000009,
|
||
PARTNER_GOOMBARIA = 0x0000000A,
|
||
PARTNER_TWINK = 0x0000000B,
|
||
};
|
||
|
||
/// @see gAreas
|
||
enum Areas {
|
||
AREA_KMR,
|
||
AREA_MAC,
|
||
AREA_TIK,
|
||
AREA_KGR,
|
||
AREA_KKJ,
|
||
AREA_HOS,
|
||
AREA_NOK,
|
||
AREA_TRD,
|
||
AREA_IWA,
|
||
AREA_DRO,
|
||
AREA_SBK,
|
||
AREA_ISK,
|
||
AREA_MIM,
|
||
AREA_OBK,
|
||
AREA_ARN,
|
||
AREA_DGB,
|
||
AREA_OMO,
|
||
AREA_JAN,
|
||
AREA_KZN,
|
||
AREA_FLO,
|
||
AREA_SAM,
|
||
AREA_PRA,
|
||
AREA_KPA,
|
||
AREA_OSR,
|
||
AREA_END,
|
||
AREA_MGM,
|
||
AREA_GV,
|
||
AREA_TST,
|
||
};
|
||
|
||
enum NpcFlags {
|
||
NPC_FLAG_0 = 0x00000000,
|
||
NPC_FLAG_PASSIVE = 0x00000001, ///< Collision does not trigger battle
|
||
NPC_FLAG_2 = 0x00000002,
|
||
NPC_FLAG_4 = 0x00000004,
|
||
NPC_FLAG_ENABLE_HIT_SCRIPT = 0x00000008,
|
||
NPC_FLAG_HAS_SHADOW = 0x00000010, ///< Set by default and by enable_npc_shadow
|
||
NPC_FLAG_NO_AI = 0x00000020, ///< Disable movement AI and collision (idle animation plays)
|
||
NPC_FLAG_80 = 0x00000080, // TODO
|
||
NPC_FLAG_40 = 0x00000040,
|
||
NPC_FLAG_100 = 0x00000100, // TODO
|
||
NPC_FLAG_GRAVITY = 0x00000200, ///< Enables gravity. Does nothing if NPC_FLAG_NO_Y_MOVEMENT is set.
|
||
NPC_FLAG_LOCK_ANIMS = 0x00000400, ///< Do not allow scripts to change animation
|
||
NPC_FLAG_NO_Y_MOVEMENT = 0x00000800, ///< Causes NpcMoveTo() to ignore stairs
|
||
NPC_FLAG_1000 = 0x00001000,
|
||
NPC_FLAG_NO_PROJECT_SHADOW = 0x00002000, ///< Draw shadow at base of sprite instead of projecting to ground
|
||
NPC_FLAG_4000 = 0x00004000,
|
||
NPC_FLAG_8000 = 0x00008000,
|
||
NPC_FLAG_DIRTY_SHADOW = 0x00010000, ///< Set if shadow model is dirty (needs to be repositioned etc.)
|
||
NPC_FLAG_REFLECT_WALL = 0x00020000, ///< Mirror rendering across z=0
|
||
NPC_FLAG_40000 = 0x00040000, ///< Yaw?
|
||
NPC_FLAG_REFLECT_FLOOR = 0x00080000, ///< Mirror rendering across y=0
|
||
NPC_FLAG_MOTION_BLUR = 0x00100000, ///< Gives motion blur effect as NPC moves. Set by enable_npc_blur
|
||
NPC_FLAG_200000 = 0x00200000,
|
||
NPC_FLAG_400000 = 0x00400000,
|
||
NPC_FLAG_NO_DROPS = 0x00800000, ///< Do not drop hearts, flowers, or coins on defeat
|
||
NPC_FLAG_1000000 = 0x01000000, // TODO. fails assert in set_npc_sprite
|
||
NPC_FLAG_2000000 = 0x02000000,
|
||
/// Use simpler, faster physics calculations:
|
||
/// - Perform only one lateral collision test during motion
|
||
/// - Allow falling below Y=-2000 (by default, NPC_FLAG_NO_Y_MOVEMENT is set when an NPC falls out-of-bounds)
|
||
NPC_FLAG_PARTICLE = 0x04000000,
|
||
NPC_FLAG_8000000 = 0x08000000,
|
||
NPC_FLAG_NO_ANIMS_LOADED = 0x40000000, ///< Npc has no animations loaded
|
||
NPC_FLAG_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum PlayerStatusFlags {
|
||
PLAYER_STATUS_FLAGS_JUMPING = 0x00000002,
|
||
PLAYER_STATUS_FLAGS_FALLING = 0x00000004,
|
||
PLAYER_STATUS_FLAGS_INPUT_DISABLED = 0x00002000,
|
||
PLAYER_STATUS_FLAGS_HAS_CONVERSATION_NPC = 0x02000000,
|
||
PLAYER_STATUS_FLAGS_CAMERA_DOESNT_FOLLOW = 0x04000000,
|
||
PLAYER_STATUS_FLAGS_ACTION_STATE_CHANGED = 0x80000000,
|
||
};
|
||
|
||
/// @see PlayerStatus::animFlags
|
||
enum PlayerStatusAnimFlags {
|
||
PLAYER_STATUS_ANIM_FLAGS_HOLDING_WATT = 0x00000001,
|
||
PLAYER_STATUS_ANIM_FLAGS_2 = 0x00000002,
|
||
PLAYER_STATUS_ANIM_FLAGS_4 = 0x00000004,
|
||
PLAYER_STATUS_ANIM_FLAGS_8 = 0x00000008,
|
||
PLAYER_STATUS_ANIM_FLAGS_INTERACT_PROMPT_AVAILABLE = 0x00000010, ///< ! prompt
|
||
PLAYER_STATUS_ANIM_FLAGS_SPEECH_PROMPT_AVAILABLE = 0x00000020, ///< (...) prompt
|
||
PLAYER_STATUS_ANIM_FLAGS_40 = 0x00000040,
|
||
PLAYER_STATUS_ANIM_FLAGS_USING_PULSE_STONE = 0x00000080,
|
||
PLAYER_STATUS_ANIM_FLAGS_100 = 0x00000100,
|
||
PLAYER_STATUS_ANIM_FLAGS_GET_STAR_SPIRIT = 0x00000200, ///< Sets action state to ACTION_STATE_GET_STAR_SPIRIT on idle
|
||
PLAYER_STATUS_ANIM_FLAGS_SHIVERING = 0x00000400,
|
||
PLAYER_STATUS_ANIM_FLAGS_800 = 0x00000800,
|
||
PLAYER_STATUS_ANIM_FLAGS_USING_PEACH_PHYSICS = 0x00001000,
|
||
PLAYER_STATUS_ANIM_FLAGS_IN_DISGUISE = 0x00002000,
|
||
PLAYER_STATUS_ANIM_FLAGS_8BIT_MARIO = 0x00004000,
|
||
PLAYER_STATUS_ANIM_FLAGS_8000 = 0x00008000,
|
||
PLAYER_STATUS_ANIM_FLAGS_SPINNING = 0x00010000,
|
||
PLAYER_STATUS_ANIM_FLAGS_20000 = 0x00020000,
|
||
PLAYER_STATUS_ANIM_FLAGS_40000 = 0x00040000,
|
||
PLAYER_STATUS_ANIM_FLAGS_80000 = 0x00080000,
|
||
PLAYER_STATUS_ANIM_FLAGS_100000 = 0x00100000,
|
||
PLAYER_STATUS_ANIM_FLAGS_200000 = 0x00200000,
|
||
PLAYER_STATUS_ANIM_FLAGS_400000 = 0x00400000,
|
||
PLAYER_STATUS_ANIM_FLAGS_800000 = 0x00800000,
|
||
PLAYER_STATUS_ANIM_FLAGS_1000000 = 0x01000000,
|
||
PLAYER_STATUS_ANIM_FLAGS_2000000 = 0x02000000,
|
||
PLAYER_STATUS_ANIM_FLAGS_4000000 = 0x04000000,
|
||
PLAYER_STATUS_ANIM_FLAGS_8000000 = 0x08000000,
|
||
PLAYER_STATUS_ANIM_FLAGS_10000000 = 0x10000000,
|
||
PLAYER_STATUS_ANIM_FLAGS_20000000 = 0x20000000,
|
||
PLAYER_STATUS_ANIM_FLAGS_40000000 = 0x40000000,
|
||
PLAYER_STATUS_ANIM_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
/// not really
|
||
enum RenderMode {
|
||
RENDER_MODE_SURF_SOLID_AA_ZB_LAYER0 = 0x00000000,
|
||
RENDER_MODE_SURFACE_OPA = 0x00000001,
|
||
RENDER_MODE_2 = 0x00000002,
|
||
RENDER_MODE_SURFACE_OPA_NO_AA = 0x00000003,
|
||
RENDER_MODE_SURFACE_OPA_NO_ZB = 0x00000004,
|
||
RENDER_MODE_DECAL_OPA = 0x00000005,
|
||
RENDER_MODE_DECAL_OPA_NO_AA = 0x00000007,
|
||
RENDER_MODE_INTERSECTING_OPA = 0x00000009,
|
||
RENDER_MODE_ALPHATEST = 0x0000000D,
|
||
RENDER_MODE_ALPHATEST_ONESIDED = 0x0000000F,
|
||
RENDER_MODE_ALPHATEST_NO_ZB = 0x00000010,
|
||
RENDER_MODE_SURFACE_XLU_LAYER1 = 0x00000011,
|
||
RENDER_MODE_SURFACE_XLU_NO_AA = 0x00000013,
|
||
RENDER_MODE_SURFACE_XLU_NO_ZB = 0x00000014,
|
||
RENDER_MODE_SURFXLU_ZB_ZUPD = 0x00000015,
|
||
RENDER_MODE_SURFACE_XLU_LAYER2 = 0x00000016,
|
||
RENDER_MODE_DECAL_XLU = 0x0000001A,
|
||
RENDER_MODE_DECAL_XLU_NOAA = 0x0000001C,
|
||
RENDER_MODE_SHADOW = 0x00000020,
|
||
RENDER_MODE_SURFACE_XLU_LAYER3 = 0x00000022,
|
||
RENDER_MODE_INTERSECTING_XLU = 0x00000026,
|
||
RENDER_MODE_28 = 0x00000028,
|
||
RENDER_MODE_SURFXLU_AA_ZB_ZUPD = 0x00000029,
|
||
RENDER_MODE_2D = 0x0000002D,
|
||
RENDER_MODE_CLOUD = 0x0000002E,
|
||
RENDER_MODE_CLOUD_NO_ZB = 0x0000002F,
|
||
};
|
||
|
||
enum ActorFlags {
|
||
ACTOR_FLAG_DISABLED = 0x00000001, ///< Disables the actor.
|
||
ACTOR_FLAG_2 = 0x00000002,
|
||
ACTOR_FLAG_NO_SHADOW = 0x00000004, ///< Hide shadow.
|
||
ACTOR_FLAG_8 = 0x00000008,
|
||
ACTOR_FLAG_10 = 0x00000010,
|
||
ACTOR_FLAG_20 = 0x00000020,
|
||
ACTOR_FLAG_40 = 0x00000040,
|
||
ACTOR_FLAG_80 = 0x00000080,
|
||
ACTOR_FLAG_100 = 0x00000100,
|
||
ACTOR_FLAG_FLYING = 0x00000200, ///< Quake Hammer can't hit.
|
||
ACTOR_FLAG_400 = 0x00000400,
|
||
ACTOR_FLAG_HP_OFFSET_BELOW = 0x00000800, ///< HP bar offset below actor (e.g. Swooper when upside-down).
|
||
ACTOR_FLAG_1000 = 0x00001000,
|
||
ACTOR_FLAG_2000 = 0x00002000,
|
||
ACTOR_FLAG_TARGET_ONLY = 0x00004000, ///< Battle ends even if undefeated. No turn.
|
||
ACTOR_FLAG_8000 = 0x00008000,
|
||
ACTOR_FLAG_10000 = 0x00010000,
|
||
ACTOR_FLAG_20000 = 0x00020000,
|
||
ACTOR_FLAG_40000 = 0x00040000,
|
||
ACTOR_FLAG_80000 = 0x00080000,
|
||
ACTOR_FLAG_100000 = 0x00100000,
|
||
ACTOR_FLAG_NO_ATTACK = 0x00200000, ///< Skip attack turn.
|
||
ACTOR_FLAG_NO_DMG_APPLY = 0x00400000, ///< Damage is not applied to actor HP.
|
||
ACTOR_FLAG_800000 = 0x00800000,
|
||
ACTOR_FLAG_1000000 = 0x01000000,
|
||
ACTOR_FLAG_NO_DMG_POPUP = 0x02000000, ///< Hide damage popup.
|
||
ACTOR_FLAG_4000000 = 0x04000000,
|
||
ACTOR_FLAG_8000000 = 0x08000000,
|
||
ACTOR_FLAG_10000000 = 0x10000000,
|
||
ACTOR_FLAG_20000000 = 0x20000000,
|
||
ACTOR_FLAG_40000000 = 0x40000000,
|
||
ACTOR_FLAG_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum ActorPartFlags {
|
||
ACTOR_PART_FLAG_INVISIBLE = 0x00000001,
|
||
ACTOR_PART_FLAG_2 = 0x00000002,
|
||
ACTOR_PART_FLAG_4 = 0x00000004,
|
||
ACTOR_PART_FLAG_8 = 0x00000008,
|
||
ACTOR_PART_FLAG_10 = 0x00000010,
|
||
ACTOR_PART_FLAG_20 = 0x00000020,
|
||
ACTOR_PART_FLAG_40 = 0x00000040,
|
||
ACTOR_PART_FLAG_80 = 0x00000080,
|
||
ACTOR_PART_FLAG_100 = 0x00000100,
|
||
ACTOR_PART_FLAG_200 = 0x00000200,
|
||
ACTOR_PART_FLAG_400 = 0x00000400,
|
||
ACTOR_PART_FLAG_800 = 0x00000800,
|
||
ACTOR_PART_FLAG_1000 = 0x00001000,
|
||
ACTOR_PART_FLAG_2000 = 0x00002000, ///< Plays extra hurt SFX?
|
||
ACTOR_PART_FLAG_4000 = 0x00004000,
|
||
ACTOR_PART_FLAG_8000 = 0x00008000,
|
||
ACTOR_PART_FLAG_10000 = 0x00010000,
|
||
ACTOR_PART_FLAG_NO_TARGET = 0x00020000, ///< Cannot be targeted.
|
||
ACTOR_PART_FLAG_40000 = 0x00040000,
|
||
ACTOR_PART_FLAG_80000 = 0x00080000,
|
||
ACTOR_PART_FLAG_100000 = 0x00100000,
|
||
ACTOR_PART_FLAG_200000 = 0x00200000,
|
||
ACTOR_PART_FLAG_400000 = 0x00400000,
|
||
ACTOR_PART_FLAG_MULTI_TARGET = 0x00800000, ///< Can be targeted with multi-target attacks (e.g. Star Storm).
|
||
ACTOR_PART_FLAG_1000000 = 0x01000000,
|
||
ACTOR_PART_FLAG_2000000 = 0x02000000,
|
||
ACTOR_PART_FLAG_4000000 = 0x04000000,
|
||
ACTOR_PART_FLAG_8000000 = 0x08000000,
|
||
ACTOR_PART_FLAG_10000000 = 0x10000000,
|
||
ACTOR_PART_FLAG_20000000 = 0x20000000,
|
||
ACTOR_PART_FLAG_40000000 = 0x40000000,
|
||
ACTOR_PART_FLAG_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum ActorEventFlags {
|
||
ACTOR_EVENT_FLAG_0 = 0x00000000,
|
||
ACTOR_EVENT_FLAG_1 = 0x00000001,
|
||
ACTOR_EVENT_FLAG_FIREY = 0x00000002, ///< Player takes burn damage upon contact.
|
||
ACTOR_EVENT_FLAG_4 = 0x00000004,
|
||
ACTOR_EVENT_FLAG_ICY = 0x00000008, ///< No known effect, but is used.
|
||
ACTOR_EVENT_FLAG_SPIKY_TOP = 0x00000010, ///< Player takes spike damage from jump attacks.
|
||
ACTOR_EVENT_FLAG_ILLUSORY = 0x00000020, ///< Player attacks pass through and miss.
|
||
ACTOR_EVENT_FLAG_40 = 0x00000040,
|
||
ACTOR_EVENT_FLAG_ELECTRIFIED = 0x00000080, ///< Player takes shock damage upon contact.
|
||
ACTOR_EVENT_FLAG_100 = 0x00000100,
|
||
ACTOR_EVENT_FLAG_EXPLOSIVE = 0x00000200, ///< Blast and fire attacks trigger an explosion.
|
||
ACTOR_EVENT_FLAG_400 = 0x00000400,
|
||
ACTOR_EVENT_FLAG_800 = 0x00000800,
|
||
ACTOR_EVENT_FLAG_FLIPABLE = 0x00001000, ///< Actor can be flipped; triggered by jump and quake attacks.
|
||
ACTOR_EVENT_FLAG_2000 = 0x00002000,
|
||
ACTOR_EVENT_FLAG_GROUNDABLE = 0x00004000, ///< Actor can be knocked down from flight; triggered by jump attacks.
|
||
ACTOR_EVENT_FLAG_8000 = 0x00008000,
|
||
ACTOR_EVENT_FLAG_SPIKY_FRONT = 0x00010000, ///< Player takes spike damage from hammer attacks.
|
||
ACTOR_EVENT_FLAG_20000 = 0x00020000,
|
||
ACTOR_EVENT_FLAG_ENCHANTED = 0x00040000, ///< Actor glows and listens for the Star Beam event.
|
||
ACTOR_EVENT_FLAG_80000 = 0x00080000,
|
||
ACTOR_EVENT_FLAG_POWER_BOUNCE = 0x00100000, ///< Actor listens for Power Bounce events.
|
||
ACTOR_EVENT_FLAG_200000 = 0x00200000,
|
||
ACTOR_EVENT_FLAG_400000 = 0x00400000,
|
||
ACTOR_EVENT_FLAG_800000 = 0x00800000,
|
||
ACTOR_EVENT_FLAG_1000000 = 0x01000000,
|
||
ACTOR_EVENT_FLAG_2000000 = 0x02000000,
|
||
ACTOR_EVENT_FLAG_4000000 = 0x04000000,
|
||
ACTOR_EVENT_FLAG_8000000 = 0x08000000,
|
||
ACTOR_EVENT_FLAG_10000000 = 0x10000000,
|
||
ACTOR_EVENT_FLAG_20000000 = 0x20000000,
|
||
ACTOR_EVENT_FLAG_40000000 = 0x40000000,
|
||
ACTOR_EVENT_FLAG_80000000 = 0x80000000,
|
||
};
|
||
|
||
// TODO alex struct
|
||
enum PartnerAnims {
|
||
PARTNER_ANIM_STILL,
|
||
PARTNER_ANIM_WALK,
|
||
PARTNER_ANIM_JUMP,
|
||
PARTNER_ANIM_FALL,
|
||
PARTNER_ANIM_FLY,
|
||
PARTNER_ANIM_IDLE,
|
||
PARTNER_ANIM_RUN,
|
||
PARTNER_ANIM_TALK,
|
||
PARTNER_ANIM_HURT,
|
||
};
|
||
|
||
enum FirstStrikes {
|
||
FIRST_STRIKE_NONE = 0x00000000,
|
||
FIRST_STRIKE_PLAYER = 0x00000001,
|
||
FIRST_STRIKE_ENEMY = 0x00000002,
|
||
};
|
||
|
||
enum TimeFreezeMode {
|
||
TIME_FREEZE_NORMAL = 0x00000000,
|
||
TIME_FREEZE_PARTIAL = 0x00000001,
|
||
TIME_FREEZE_FULL = 0x00000002,
|
||
TIME_FREEZE_PARTNER_MENU = 0x00000003,
|
||
TIME_FREEZE_EXIT = 0x00000004,
|
||
};
|
||
|
||
enum ActionCommand {
|
||
ACTION_COMMAND_JUMP = 0x00000001,
|
||
ACTION_COMMAND_SMASH = 0x00000002,
|
||
ACTION_COMMAND_FLEE = 0x00000003,
|
||
ACTION_COMMAND_BREAK_FREE = 0x00000004,
|
||
ACTION_COMMAND_WHIRLWIND = 0x00000005,
|
||
ACTION_COMMAND_STOP_LEECH = 0x00000006,
|
||
ACTION__COMMAND_07 = 0x00000007,
|
||
ACTION_COMMAND_DIZZY_SHELL = 0x00000008,
|
||
ACTION_COMMAND_FIRE_SHELL = 0x00000009,
|
||
ACTION__COMMAND_0A = 0x0000000A,
|
||
ACTION_COMMAND_BOMB = 0x0000000B,
|
||
ACTION_COMMAND_BODY_SLAM = 0x0000000C,
|
||
ACTION_COMMAND_AIR_LIFT = 0x0000000D,
|
||
ACTION_COMMAND_AIR_RAID = 0x0000000E,
|
||
ACTION_COMMAND_SQUIRT = 0x0000000F,
|
||
ACTION_COMMAND_POWER_SHOCK = 0x00000010,
|
||
ACTION_COMMAND_MEGA_SHOCK = 0x00000011,
|
||
ACTION_COMMAND_SMACK = 0x00000012,
|
||
ACTION_COMMAND_SPINY_SURGE = 0x00000013,
|
||
ACTION_COMMAND_HURRICANE = 0x00000014,
|
||
ACTION_COMMAND_SPOOK = 0x00000015,
|
||
ACTION_COMMAND_WATER_BLOCK = 0x00000016,
|
||
ACTION_COMMAND_TIDAL_WAVE = 0x00000017,
|
||
};
|
||
|
||
enum EffectGfxDataFlags {
|
||
FX_GRAPHICS_DISABLED = 0x00000000,
|
||
FX_GRAPHICS_ENABLED = 0x00000001,
|
||
FX_GRAPHICS_FLAGS_2 = 0x00000002,
|
||
FX_GRAPHICS_FLAGS_4 = 0x00000004,
|
||
FX_GRAPHICS_FLAGS_8 = 0x00000008,
|
||
FX_GRAPHICS_FLAGS_10 = 0x00000010,
|
||
FX_GRAPHICS_FLAGS_20 = 0x00000020,
|
||
FX_GRAPHICS_FLAGS_40 = 0x00000040,
|
||
FX_GRAPHICS_FLAGS_80 = 0x00000080,
|
||
FX_GRAPHICS_FLAGS_100 = 0x00000100,
|
||
FX_GRAPHICS_FLAGS_200 = 0x00000200,
|
||
FX_GRAPHICS_FLAGS_400 = 0x00000400,
|
||
FX_GRAPHICS_FLAGS_800 = 0x00000800,
|
||
FX_GRAPHICS_FLAGS_1000 = 0x00001000,
|
||
FX_GRAPHICS_FLAGS_2000 = 0x00002000,
|
||
FX_GRAPHICS_FLAGS_4000 = 0x00004000,
|
||
FX_GRAPHICS_FLAGS_8000 = 0x00008000,
|
||
FX_GRAPHICS_FLAGS_10000 = 0x00010000,
|
||
FX_GRAPHICS_FLAGS_20000 = 0x00020000,
|
||
FX_GRAPHICS_FLAGS_40000 = 0x00040000,
|
||
FX_GRAPHICS_FLAGS_80000 = 0x00080000,
|
||
FX_GRAPHICS_FLAGS_100000 = 0x00100000,
|
||
FX_GRAPHICS_FLAGS_200000 = 0x00200000,
|
||
FX_GRAPHICS_FLAGS_400000 = 0x00400000,
|
||
FX_GRAPHICS_FLAGS_800000 = 0x00800000,
|
||
FX_GRAPHICS_FLAGS_1000000 = 0x01000000,
|
||
FX_GRAPHICS_FLAGS_2000000 = 0x02000000,
|
||
FX_GRAPHICS_FLAGS_4000000 = 0x04000000,
|
||
FX_GRAPHICS_FLAGS_8000000 = 0x08000000,
|
||
FX_GRAPHICS_FLAGS_10000000 = 0x10000000,
|
||
FX_GRAPHICS_FLAGS_20000000 = 0x20000000,
|
||
FX_GRAPHICS_FLAGS_40000000 = 0x40000000,
|
||
FX_GRAPHICS_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum MoveIDs {
|
||
MOVE_NONE = 0x00000000,
|
||
MOVE_UNUSED_01 = 0x00000001,
|
||
MOVE_UNUSED_02 = 0x00000002,
|
||
MOVE_HAMMER1 = 0x00000003,
|
||
MOVE_HAMMER2 = 0x00000004,
|
||
MOVE_HAMMER3 = 0x00000005,
|
||
MOVE_UNUSED_HAMMER4 = 0x00000006,
|
||
MOVE_UNUSED_HAMMER5 = 0x00000007,
|
||
MOVE_SPIN_SMASH = 0x00000008,
|
||
MOVE_QUAKE_HAMMER = 0x00000009,
|
||
MOVE_D_DOWN_POUND = 0x0000000A,
|
||
MOVE_SMASH_CHARGE0 = 0x0000000B,
|
||
MOVE_UNUSED_HAMMER_0C = 0x0000000C,
|
||
MOVE_HAMMER_THROW = 0x0000000D,
|
||
MOVE_MEGA_QUAKE = 0x0000000E,
|
||
MOVE_SMASH_CHARGE = 0x0000000F,
|
||
MOVE_UNUSED_HAMMER_10 = 0x00000010,
|
||
MOVE_SUPER_SMASH_CHARGE = 0x00000011,
|
||
MOVE_UNUSED_HAMMER_12 = 0x00000012,
|
||
MOVE_AUTO_SMASH = 0x00000013,
|
||
MOVE_POWER_QUAKE = 0x00000014,
|
||
MOVE_POWER_SMASH = 0x00000015,
|
||
MOVE_SUPER_SMASH = 0x00000016,
|
||
MOVE_MEGA_SMASH = 0x00000017,
|
||
MOVE_SHRINK_SMASH = 0x00000018,
|
||
MOVE_SHELL_CRACK = 0x00000019,
|
||
MOVE_JUMP1 = 0x0000001A,
|
||
MOVE_JUMP2 = 0x0000001B,
|
||
MOVE_JUMP3 = 0x0000001C,
|
||
MOVE_UNUSED_JUMP4 = 0x0000001D,
|
||
MOVE_UNUSED_JUMP5 = 0x0000001E,
|
||
MOVE_MULTIBOUNCE = 0x0000001F,
|
||
MOVE_POWER_BOUNCE = 0x00000020,
|
||
MOVE_SLEEP_STOMP = 0x00000021,
|
||
MOVE_DIZZY_STOMP = 0x00000022,
|
||
MOVE_JUMP_CHARGE0 = 0x00000023,
|
||
MOVE_UNUSED_24 = 0x00000024,
|
||
MOVE_JUMP_CHARGE = 0x00000025,
|
||
MOVE_UNUSED_26 = 0x00000026,
|
||
MOVE_SUPER_JUMP_CHARGE = 0x00000027,
|
||
MOVE_UNUSED_28 = 0x00000028,
|
||
MOVE_AUTO_JUMP = 0x00000029,
|
||
MOVE_AUTO_MULTIBOUNCE = 0x0000002A,
|
||
MOVE_POWER_JUMP = 0x0000002B,
|
||
MOVE_SUPER_JUMP = 0x0000002C,
|
||
MOVE_MEGA_JUMP = 0x0000002D,
|
||
MOVE_D_DOWN_JUMP = 0x0000002E,
|
||
MOVE_SHRINK_STOMP = 0x0000002F,
|
||
MOVE_EARTHQUAKE_JUMP = 0x00000030,
|
||
MOVE_UNUSED_DEFEND_PLUS = 0x00000031,
|
||
MOVE_UNUSED_32 = 0x00000032,
|
||
MOVE_DAMAGE_DODGE = 0x00000033,
|
||
MOVE_ITEMS = 0x00000034,
|
||
MOVE_DOUBLE_DIP = 0x00000035,
|
||
MOVE_TRIPLE_DIP = 0x00000036,
|
||
MOVE_UNUSED_37 = 0x00000037,
|
||
MOVE_QUICK_CHANGE = 0x00000038,
|
||
MOVE_UNUSED_39 = 0x00000039,
|
||
MOVE_UNUSED_3A = 0x0000003A,
|
||
MOVE_POWER_PLUS = 0x0000003B,
|
||
MOVE_ALLOR_NOTHING = 0x0000003C,
|
||
MOVE_ICE_POWER = 0x0000003D,
|
||
MOVE_P_UP_D_DOWN = 0x0000003E,
|
||
MOVE_UNUSED_3F = 0x0000003F,
|
||
MOVE_SPIKE_SHIELD = 0x00000040,
|
||
MOVE_FIRE_SHIELD = 0x00000041,
|
||
MOVE_PRETTY_LUCKY = 0x00000042,
|
||
MOVE_FEELING_FINE = 0x00000043,
|
||
MOVE_ZAP_TAP = 0x00000044,
|
||
MOVE_DEFEND_PLUS = 0x00000045,
|
||
MOVE_LAST_STAND = 0x00000046,
|
||
MOVE_CLOSE_CALL = 0x00000047,
|
||
MOVE_LUCKY_DAY = 0x00000048,
|
||
MOVE_P_DOWN_D_UP = 0x00000049,
|
||
MOVE_HEALTHY_HEALTHY = 0x0000004A,
|
||
MOVE_UNUSED_4B = 0x0000004B,
|
||
MOVE_DODGE_MASTER = 0x0000004C,
|
||
MOVE_FIRST_ATTACK = 0x0000004D,
|
||
MOVE_SLOW_GO = 0x0000004E,
|
||
MOVE_RIGHT_ON = 0x0000004F,
|
||
MOVE_BUMP_ATTACK = 0x00000050,
|
||
MOVE_UNUSED_51 = 0x00000051,
|
||
MOVE_HP_PLUS = 0x00000052,
|
||
MOVE_MYSTERY_SCROLL = 0x00000053,
|
||
MOVE_ATTACK_FX_A = 0x00000054,
|
||
MOVE_ATTACK_FX_D = 0x00000055,
|
||
MOVE_ATTACK_FX_B = 0x00000056,
|
||
MOVE_ATTACK_FX_E = 0x00000057,
|
||
MOVE_ATTACK_FX_C = 0x00000058,
|
||
MOVE_ATTACK_FX_F = 0x00000059,
|
||
MOVE_HP_DRAIN = 0x0000005A,
|
||
MOVE_FP_PLUS = 0x0000005B,
|
||
MOVE_MONEY_MONEY = 0x0000005C,
|
||
MOVE_CHILL_OUT_BADGE = 0x0000005D,
|
||
MOVE_HAPPY_HEART = 0x0000005E,
|
||
MOVE_MEGA_RUSH = 0x0000005F,
|
||
MOVE_BERSERKER = 0x00000060,
|
||
MOVE_RUNAWAY_PAY = 0x00000061,
|
||
MOVE_FLOWER_SAVER = 0x00000062,
|
||
MOVE_PAY_OFF = 0x00000063,
|
||
MOVE_POWER_RUSH = 0x00000064,
|
||
MOVE_CRAZY_HEART = 0x00000065,
|
||
MOVE_MEGA_HP_DRAIN = 0x00000066,
|
||
MOVE_FLOWER_FANATIC = 0x00000067,
|
||
MOVE_HEART_FINDER = 0x00000068,
|
||
MOVE_FLOWER_FINDER = 0x00000069,
|
||
MOVE_SPIN_ATTACK = 0x0000006A,
|
||
MOVE_DIZZY_ATTACK = 0x0000006B,
|
||
MOVE_I_SPY = 0x0000006C,
|
||
MOVE_SPEEDY_SPIN = 0x0000006D,
|
||
MOVE_REFUND = 0x0000006E,
|
||
MOVE_UNUSED_FINAL_GOOMPA = 0x0000006F,
|
||
MOVE_UNUSED_FINAL_BOMBOMB = 0x00000070,
|
||
MOVE_DEEP_FOCUS = 0x00000071,
|
||
MOVE_SUPER_FOCUS = 0x00000072,
|
||
MOVE_KAIDEN = 0x00000073,
|
||
MOVE_HAPPY_FLOWER = 0x00000074,
|
||
MOVE_GROUP_FOCUS = 0x00000075,
|
||
MOVE_PEEKABOO = 0x00000076,
|
||
MOVE_FOCUS = 0x00000077,
|
||
MOVE_REFRESH = 0x00000078,
|
||
MOVE_LULLABY = 0x00000079,
|
||
MOVE_STAR_STORM = 0x0000007A,
|
||
MOVE_CHILL_OUT_MOVE = 0x0000007B,
|
||
MOVE_SMOOCH = 0x0000007C,
|
||
MOVE_TIME_OUT = 0x0000007D,
|
||
MOVE_UP_AND_AWAY = 0x0000007E,
|
||
MOVE_STAR_BEAM = 0x0000007F,
|
||
MOVE_PEACH_BEAM = 0x00000080,
|
||
MOVE_PEACH_FOCUS = 0x00000081,
|
||
MOVE_TWINK_DASH = 0x00000082,
|
||
MOVE_HEADBONK1 = 0x00000083,
|
||
MOVE_HEADBONK2 = 0x00000084,
|
||
MOVE_HEADBONK3 = 0x00000085,
|
||
MOVE_TATTLE = 0x00000086,
|
||
MOVE_CHARGE = 0x00000087,
|
||
MOVE_MULTIBONK = 0x00000088,
|
||
MOVE_SHELL_TOSS1 = 0x00000089,
|
||
MOVE_SHELL_TOSS2 = 0x0000008A,
|
||
MOVE_SHELL_TOSS3 = 0x0000008B,
|
||
MOVE_POWER_SHELL = 0x0000008C,
|
||
MOVE_DIZZY_SHELL = 0x0000008D,
|
||
MOVE_FIRE_SHELL = 0x0000008E,
|
||
MOVE_BODY_SLAM1 = 0x0000008F,
|
||
MOVE_BODY_SLAM2 = 0x00000090,
|
||
MOVE_BODY_SLAM3 = 0x00000091,
|
||
MOVE_BOMB = 0x00000092,
|
||
MOVE_POWER_BOMB = 0x00000093,
|
||
MOVE_MEGA_BOMB = 0x00000094,
|
||
MOVE_SKY_DIVE1 = 0x00000095,
|
||
MOVE_SKY_DIVE2 = 0x00000096,
|
||
MOVE_SKY_DIVE3 = 0x00000097,
|
||
MOVE_SHELL_SHOT = 0x00000098,
|
||
MOVE_AIR_LIFT = 0x00000099,
|
||
MOVE_AIR_RAID = 0x0000009A,
|
||
MOVE_UNUSED_LONE_FOOL1 = 0x0000009B,
|
||
MOVE_UNUSED_LONE_FOOL2 = 0x0000009C,
|
||
MOVE_UNUSED_LONE_FOOL3 = 0x0000009D,
|
||
MOVE_UNUSED_MUMBLE = 0x0000009E,
|
||
MOVE_UNUSED_PREACH = 0x0000009F,
|
||
MOVE_UNUSED_AWAKENING = 0x000000A0,
|
||
MOVE_ELECTRO_DASH1 = 0x000000A1,
|
||
MOVE_ELECTRO_DASH2 = 0x000000A2,
|
||
MOVE_ELECTRO_DASH3 = 0x000000A3,
|
||
MOVE_POWER_SHOCK = 0x000000A4,
|
||
MOVE_TURBO_CHARGE = 0x000000A5,
|
||
MOVE_MEGA_SHOCK = 0x000000A6,
|
||
MOVE_BELLY_FLOP1 = 0x000000A7,
|
||
MOVE_BELLY_FLOP2 = 0x000000A8,
|
||
MOVE_BELLY_FLOP3 = 0x000000A9,
|
||
MOVE_SQUIRT = 0x000000AA,
|
||
MOVE_WATER_BLOCK = 0x000000AB,
|
||
MOVE_TIDAL_WAVE = 0x000000AC,
|
||
MOVE_SPINY_FLIP1 = 0x000000AD,
|
||
MOVE_SPINY_FLIP2 = 0x000000AE,
|
||
MOVE_SPINY_FLIP3 = 0x000000AF,
|
||
MOVE_SPINY_SURGE = 0x000000B0,
|
||
MOVE_CLOUD_NINE = 0x000000B1,
|
||
MOVE_HURRICANE = 0x000000B2,
|
||
MOVE_SMACK1 = 0x000000B3,
|
||
MOVE_SMACK2 = 0x000000B4,
|
||
MOVE_SMACK3 = 0x000000B5,
|
||
MOVE_OUTTA_SIGHT = 0x000000B6,
|
||
MOVE_SPOOK = 0x000000B7,
|
||
MOVE_FAN_SMACK = 0x000000B8,
|
||
};
|
||
|
||
enum GameModeIDs {
|
||
GAME_MODE_STARTUP = 0x00000000,
|
||
GAME_MODE_LOGOS = 0x00000001,
|
||
GAME_MODE_TITLE_SCREEN = 0x00000002,
|
||
GAME_MODE_ENTER_DEMO_WORLD = 0x00000003,
|
||
GAME_MODE_CHANGE_MAP = 0x00000004,
|
||
GAME_MODE_UNUSED = 0x00000005,
|
||
GAME_MODE_ENTER_WORLD = 0x00000006,
|
||
GAME_MODE_WORLD = 0x00000007,
|
||
GAME_MODE_BATTLE = 0x00000008,
|
||
GAME_MODE_END_BATTLE = 0x00000009,
|
||
GAME_MODE_PAUSE = 0x0000000A,
|
||
GAME_MODE_UNPAUSE = 0x0000000B,
|
||
GAME_MODE_LANGUAGE_SELECT = 0x0000000C,
|
||
GAME_MODE_END_LANGUAGE_SELECT = 0x0000000D,
|
||
GAME_MODE_FILE_SELECT = 0x0000000E,
|
||
GAME_MODE_END_FILE_SELECT = 0x0000000F,
|
||
GAME_MODE_INTRO = 0x00000010,
|
||
GAME_MODE_DEMO = 0x00000011,
|
||
};
|
||
|
||
enum BattleStatusFlags1 {
|
||
BS_FLAGS1_0 = 0x00000000,
|
||
BS_FLAGS1_1 = 0x00000001, // show actors
|
||
BS_FLAGS1_2 = 0x00000002, // menu is open
|
||
BS_FLAGS1_4 = 0x00000004,
|
||
BS_FLAGS1_8 = 0x00000008,
|
||
BS_FLAGS1_10 = 0x00000010, // enable attack bonuses (power plus, etc)?
|
||
BS_FLAGS1_SP_EVT_ACTIVE = 0x00000020, // enable special events (other than hit/death/immune?)
|
||
BS_FLAGS1_40 = 0x00000040,
|
||
BS_FLAGS1_80 = 0x00000080,
|
||
BS_FLAGS1_100 = 0x00000100,
|
||
BS_FLAGS1_200 = 0x00000200,
|
||
BS_FLAGS1_400 = 0x00000400,
|
||
BS_FLAGS1_800 = 0x00000800,
|
||
BS_FLAGS1_1000 = 0x00001000,
|
||
BS_FLAGS1_2000 = 0x08002000,
|
||
BS_FLAGS1_4000 = 0x00004000,
|
||
BS_FLAGS1_8000 = 0x00008000,
|
||
BS_FLAGS1_10000 = 0x00010000,
|
||
BS_FLAGS1_20000 = 0x00020000,
|
||
BS_FLAGS1_40000 = 0x00040000,
|
||
BS_FLAGS1_80000 = 0x00080000, // partner will act (partner turn?)
|
||
BS_FLAGS1_100000 = 0x00100000, // player in back (after pressing z)
|
||
BS_FLAGS1_200000 = 0x00200000, // enemy turn pending
|
||
BS_FLAGS1_PLAYER_DEFENDING = 0x00400000, // player is defending
|
||
BS_FLAGS1_800000 = 0x00800000, // don’t game over on loss
|
||
BS_FLAGS1_1000000 = 0x01000000,
|
||
BS_FLAGS1_2000000 = 0x02000000,
|
||
BS_FLAGS1_4000000 = 0x04000000,
|
||
BS_FLAGS1_8000000 = 0x08000000,
|
||
BS_FLAGS1_10000000 = 0x10000000, // prevent hammer charge
|
||
BS_FLAGS1_20000000 = 0x20000000, // prevent jump charge
|
||
BS_FLAGS1_40000000 = 0x40000000,
|
||
BS_FLAGS1_ATK_BLOCKED = 0x80000000,
|
||
};
|
||
|
||
enum BattleStatusFlags2 {
|
||
BS_FLAGS2_2 = 0x00000002,
|
||
BS_FLAGS2_4 = 0x00000004,
|
||
BS_FLAGS2_8 = 0x00000008,
|
||
BS_FLAGS2_10 = 0x00000010,
|
||
BS_FLAGS2_40 = 0x00000040,
|
||
BS_FLAGS2_NO_TARGET_AVAILABLE = 0x00001000,
|
||
BS_FLAGS2_1000000 = 0x01000000,
|
||
BS_FLAGS2_2000000 = 0x02000000,
|
||
};
|
||
|
||
enum BattleStates2 {
|
||
BATTLE_STATES2_UNK_0 = 0x00000000,
|
||
BATTLE_STATES2_UNK_1 = 0x00000001,
|
||
BATTLE_STATES2_UNK_2 = 0x00000002,
|
||
BATTLE_STATES2_UNK_3 = 0x00000003,
|
||
BATTLE_STATES2_UNK_4 = 0x00000004,
|
||
BATTLE_STATES2_UNK_5 = 0x00000005,
|
||
BATTLE_STATES2_UNK_6 = 0x00000006,
|
||
BATTLE_STATES2_UNK_7 = 0x00000007,
|
||
BATTLE_STATES2_PLAYER_DEFEATED = 0x0000000A,
|
||
BATTLE_STATES2_UNK_B = 0x0000000B,
|
||
BATTLE_STATES2_UNK_C = 0x0000000C,
|
||
BATTLE_STATES2_UNK_14 = 0x00000014,
|
||
BATTLE_STATES2_UNK_15 = 0x00000015,
|
||
BATTLE_STATES2_UNK_16 = 0x00000016,
|
||
BATTLE_STATES2_UNK_1E = 0x0000001E,
|
||
BATTLE_STATES2_UNK_46 = 0x00000046,
|
||
};
|
||
|
||
enum DebuffTypes {
|
||
DEBUFF_TYPE_SLEEP = 0x00001000,
|
||
DEBUFF_TYPE_STATIC = 0x00002000,
|
||
DEBUFF_TYPE_FROZEN = 0x00004000,
|
||
DEBUFF_TYPE_PARALYZED = 0x00010000,
|
||
DEBUFF_TYPE_POISON = 0x00020000,
|
||
DEBUFF_TYPE_DIZZY = 0x00040000,
|
||
DEBUFF_TYPE_SHRINK = 0x00080000,
|
||
DEBUFF_TYPE_STONE = 0x00100000,
|
||
DEBUFF_TYPE_STOP = 0x00200000,
|
||
DEBUFF_TYPE_DAZE = 0x01000000,
|
||
DEBUFF_TYPE_INVISIBLE = 0x04000000,
|
||
};
|
||
|
||
enum GlobalOverrides {
|
||
GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD = 0x00000002,
|
||
GLOBAL_OVERRIDES_ENABLE_TRANSITION_STENCIL = 0x00000020,
|
||
GLOBAL_OVERRIDES_DISABLE_BATTLES = 0x00000100,
|
||
GLOBAL_OVERRIDES_WINDOWS_IN_FRONT_OF_CURTAINS = 0x00010000,
|
||
GLOBAL_OVERRIDES_DISABLE_MENUS = 0x00040000,
|
||
GLOBAL_OVERRIDES_MESSAGES_IN_FRONT_OF_CURTAINS = 0x00100000,
|
||
GLOBAL_OVERRIDES_CANT_PICK_UP_ITEMS = 0x00200000,
|
||
};
|
||
|
||
#define MODEL_FLAGS_MASK_FFF0 (MODEL_FLAGS_USES_CUSTOM_GFX | MODEL_FLAGS_FLAG_20 | MODEL_FLAGS_FLAG_40 | MODEL_FLAGS_HAS_LOCAL_VERTEX_COPY | MODEL_FLAGS_USE_CAMERA_UNK_MATRIX | MODEL_FLAGS_FLAG_200 | MODEL_FLAGS_HAS_TRANSFORM_APPLIED | MODEL_FLAGS_HAS_TEX_PANNER | MODEL_FLAGS_USES_TRANSFORM_MATRIX | MODEL_FLAGS_FLAG_2000 | MODEL_FLAGS_FLAG_4000 | MODEL_FLAGS_FLAG_8000)
|
||
|
||
enum ModelFlags {
|
||
MODEL_FLAGS_FLAG_1 = 0x00000001,
|
||
MODEL_FLAGS_ENABLED = 0x00000002,
|
||
MODEL_FLAGS_FLAG_4 = 0x00000004,
|
||
MODEL_FLAGS_TRANSFORM_GROUP_MEMBER = 0x00000008,
|
||
MODEL_FLAGS_USES_CUSTOM_GFX = 0x00000010,
|
||
MODEL_FLAGS_FLAG_20 = 0x00000020,
|
||
MODEL_FLAGS_FLAG_40 = 0x00000040,
|
||
MODEL_FLAGS_HAS_LOCAL_VERTEX_COPY = 0x00000080,
|
||
MODEL_FLAGS_USE_CAMERA_UNK_MATRIX = 0x00000100,
|
||
MODEL_FLAGS_FLAG_200 = 0x00000200,
|
||
MODEL_FLAGS_HAS_TRANSFORM_APPLIED = 0x00000400,
|
||
MODEL_FLAGS_HAS_TEX_PANNER = 0x00000800,
|
||
MODEL_FLAGS_USES_TRANSFORM_MATRIX = 0x00001000,
|
||
MODEL_FLAGS_FLAG_2000 = 0x00002000,
|
||
MODEL_FLAGS_FLAG_4000 = 0x00004000,
|
||
MODEL_FLAGS_FLAG_8000 = 0x00008000,
|
||
MODEL_FLAGS_FLAG_10000 = 0x00010000,
|
||
MODEL_FLAGS_FLAG_20000 = 0x00020000,
|
||
MODEL_FLAGS_FLAG_40000 = 0x00040000,
|
||
MODEL_FLAGS_FLAG_80000 = 0x00080000,
|
||
MODEL_FLAGS_FLAG_100000 = 0x00100000,
|
||
MODEL_FLAGS_FLAG_200000 = 0x00200000,
|
||
MODEL_FLAGS_FLAG_400000 = 0x00400000,
|
||
MODEL_FLAGS_FLAG_800000 = 0x00800000,
|
||
MODEL_FLAGS_FLAG_1000000 = 0x01000000,
|
||
MODEL_FLAGS_FLAG_2000000 = 0x02000000,
|
||
MODEL_FLAGS_FLAG_4000000 = 0x04000000,
|
||
MODEL_FLAGS_FLAG_8000000 = 0x08000000,
|
||
MODEL_FLAGS_FLAG_10000000 = 0x10000000,
|
||
MODEL_FLAGS_FLAG_20000000 = 0x20000000,
|
||
MODEL_FLAGS_FLAG_40000000 = 0x40000000,
|
||
MODEL_FLAGS_FLAG_80000000 = 0x80000000,
|
||
};
|
||
|
||
// DynamicEntity, Entity, ItemEntity
|
||
enum EntityFlags {
|
||
ENTITY_FLAGS_HIDDEN = 0x00000001,
|
||
ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE1 = 0x00000002,
|
||
ENTITY_FLAGS_HAS_DYNAMIC_SHADOW = 0x00000004,
|
||
ENTITY_FLAGS_HAS_ANIMATED_MODEL = 0x00000008,
|
||
ENTITY_FLAGS_SKIP_UPDATE_TRANSFORM_MATRIX = 0x00000010,
|
||
ENTITY_FLAGS_SKIP_UPDATE_INVERSE_ROTATION_MATRIX = 0x00000020,
|
||
ENTITY_FLAGS_CONTINUOUS_COLLISION = 0x00000040,
|
||
ENTITY_FLAGS_80 = 0x00000080,
|
||
ENTITY_FLAGS_100 = 0x00000100,
|
||
ENTITY_FLAGS_SET_SHADOW_FLAG200 = 0x00000200,
|
||
ENTITY_FLAGS_400 = 0x00000400,
|
||
ENTITY_FLAGS_SQUARE_SHADOW = 0x00000800,
|
||
ENTITY_FLAGS_SHOWS_INSPECT_PROMPT = 0x00001000,
|
||
ENTITY_FLAGS_ALWAYS_FACE_CAMERA = 0x00002000,
|
||
ENTITY_FLAGS_4000 = 0x00004000,
|
||
ENTITY_FLAGS_8000 = 0x00008000,
|
||
ENTITY_FLAGS_DETECTED_COLLISION = 0x00010000,
|
||
ENTITY_FLAGS_BLOCK_BEING_HIT = 0x00020000,
|
||
ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE2 = 0x00040000,
|
||
ENTITY_FLAGS_IGNORE_DISTANCE_CULLING = 0x00080000,
|
||
ENTITY_FLAGS_100000 = 0x00100000,
|
||
ENTITY_FLAGS_200000 = 0x00200000,
|
||
ENTITY_FLAGS_400000 = 0x00400000,
|
||
ENTITY_FLAGS_800000 = 0x00800000,
|
||
ENTITY_FLAGS_BOUND_SCRIPT_DIRTY = 0x01000000,
|
||
ENTITY_FLAGS_2000000 = 0x02000000,
|
||
ENTITY_FLAGS_PENDING_FULL_DELETE = 0x04000000,
|
||
ENTITY_FLAGS_8000000 = 0x08000000,
|
||
ENTITY_FLAGS_10000000 = 0x10000000,
|
||
ENTITY_FLAGS_PENDING_INSTANCE_DELETE = 0x20000000,
|
||
ENTITY_FLAGS_SKIP_UPDATE = 0x40000000,
|
||
ENTITY_FLAGS_CREATED = 0x80000000,
|
||
};
|
||
|
||
enum EnemyFlags {
|
||
ENEMY_FLAGS_1 = 0x00000001,
|
||
ENEMY_FLAGS_2 = 0x00000002,
|
||
ENEMY_FLAGS_4 = 0x00000004,
|
||
ENEMY_FLAGS_8 = 0x00000008,
|
||
ENEMY_FLAGS_10 = 0x00000010,
|
||
ENEMY_FLAGS_20 = 0x00000020,
|
||
ENEMY_FLAGS_40 = 0x00000040,
|
||
ENEMY_FLAGS_80 = 0x00000080,
|
||
ENEMY_FLAGS_100 = 0x00000100,
|
||
ENEMY_FLAGS_200 = 0x00000200,
|
||
ENEMY_FLAGS_400 = 0x00000400,
|
||
ENEMY_FLAGS_800 = 0x00000800,
|
||
ENEMY_FLAGS_1000 = 0x00001000,
|
||
ENEMY_FLAGS_2000 = 0x00002000,
|
||
ENEMY_FLAGS_4000 = 0x00004000,
|
||
ENEMY_FLAGS_8000 = 0x00008000,
|
||
ENEMY_FLAGS_10000 = 0x00010000,
|
||
ENEMY_FLAGS_20000 = 0x00020000,
|
||
ENEMY_FLAGS_40000 = 0x00040000,
|
||
ENEMY_FLAGS_80000 = 0x00080000,
|
||
ENEMY_FLAGS_100000 = 0x00100000,
|
||
ENEMY_FLAGS_200000 = 0x00200000,
|
||
ENEMY_FLAGS_400000 = 0x00400000,
|
||
ENEMY_FLAGS_800000 = 0x00800000,
|
||
ENEMY_FLAGS_IGNORE_TOUCH = 0x01000000,
|
||
ENEMY_FLAGS_IGNORE_JUMP = 0x02000000,
|
||
ENEMY_FLAGS_IGNORE_HAMMER = 0x04000000,
|
||
ENEMY_FLAGS_8000000 = 0x08000000,
|
||
ENEMY_FLAGS_10000000 = 0x10000000,
|
||
ENEMY_FLAGS_20000000 = 0x20000000,
|
||
ENEMY_FLAGS_40000000 = 0x40000000,
|
||
ENEMY_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum MusicSettingsFlags {
|
||
MUSIC_SETTINGS_FLAGS_1 = 0x00000001,
|
||
MUSIC_SETTINGS_FLAGS_2 = 0x00000002,
|
||
MUSIC_SETTINGS_FLAGS_4 = 0x00000004,
|
||
MUSIC_SETTINGS_FLAGS_8 = 0x00000008,
|
||
MUSIC_SETTINGS_FLAGS_10 = 0x00000010,
|
||
MUSIC_SETTINGS_FLAGS_20 = 0x00000020,
|
||
MUSIC_SETTINGS_FLAGS_40 = 0x00000040,
|
||
MUSIC_SETTINGS_FLAGS_80 = 0x00000080,
|
||
MUSIC_SETTINGS_FLAGS_100 = 0x00000100,
|
||
MUSIC_SETTINGS_FLAGS_200 = 0x00000200,
|
||
MUSIC_SETTINGS_FLAGS_400 = 0x00000400,
|
||
MUSIC_SETTINGS_FLAGS_800 = 0x00000800,
|
||
MUSIC_SETTINGS_FLAGS_1000 = 0x00001000,
|
||
MUSIC_SETTINGS_FLAGS_2000 = 0x00002000,
|
||
MUSIC_SETTINGS_FLAGS_4000 = 0x00004000,
|
||
MUSIC_SETTINGS_FLAGS_8000 = 0x00008000,
|
||
MUSIC_SETTINGS_FLAGS_10000 = 0x00010000,
|
||
MUSIC_SETTINGS_FLAGS_20000 = 0x00020000,
|
||
MUSIC_SETTINGS_FLAGS_40000 = 0x00040000,
|
||
MUSIC_SETTINGS_FLAGS_80000 = 0x00080000,
|
||
MUSIC_SETTINGS_FLAGS_100000 = 0x00100000,
|
||
MUSIC_SETTINGS_FLAGS_200000 = 0x00200000,
|
||
MUSIC_SETTINGS_FLAGS_400000 = 0x00400000,
|
||
MUSIC_SETTINGS_FLAGS_800000 = 0x00800000,
|
||
MUSIC_SETTINGS_FLAGS_1000000 = 0x01000000,
|
||
MUSIC_SETTINGS_FLAGS_2000000 = 0x02000000,
|
||
MUSIC_SETTINGS_FLAGS_4000000 = 0x04000000,
|
||
MUSIC_SETTINGS_FLAGS_8000000 = 0x08000000,
|
||
MUSIC_SETTINGS_FLAGS_10000000 = 0x10000000,
|
||
MUSIC_SETTINGS_FLAGS_20000000 = 0x20000000,
|
||
MUSIC_SETTINGS_FLAGS_40000000 = 0x40000000,
|
||
MUSIC_SETTINGS_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum ColliderFlags {
|
||
COLLIDER_FLAGS_1 = 0x00000001,
|
||
COLLIDER_FLAGS_2 = 0x00000002,
|
||
COLLIDER_FLAGS_4 = 0x00000004,
|
||
COLLIDER_FLAGS_8 = 0x00000008,
|
||
COLLIDER_FLAGS_10 = 0x00000010,
|
||
COLLIDER_FLAGS_20 = 0x00000020,
|
||
COLLIDER_FLAGS_40 = 0x00000040,
|
||
COLLIDER_FLAGS_80 = 0x00000080,
|
||
COLLIDER_FLAGS_100 = 0x00000100,
|
||
COLLIDER_FLAGS_200 = 0x00000200,
|
||
COLLIDER_FLAGS_400 = 0x00000400,
|
||
COLLIDER_FLAGS_800 = 0x00000800,
|
||
COLLIDER_FLAGS_1000 = 0x00001000,
|
||
COLLIDER_FLAGS_2000 = 0x00002000,
|
||
COLLIDER_FLAGS_4000 = 0x00004000,
|
||
COLLIDER_FLAGS_8000 = 0x00008000,
|
||
COLLIDER_FLAGS_10000 = 0x00010000,
|
||
COLLIDER_FLAGS_20000 = 0x00020000,
|
||
COLLIDER_FLAGS_40000 = 0x00040000,
|
||
COLLIDER_FLAGS_80000 = 0x00080000,
|
||
COLLIDER_FLAGS_100000 = 0x00100000,
|
||
COLLIDER_FLAGS_200000 = 0x00200000,
|
||
COLLIDER_FLAGS_400000 = 0x00400000,
|
||
COLLIDER_FLAGS_800000 = 0x00800000,
|
||
COLLIDER_FLAGS_1000000 = 0x01000000,
|
||
COLLIDER_FLAGS_2000000 = 0x02000000,
|
||
COLLIDER_FLAGS_4000000 = 0x04000000,
|
||
COLLIDER_FLAGS_8000000 = 0x08000000,
|
||
COLLIDER_FLAGS_10000000 = 0x10000000,
|
||
COLLIDER_FLAGS_20000000 = 0x20000000,
|
||
COLLIDER_FLAGS_40000000 = 0x40000000,
|
||
COLLIDER_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum CameraInitDataFlags {
|
||
CAMERA_INIT_DATA_FLAGS_1 = 0x00000001,
|
||
CAMERA_INIT_DATA_FLAGS_2 = 0x00000002,
|
||
CAMERA_INIT_DATA_FLAGS_4 = 0x00000004,
|
||
CAMERA_INIT_DATA_FLAGS_8 = 0x00000008,
|
||
CAMERA_INIT_DATA_FLAGS_10 = 0x00000010,
|
||
CAMERA_INIT_DATA_FLAGS_20 = 0x00000020,
|
||
CAMERA_INIT_DATA_FLAGS_40 = 0x00000040,
|
||
CAMERA_INIT_DATA_FLAGS_80 = 0x00000080,
|
||
CAMERA_INIT_DATA_FLAGS_100 = 0x00000100,
|
||
CAMERA_INIT_DATA_FLAGS_200 = 0x00000200,
|
||
CAMERA_INIT_DATA_FLAGS_400 = 0x00000400,
|
||
CAMERA_INIT_DATA_FLAGS_800 = 0x00000800,
|
||
CAMERA_INIT_DATA_FLAGS_1000 = 0x00001000,
|
||
CAMERA_INIT_DATA_FLAGS_2000 = 0x00002000,
|
||
CAMERA_INIT_DATA_FLAGS_4000 = 0x00004000,
|
||
CAMERA_INIT_DATA_FLAGS_8000 = 0x00008000,
|
||
CAMERA_INIT_DATA_FLAGS_10000 = 0x00010000,
|
||
CAMERA_INIT_DATA_FLAGS_20000 = 0x00020000,
|
||
CAMERA_INIT_DATA_FLAGS_40000 = 0x00040000,
|
||
CAMERA_INIT_DATA_FLAGS_80000 = 0x00080000,
|
||
CAMERA_INIT_DATA_FLAGS_100000 = 0x00100000,
|
||
CAMERA_INIT_DATA_FLAGS_200000 = 0x00200000,
|
||
CAMERA_INIT_DATA_FLAGS_400000 = 0x00400000,
|
||
CAMERA_INIT_DATA_FLAGS_800000 = 0x00800000,
|
||
CAMERA_INIT_DATA_FLAGS_1000000 = 0x01000000,
|
||
CAMERA_INIT_DATA_FLAGS_2000000 = 0x02000000,
|
||
CAMERA_INIT_DATA_FLAGS_4000000 = 0x04000000,
|
||
CAMERA_INIT_DATA_FLAGS_8000000 = 0x08000000,
|
||
CAMERA_INIT_DATA_FLAGS_10000000 = 0x10000000,
|
||
CAMERA_INIT_DATA_FLAGS_20000000 = 0x20000000,
|
||
CAMERA_INIT_DATA_FLAGS_40000000 = 0x40000000,
|
||
CAMERA_INIT_DATA_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum CameraFlags {
|
||
CAMERA_FLAGS_1 = 0x00000001,
|
||
CAMERA_FLAGS_2 = 0x00000002,
|
||
CAMERA_FLAGS_4 = 0x00000004,
|
||
CAMERA_FLAGS_8 = 0x00000008,
|
||
CAMERA_FLAGS_10 = 0x00000010,
|
||
CAMERA_FLAGS_20 = 0x00000020,
|
||
CAMERA_FLAGS_40 = 0x00000040,
|
||
CAMERA_FLAGS_80 = 0x00000080,
|
||
CAMERA_FLAGS_100 = 0x00000100,
|
||
CAMERA_FLAGS_200 = 0x00000200,
|
||
CAMERA_FLAGS_400 = 0x00000400,
|
||
CAMERA_FLAGS_800 = 0x00000800,
|
||
CAMERA_FLAGS_1000 = 0x00001000,
|
||
CAMERA_FLAGS_2000 = 0x00002000,
|
||
CAMERA_FLAGS_4000 = 0x00004000,
|
||
CAMERA_FLAGS_8000 = 0x00008000,
|
||
CAMERA_FLAGS_10000 = 0x00010000,
|
||
CAMERA_FLAGS_20000 = 0x00020000,
|
||
CAMERA_FLAGS_40000 = 0x00040000,
|
||
CAMERA_FLAGS_80000 = 0x00080000,
|
||
CAMERA_FLAGS_100000 = 0x00100000,
|
||
CAMERA_FLAGS_200000 = 0x00200000,
|
||
CAMERA_FLAGS_400000 = 0x00400000,
|
||
CAMERA_FLAGS_800000 = 0x00800000,
|
||
CAMERA_FLAGS_1000000 = 0x01000000,
|
||
CAMERA_FLAGS_2000000 = 0x02000000,
|
||
CAMERA_FLAGS_4000000 = 0x04000000,
|
||
CAMERA_FLAGS_8000000 = 0x08000000,
|
||
CAMERA_FLAGS_10000000 = 0x10000000,
|
||
CAMERA_FLAGS_20000000 = 0x20000000,
|
||
CAMERA_FLAGS_40000000 = 0x40000000,
|
||
CAMERA_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum StaticMoveFlags {
|
||
STATIC_MOVE_FLAGS_1 = 0x00000001,
|
||
STATIC_MOVE_FLAGS_2 = 0x00000002,
|
||
STATIC_MOVE_FLAGS_4 = 0x00000004,
|
||
STATIC_MOVE_FLAGS_8 = 0x00000008,
|
||
STATIC_MOVE_FLAGS_10 = 0x00000010,
|
||
STATIC_MOVE_FLAGS_20 = 0x00000020,
|
||
STATIC_MOVE_FLAGS_40 = 0x00000040,
|
||
STATIC_MOVE_FLAGS_80 = 0x00000080,
|
||
STATIC_MOVE_FLAGS_100 = 0x00000100,
|
||
STATIC_MOVE_FLAGS_200 = 0x00000200,
|
||
STATIC_MOVE_FLAGS_400 = 0x00000400,
|
||
STATIC_MOVE_FLAGS_800 = 0x00000800,
|
||
STATIC_MOVE_FLAGS_1000 = 0x00001000,
|
||
STATIC_MOVE_FLAGS_2000 = 0x00002000,
|
||
STATIC_MOVE_FLAGS_4000 = 0x00004000,
|
||
STATIC_MOVE_FLAGS_8000 = 0x00008000,
|
||
STATIC_MOVE_FLAGS_10000 = 0x00010000,
|
||
STATIC_MOVE_FLAGS_20000 = 0x00020000,
|
||
STATIC_MOVE_FLAGS_40000 = 0x00040000,
|
||
STATIC_MOVE_FLAGS_80000 = 0x00080000,
|
||
STATIC_MOVE_FLAGS_100000 = 0x00100000,
|
||
STATIC_MOVE_FLAGS_200000 = 0x00200000,
|
||
STATIC_MOVE_FLAGS_400000 = 0x00400000,
|
||
STATIC_MOVE_FLAGS_800000 = 0x00800000,
|
||
STATIC_MOVE_FLAGS_1000000 = 0x01000000,
|
||
STATIC_MOVE_FLAGS_2000000 = 0x02000000,
|
||
STATIC_MOVE_FLAGS_4000000 = 0x04000000,
|
||
STATIC_MOVE_FLAGS_8000000 = 0x08000000,
|
||
STATIC_MOVE_FLAGS_10000000 = 0x10000000,
|
||
STATIC_MOVE_FLAGS_20000000 = 0x20000000,
|
||
STATIC_MOVE_FLAGS_40000000 = 0x40000000,
|
||
STATIC_MOVE_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum AnimatorNodeFlags {
|
||
ANIMATOR_NODE_FLAGS_0 = 0x00000000,
|
||
ANIMATOR_NODE_FLAGS_1 = 0x00000001,
|
||
ANIMATOR_NODE_FLAGS_2 = 0x00000002,
|
||
ANIMATOR_NODE_FLAGS_4 = 0x00000004,
|
||
ANIMATOR_NODE_FLAGS_8 = 0x00000008,
|
||
ANIMATOR_NODE_FLAGS_10 = 0x00000010,
|
||
ANIMATOR_NODE_FLAGS_20 = 0x00000020,
|
||
ANIMATOR_NODE_FLAGS_40 = 0x00000040,
|
||
ANIMATOR_NODE_FLAGS_80 = 0x00000080,
|
||
ANIMATOR_NODE_FLAGS_100 = 0x00000100,
|
||
ANIMATOR_NODE_FLAGS_200 = 0x00000200,
|
||
ANIMATOR_NODE_FLAGS_400 = 0x00000400,
|
||
ANIMATOR_NODE_FLAGS_800 = 0x00000800,
|
||
ANIMATOR_NODE_FLAGS_1000 = 0x00001000,
|
||
ANIMATOR_NODE_FLAGS_2000 = 0x00002000,
|
||
ANIMATOR_NODE_FLAGS_4000 = 0x00004000,
|
||
ANIMATOR_NODE_FLAGS_8000 = 0x00008000,
|
||
ANIMATOR_NODE_FLAGS_10000 = 0x00010000,
|
||
ANIMATOR_NODE_FLAGS_20000 = 0x00020000,
|
||
ANIMATOR_NODE_FLAGS_40000 = 0x00040000,
|
||
ANIMATOR_NODE_FLAGS_80000 = 0x00080000,
|
||
ANIMATOR_NODE_FLAGS_100000 = 0x00100000,
|
||
ANIMATOR_NODE_FLAGS_200000 = 0x00200000,
|
||
ANIMATOR_NODE_FLAGS_400000 = 0x00400000,
|
||
ANIMATOR_NODE_FLAGS_800000 = 0x00800000,
|
||
ANIMATOR_NODE_FLAGS_1000000 = 0x01000000,
|
||
ANIMATOR_NODE_FLAGS_2000000 = 0x02000000,
|
||
ANIMATOR_NODE_FLAGS_4000000 = 0x04000000,
|
||
ANIMATOR_NODE_FLAGS_8000000 = 0x08000000,
|
||
ANIMATOR_NODE_FLAGS_10000000 = 0x10000000,
|
||
ANIMATOR_NODE_FLAGS_20000000 = 0x20000000,
|
||
ANIMATOR_NODE_FLAGS_40000000 = 0x40000000,
|
||
ANIMATOR_NODE_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum ModelAnimatorFlags {
|
||
MODEL_ANIMATOR_FLAGS_0 = 0x00000000,
|
||
MODEL_ANIMATOR_FLAGS_1 = 0x00000001,
|
||
MODEL_ANIMATOR_FLAGS_2 = 0x00000002,
|
||
MODEL_ANIMATOR_FLAGS_4 = 0x00000004,
|
||
MODEL_ANIMATOR_FLAGS_8 = 0x00000008,
|
||
MODEL_ANIMATOR_FLAGS_10 = 0x00000010,
|
||
MODEL_ANIMATOR_FLAGS_20 = 0x00000020,
|
||
MODEL_ANIMATOR_FLAGS_40 = 0x00000040,
|
||
MODEL_ANIMATOR_FLAGS_80 = 0x00000080,
|
||
MODEL_ANIMATOR_FLAGS_100 = 0x00000100,
|
||
MODEL_ANIMATOR_FLAGS_200 = 0x00000200,
|
||
MODEL_ANIMATOR_FLAGS_400 = 0x00000400,
|
||
MODEL_ANIMATOR_FLAGS_800 = 0x00000800,
|
||
MODEL_ANIMATOR_FLAGS_1000 = 0x00001000,
|
||
MODEL_ANIMATOR_FLAGS_2000 = 0x00002000,
|
||
MODEL_ANIMATOR_FLAGS_4000 = 0x00004000,
|
||
MODEL_ANIMATOR_FLAGS_8000 = 0x00008000,
|
||
MODEL_ANIMATOR_FLAGS_10000 = 0x00010000,
|
||
MODEL_ANIMATOR_FLAGS_20000 = 0x00020000,
|
||
MODEL_ANIMATOR_FLAGS_40000 = 0x00040000,
|
||
MODEL_ANIMATOR_FLAGS_80000 = 0x00080000,
|
||
MODEL_ANIMATOR_FLAGS_100000 = 0x00100000,
|
||
MODEL_ANIMATOR_FLAGS_200000 = 0x00200000,
|
||
MODEL_ANIMATOR_FLAGS_400000 = 0x00400000,
|
||
MODEL_ANIMATOR_FLAGS_800000 = 0x00800000,
|
||
MODEL_ANIMATOR_FLAGS_1000000 = 0x01000000,
|
||
MODEL_ANIMATOR_FLAGS_2000000 = 0x02000000,
|
||
MODEL_ANIMATOR_FLAGS_4000000 = 0x04000000,
|
||
MODEL_ANIMATOR_FLAGS_8000000 = 0x08000000,
|
||
MODEL_ANIMATOR_FLAGS_10000000 = 0x10000000,
|
||
MODEL_ANIMATOR_FLAGS_20000000 = 0x20000000,
|
||
MODEL_ANIMATOR_FLAGS_40000000 = 0x40000000,
|
||
MODEL_ANIMATOR_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum ShadowFlags {
|
||
SHADOW_FLAGS_1 = 0x00000001,
|
||
SHADOW_FLAGS_2 = 0x00000002,
|
||
SHADOW_FLAGS_4 = 0x00000004,
|
||
SHADOW_FLAGS_8 = 0x00000008,
|
||
SHADOW_FLAGS_10 = 0x00000010,
|
||
SHADOW_FLAGS_20 = 0x00000020,
|
||
SHADOW_FLAGS_40 = 0x00000040,
|
||
SHADOW_FLAGS_80 = 0x00000080,
|
||
SHADOW_FLAGS_100 = 0x00000100,
|
||
SHADOW_FLAGS_200 = 0x00000200,
|
||
SHADOW_FLAGS_400 = 0x00000400,
|
||
SHADOW_FLAGS_800 = 0x00000800,
|
||
SHADOW_FLAGS_1000 = 0x00001000,
|
||
SHADOW_FLAGS_2000 = 0x00002000,
|
||
SHADOW_FLAGS_4000 = 0x00004000,
|
||
SHADOW_FLAGS_8000 = 0x00008000,
|
||
SHADOW_FLAGS_10000 = 0x00010000,
|
||
SHADOW_FLAGS_20000 = 0x00020000,
|
||
SHADOW_FLAGS_40000 = 0x00040000,
|
||
SHADOW_FLAGS_80000 = 0x00080000,
|
||
SHADOW_FLAGS_100000 = 0x00100000,
|
||
SHADOW_FLAGS_200000 = 0x00200000,
|
||
SHADOW_FLAGS_400000 = 0x00400000,
|
||
SHADOW_FLAGS_800000 = 0x00800000,
|
||
SHADOW_FLAGS_1000000 = 0x01000000,
|
||
SHADOW_FLAGS_2000000 = 0x02000000,
|
||
SHADOW_FLAGS_4000000 = 0x04000000,
|
||
SHADOW_FLAGS_8000000 = 0x08000000,
|
||
SHADOW_FLAGS_10000000 = 0x10000000,
|
||
SHADOW_FLAGS_20000000 = 0x20000000,
|
||
SHADOW_FLAGS_40000000 = 0x40000000,
|
||
SHADOW_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum TriggerDefinitionFlags {
|
||
TRIGGER_DEFINITION_FLAGS_1 = 0x00000001,
|
||
TRIGGER_DEFINITION_FLAGS_2 = 0x00000002,
|
||
TRIGGER_DEFINITION_FLAGS_4 = 0x00000004,
|
||
TRIGGER_DEFINITION_FLAGS_8 = 0x00000008,
|
||
TRIGGER_DEFINITION_FLAGS_10 = 0x00000010,
|
||
TRIGGER_DEFINITION_FLAGS_20 = 0x00000020,
|
||
TRIGGER_DEFINITION_FLAGS_40 = 0x00000040,
|
||
TRIGGER_DEFINITION_FLAGS_80 = 0x00000080,
|
||
TRIGGER_DEFINITION_FLAGS_100 = 0x00000100,
|
||
TRIGGER_DEFINITION_FLAGS_200 = 0x00000200,
|
||
TRIGGER_DEFINITION_FLAGS_400 = 0x00000400,
|
||
TRIGGER_DEFINITION_FLAGS_800 = 0x00000800,
|
||
TRIGGER_DEFINITION_FLAGS_1000 = 0x00001000,
|
||
TRIGGER_DEFINITION_FLAGS_2000 = 0x00002000,
|
||
TRIGGER_DEFINITION_FLAGS_4000 = 0x00004000,
|
||
TRIGGER_DEFINITION_FLAGS_8000 = 0x00008000,
|
||
TRIGGER_DEFINITION_FLAGS_10000 = 0x00010000,
|
||
TRIGGER_DEFINITION_FLAGS_20000 = 0x00020000,
|
||
TRIGGER_DEFINITION_FLAGS_40000 = 0x00040000,
|
||
TRIGGER_DEFINITION_FLAGS_80000 = 0x00080000,
|
||
TRIGGER_DEFINITION_FLAGS_100000 = 0x00100000,
|
||
TRIGGER_DEFINITION_FLAGS_200000 = 0x00200000,
|
||
TRIGGER_DEFINITION_FLAGS_400000 = 0x00400000,
|
||
TRIGGER_DEFINITION_FLAGS_800000 = 0x00800000,
|
||
TRIGGER_DEFINITION_FLAGS_1000000 = 0x01000000,
|
||
TRIGGER_DEFINITION_FLAGS_2000000 = 0x02000000,
|
||
TRIGGER_DEFINITION_FLAGS_4000000 = 0x04000000,
|
||
TRIGGER_DEFINITION_FLAGS_8000000 = 0x08000000,
|
||
TRIGGER_DEFINITION_FLAGS_10000000 = 0x10000000,
|
||
TRIGGER_DEFINITION_FLAGS_20000000 = 0x20000000,
|
||
TRIGGER_DEFINITION_FLAGS_40000000 = 0x40000000,
|
||
TRIGGER_DEFINITION_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum ShopFlags {
|
||
SHOP_FLAGS_1 = 0x00000001,
|
||
SHOP_FLAGS_2 = 0x00000002,
|
||
SHOP_FLAGS_4 = 0x00000004,
|
||
SHOP_FLAGS_8 = 0x00000008,
|
||
SHOP_FLAGS_10 = 0x00000010,
|
||
SHOP_FLAGS_20 = 0x00000020,
|
||
SHOP_FLAGS_40 = 0x00000040,
|
||
SHOP_FLAGS_80 = 0x00000080,
|
||
SHOP_FLAGS_100 = 0x00000100,
|
||
SHOP_FLAGS_200 = 0x00000200,
|
||
SHOP_FLAGS_400 = 0x00000400,
|
||
SHOP_FLAGS_800 = 0x00000800,
|
||
SHOP_FLAGS_1000 = 0x00001000,
|
||
SHOP_FLAGS_2000 = 0x00002000,
|
||
SHOP_FLAGS_4000 = 0x00004000,
|
||
SHOP_FLAGS_8000 = 0x00008000,
|
||
SHOP_FLAGS_10000 = 0x00010000,
|
||
SHOP_FLAGS_20000 = 0x00020000,
|
||
SHOP_FLAGS_40000 = 0x00040000,
|
||
SHOP_FLAGS_80000 = 0x00080000,
|
||
SHOP_FLAGS_100000 = 0x00100000,
|
||
SHOP_FLAGS_200000 = 0x00200000,
|
||
SHOP_FLAGS_400000 = 0x00400000,
|
||
SHOP_FLAGS_800000 = 0x00800000,
|
||
SHOP_FLAGS_1000000 = 0x01000000,
|
||
SHOP_FLAGS_2000000 = 0x02000000,
|
||
SHOP_FLAGS_4000000 = 0x04000000,
|
||
SHOP_FLAGS_8000000 = 0x08000000,
|
||
SHOP_FLAGS_10000000 = 0x10000000,
|
||
SHOP_FLAGS_20000000 = 0x20000000,
|
||
SHOP_FLAGS_40000000 = 0x40000000,
|
||
SHOP_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum EncounterStatusFlags {
|
||
ENCOUNTER_STATUS_FLAGS_0 = 0x00000000,
|
||
ENCOUNTER_STATUS_FLAGS_1 = 0x00000001,
|
||
ENCOUNTER_STATUS_FLAGS_2 = 0x00000002,
|
||
ENCOUNTER_STATUS_FLAGS_4 = 0x00000004,
|
||
ENCOUNTER_STATUS_FLAGS_8 = 0x00000008,
|
||
ENCOUNTER_STATUS_FLAGS_10 = 0x00000010,
|
||
ENCOUNTER_STATUS_FLAGS_20 = 0x00000020,
|
||
ENCOUNTER_STATUS_FLAGS_40 = 0x00000040,
|
||
ENCOUNTER_STATUS_FLAGS_80 = 0x00000080,
|
||
ENCOUNTER_STATUS_FLAGS_100 = 0x00000100,
|
||
ENCOUNTER_STATUS_FLAGS_200 = 0x00000200,
|
||
ENCOUNTER_STATUS_FLAGS_400 = 0x00000400,
|
||
ENCOUNTER_STATUS_FLAGS_800 = 0x00000800,
|
||
ENCOUNTER_STATUS_FLAGS_1000 = 0x00001000,
|
||
ENCOUNTER_STATUS_FLAGS_2000 = 0x00002000,
|
||
ENCOUNTER_STATUS_FLAGS_4000 = 0x00004000,
|
||
ENCOUNTER_STATUS_FLAGS_8000 = 0x00008000,
|
||
ENCOUNTER_STATUS_FLAGS_10000 = 0x00010000,
|
||
ENCOUNTER_STATUS_FLAGS_20000 = 0x00020000,
|
||
ENCOUNTER_STATUS_FLAGS_40000 = 0x00040000,
|
||
ENCOUNTER_STATUS_FLAGS_80000 = 0x00080000,
|
||
ENCOUNTER_STATUS_FLAGS_100000 = 0x00100000,
|
||
ENCOUNTER_STATUS_FLAGS_200000 = 0x00200000,
|
||
ENCOUNTER_STATUS_FLAGS_400000 = 0x00400000,
|
||
ENCOUNTER_STATUS_FLAGS_800000 = 0x00800000,
|
||
ENCOUNTER_STATUS_FLAGS_1000000 = 0x01000000,
|
||
ENCOUNTER_STATUS_FLAGS_2000000 = 0x02000000,
|
||
ENCOUNTER_STATUS_FLAGS_4000000 = 0x04000000,
|
||
ENCOUNTER_STATUS_FLAGS_8000000 = 0x08000000,
|
||
ENCOUNTER_STATUS_FLAGS_10000000 = 0x10000000,
|
||
ENCOUNTER_STATUS_FLAGS_20000000 = 0x20000000,
|
||
ENCOUNTER_STATUS_FLAGS_40000000 = 0x40000000,
|
||
ENCOUNTER_STATUS_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum WindowFlags {
|
||
WINDOW_FLAGS_1 = 0x00000001,
|
||
WINDOW_FLAGS_2 = 0x00000002,
|
||
WINDOW_FLAGS_4 = 0x00000004,
|
||
WINDOW_FLAGS_8 = 0x00000008,
|
||
WINDOW_FLAGS_10 = 0x00000010,
|
||
WINDOW_FLAGS_20 = 0x00000020,
|
||
WINDOW_FLAGS_40 = 0x00000040,
|
||
WINDOW_FLAGS_80 = 0x00000080,
|
||
WINDOW_FLAGS_100 = 0x00000100,
|
||
WINDOW_FLAGS_200 = 0x00000200,
|
||
WINDOW_FLAGS_400 = 0x00000400,
|
||
WINDOW_FLAGS_800 = 0x00000800,
|
||
WINDOW_FLAGS_1000 = 0x00001000,
|
||
WINDOW_FLAGS_2000 = 0x00002000,
|
||
WINDOW_FLAGS_4000 = 0x00004000,
|
||
WINDOW_FLAGS_8000 = 0x00008000,
|
||
WINDOW_FLAGS_10000 = 0x00010000,
|
||
WINDOW_FLAGS_20000 = 0x00020000,
|
||
WINDOW_FLAGS_40000 = 0x00040000,
|
||
WINDOW_FLAGS_80000 = 0x00080000,
|
||
WINDOW_FLAGS_100000 = 0x00100000,
|
||
WINDOW_FLAGS_200000 = 0x00200000,
|
||
WINDOW_FLAGS_400000 = 0x00400000,
|
||
WINDOW_FLAGS_800000 = 0x00800000,
|
||
WINDOW_FLAGS_1000000 = 0x01000000,
|
||
WINDOW_FLAGS_2000000 = 0x02000000,
|
||
WINDOW_FLAGS_4000000 = 0x04000000,
|
||
WINDOW_FLAGS_8000000 = 0x08000000,
|
||
WINDOW_FLAGS_10000000 = 0x10000000,
|
||
WINDOW_FLAGS_20000000 = 0x20000000,
|
||
WINDOW_FLAGS_40000000 = 0x40000000,
|
||
WINDOW_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum EntityModelFlags {
|
||
ENTITY_MODEL_FLAGS_1 = 0x00000001,
|
||
ENTITY_MODEL_FLAGS_2 = 0x00000002,
|
||
ENTITY_MODEL_FLAGS_4 = 0x00000004,
|
||
ENTITY_MODEL_FLAGS_8 = 0x00000008,
|
||
ENTITY_MODEL_FLAGS_10 = 0x00000010,
|
||
ENTITY_MODEL_FLAGS_20 = 0x00000020,
|
||
ENTITY_MODEL_FLAGS_40 = 0x00000040,
|
||
ENTITY_MODEL_FLAGS_80 = 0x00000080,
|
||
ENTITY_MODEL_FLAGS_100 = 0x00000100,
|
||
ENTITY_MODEL_FLAGS_200 = 0x00000200,
|
||
ENTITY_MODEL_FLAGS_400 = 0x00000400,
|
||
ENTITY_MODEL_FLAGS_800 = 0x00000800,
|
||
ENTITY_MODEL_FLAGS_1000 = 0x00001000,
|
||
ENTITY_MODEL_FLAGS_2000 = 0x00002000,
|
||
ENTITY_MODEL_FLAGS_4000 = 0x00004000,
|
||
ENTITY_MODEL_FLAGS_8000 = 0x00008000,
|
||
ENTITY_MODEL_FLAGS_10000 = 0x00010000,
|
||
ENTITY_MODEL_FLAGS_20000 = 0x00020000,
|
||
ENTITY_MODEL_FLAGS_40000 = 0x00040000,
|
||
ENTITY_MODEL_FLAGS_80000 = 0x00080000,
|
||
ENTITY_MODEL_FLAGS_100000 = 0x00100000,
|
||
ENTITY_MODEL_FLAGS_200000 = 0x00200000,
|
||
ENTITY_MODEL_FLAGS_400000 = 0x00400000,
|
||
ENTITY_MODEL_FLAGS_800000 = 0x00800000,
|
||
ENTITY_MODEL_FLAGS_1000000 = 0x01000000,
|
||
ENTITY_MODEL_FLAGS_2000000 = 0x02000000,
|
||
ENTITY_MODEL_FLAGS_4000000 = 0x04000000,
|
||
ENTITY_MODEL_FLAGS_8000000 = 0x08000000,
|
||
ENTITY_MODEL_FLAGS_10000000 = 0x10000000,
|
||
ENTITY_MODEL_FLAGS_20000000 = 0x20000000,
|
||
ENTITY_MODEL_FLAGS_40000000 = 0x40000000,
|
||
ENTITY_MODEL_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum TempSetZoneEnabledFlags {
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_1 = 0x00000001,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_2 = 0x00000002,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_4 = 0x00000004,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_8 = 0x00000008,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_10 = 0x00000010,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_20 = 0x00000020,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_40 = 0x00000040,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_80 = 0x00000080,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_100 = 0x00000100,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_200 = 0x00000200,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_400 = 0x00000400,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_800 = 0x00000800,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_1000 = 0x00001000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_2000 = 0x00002000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_4000 = 0x00004000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_8000 = 0x00008000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_10000 = 0x00010000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_20000 = 0x00020000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_40000 = 0x00040000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_80000 = 0x00080000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_100000 = 0x00100000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_200000 = 0x00200000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_400000 = 0x00400000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_800000 = 0x00800000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_1000000 = 0x01000000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_2000000 = 0x02000000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_4000000 = 0x04000000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_8000000 = 0x08000000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_10000000 = 0x10000000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_20000000 = 0x20000000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_40000000 = 0x40000000,
|
||
TEMP_SET_ZONE_ENABLED_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum EffectInstanceFlags {
|
||
EFFECT_INSTANCE_FLAGS_1 = 0x00000001,
|
||
EFFECT_INSTANCE_FLAGS_2 = 0x00000002,
|
||
EFFECT_INSTANCE_FLAGS_4 = 0x00000004,
|
||
EFFECT_INSTANCE_FLAGS_8 = 0x00000008,
|
||
EFFECT_INSTANCE_FLAGS_10 = 0x00000010,
|
||
EFFECT_INSTANCE_FLAGS_20 = 0x00000020,
|
||
EFFECT_INSTANCE_FLAGS_40 = 0x00000040,
|
||
EFFECT_INSTANCE_FLAGS_80 = 0x00000080,
|
||
EFFECT_INSTANCE_FLAGS_100 = 0x00000100,
|
||
EFFECT_INSTANCE_FLAGS_200 = 0x00000200,
|
||
EFFECT_INSTANCE_FLAGS_400 = 0x00000400,
|
||
EFFECT_INSTANCE_FLAGS_800 = 0x00000800,
|
||
EFFECT_INSTANCE_FLAGS_1000 = 0x00001000,
|
||
EFFECT_INSTANCE_FLAGS_2000 = 0x00002000,
|
||
EFFECT_INSTANCE_FLAGS_4000 = 0x00004000,
|
||
EFFECT_INSTANCE_FLAGS_8000 = 0x00008000,
|
||
EFFECT_INSTANCE_FLAGS_10000 = 0x00010000,
|
||
EFFECT_INSTANCE_FLAGS_20000 = 0x00020000,
|
||
EFFECT_INSTANCE_FLAGS_40000 = 0x00040000,
|
||
EFFECT_INSTANCE_FLAGS_80000 = 0x00080000,
|
||
EFFECT_INSTANCE_FLAGS_100000 = 0x00100000,
|
||
EFFECT_INSTANCE_FLAGS_200000 = 0x00200000,
|
||
EFFECT_INSTANCE_FLAGS_400000 = 0x00400000,
|
||
EFFECT_INSTANCE_FLAGS_800000 = 0x00800000,
|
||
EFFECT_INSTANCE_FLAGS_1000000 = 0x01000000,
|
||
EFFECT_INSTANCE_FLAGS_2000000 = 0x02000000,
|
||
EFFECT_INSTANCE_FLAGS_4000000 = 0x04000000,
|
||
EFFECT_INSTANCE_FLAGS_8000000 = 0x08000000,
|
||
EFFECT_INSTANCE_FLAGS_10000000 = 0x10000000,
|
||
EFFECT_INSTANCE_FLAGS_20000000 = 0x20000000,
|
||
EFFECT_INSTANCE_FLAGS_40000000 = 0x40000000,
|
||
EFFECT_INSTANCE_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum ModelTransformGroupFlags {
|
||
MODEL_TRANSFORM_GROUP_FLAGS_1 = 0x00000001,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_2 = 0x00000002,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_4 = 0x00000004,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_8 = 0x00000008,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_10 = 0x00000010,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_20 = 0x00000020,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_40 = 0x00000040,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_80 = 0x00000080,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_100 = 0x00000100,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_200 = 0x00000200,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_400 = 0x00000400,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_800 = 0x00000800,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_1000 = 0x00001000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_2000 = 0x00002000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_4000 = 0x00004000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_8000 = 0x00008000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_10000 = 0x00010000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_20000 = 0x00020000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_40000 = 0x00040000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_80000 = 0x00080000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_100000 = 0x00100000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_200000 = 0x00200000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_400000 = 0x00400000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_800000 = 0x00800000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_1000000 = 0x01000000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_2000000 = 0x02000000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_4000000 = 0x04000000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_8000000 = 0x08000000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_10000000 = 0x10000000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_20000000 = 0x20000000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_40000000 = 0x40000000,
|
||
MODEL_TRANSFORM_GROUP_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum NpcDropFlags {
|
||
NPC_DROP_FLAGS_1 = 0x01,
|
||
NPC_DROP_FLAGS_2 = 0x02,
|
||
NPC_DROP_FLAGS_4 = 0x04,
|
||
NPC_DROP_FLAGS_8 = 0x08,
|
||
NPC_DROP_FLAGS_10 = 0x10,
|
||
NPC_DROP_FLAGS_20 = 0x20,
|
||
NPC_DROP_FLAGS_40 = 0x40,
|
||
NPC_DROP_FLAGS_80 = 0x80,
|
||
};
|
||
|
||
enum ElementImmunityFlags {
|
||
ELEMENT_IMMUNITY_FLAGS_0 = 0x00000000,
|
||
ELEMENT_IMMUNITY_FLAGS_1 = 0x00000001,
|
||
ELEMENT_IMMUNITY_FLAGS_2 = 0x00000002,
|
||
ELEMENT_IMMUNITY_FLAGS_4 = 0x00000004,
|
||
ELEMENT_IMMUNITY_FLAGS_8 = 0x00000008,
|
||
ELEMENT_IMMUNITY_FLAGS_10 = 0x00000010,
|
||
ELEMENT_IMMUNITY_FLAGS_20 = 0x00000020,
|
||
ELEMENT_IMMUNITY_FLAGS_40 = 0x00000040,
|
||
ELEMENT_IMMUNITY_FLAGS_80 = 0x00000080,
|
||
ELEMENT_IMMUNITY_FLAGS_100 = 0x00000100,
|
||
ELEMENT_IMMUNITY_FLAGS_200 = 0x00000200,
|
||
ELEMENT_IMMUNITY_FLAGS_400 = 0x00000400,
|
||
ELEMENT_IMMUNITY_FLAGS_800 = 0x00000800,
|
||
ELEMENT_IMMUNITY_FLAGS_1000 = 0x00001000,
|
||
ELEMENT_IMMUNITY_FLAGS_2000 = 0x00002000,
|
||
ELEMENT_IMMUNITY_FLAGS_4000 = 0x00004000,
|
||
ELEMENT_IMMUNITY_FLAGS_8000 = 0x00008000,
|
||
ELEMENT_IMMUNITY_FLAGS_10000 = 0x00010000,
|
||
ELEMENT_IMMUNITY_FLAGS_20000 = 0x00020000,
|
||
ELEMENT_IMMUNITY_FLAGS_40000 = 0x00040000,
|
||
ELEMENT_IMMUNITY_FLAGS_80000 = 0x00080000,
|
||
ELEMENT_IMMUNITY_FLAGS_100000 = 0x00100000,
|
||
ELEMENT_IMMUNITY_FLAGS_200000 = 0x00200000,
|
||
ELEMENT_IMMUNITY_FLAGS_400000 = 0x00400000,
|
||
ELEMENT_IMMUNITY_FLAGS_800000 = 0x00800000,
|
||
ELEMENT_IMMUNITY_FLAGS_1000000 = 0x01000000,
|
||
ELEMENT_IMMUNITY_FLAGS_2000000 = 0x02000000,
|
||
ELEMENT_IMMUNITY_FLAGS_4000000 = 0x04000000,
|
||
ELEMENT_IMMUNITY_FLAGS_8000000 = 0x08000000,
|
||
ELEMENT_IMMUNITY_FLAGS_10000000 = 0x10000000,
|
||
ELEMENT_IMMUNITY_FLAGS_20000000 = 0x20000000,
|
||
ELEMENT_IMMUNITY_FLAGS_40000000 = 0x40000000,
|
||
ELEMENT_IMMUNITY_FLAGS_80000000 = 0x80000000,
|
||
};
|
||
|
||
enum MsgWindowStates {
|
||
MSG_WINDOW_STATE_DONE = 0x0,
|
||
MSG_WINDOW_STATE_INIT = 0x1,
|
||
MSG_WINDOW_STATE_OPENING = 0x2,
|
||
MSG_WINDOW_STATE_CLOSING = 0x3,
|
||
MSG_WINDOW_STATE_PRINTING = 0x4,
|
||
MSG_WINDOW_STATE_WAITING = 0x5,
|
||
MSG_WINDOW_STATE_SCROLLING = 0x6,
|
||
MSG_WINDOW_STATE_WAITING_FOR_CHOICE = 0x7,
|
||
MSG_WINDOW_STATE_SCROLLING_BACK = 0x8,
|
||
MSG_WINDOW_STATE_VIEWING_PREV = 0x9,
|
||
MSG_WINDOW_STATE_A = 0xA,
|
||
MSG_WINDOW_STATE_B = 0xB,
|
||
MSG_WINDOW_STATE_C = 0xC,
|
||
MSG_WINDOW_STATE_D = 0xD,
|
||
MSG_WINDOW_STATE_E = 0xE,
|
||
};
|
||
|
||
enum FoldStateFlags {
|
||
FOLD_STATE_FLAGS_0 = 0x00000000,
|
||
FOLD_STATE_FLAGS_1 = 0x00000001,
|
||
FOLD_STATE_FLAGS_80 = 0x00000080,
|
||
FOLD_STATE_FLAGS_100 = 0x00000100,
|
||
FOLD_STATE_FLAGS_800 = 0x00000800,
|
||
FOLD_STATE_FLAGS_1000 = 0x00001000,
|
||
FOLD_STATE_FLAGS_4000 = 0x00004000,
|
||
FOLD_STATE_FLAGS_20000 = 0x00020000,
|
||
};
|
||
|
||
#endif
|