papermario/include/camera.h
Ethan Roseman c7a7567d68
FX data/funcs, camera funcs, state funcs (#364)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* PR comments
2021-08-17 03:14:58 +09:00

19 lines
322 B
C

#ifndef _CAMERA_H_
#define _CAMERA_H_
extern f32 D_8009A5EC;
enum {
CAM_FLAG_1 = 0x1,
CAM_FLAG_ENABLED = 0x2,
CAM_FLAG_LEAD_PLAYER = 0x4,
CAM_FLAG_SHAKING = 0x8,
CAM_FLAG_ORTHO = 0x10,
CAM_FLAG_80 = 0x80,
CAM_FLAG_200 = 0x200,
CAM_FLAG_400 = 0x400,
CAM_FLAG_1000 = 0x1000,
};
#endif