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c108f11cab
* mapconfig -> mapsettings * Map/Area -> MapConfig/AreaConfig * old EVT names * kmr names * game byte names * EVT_SAVE_FLAG names * removed EVT_WAIT_FRAMES * including the to_rename files in case they need to be reused * more npc AI * battle and stage names * fixed enum value * territory substruct refactor * refactored enemy drops substruct * refactor NpcGroupList * adjusted NPC_GROUP for passive NPCs Co-authored-by: HailSanta <Hail2Santa@gmail.com>
27 lines
492 B
C
27 lines
492 B
C
#ifndef _TYPES_H_
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#define _TYPES_H_
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#include "ultra64.h"
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#define UNK_TYPE s32
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#define UNK_PTR void*
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#define UNK_RET void
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#define UNK_FUN_ARG void(*)(void)
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#define UNK_FUN_PTR(name) void(*name)(void)
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#define UNK_ARGS
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typedef void (*StateFunc)(void);
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typedef char* (*PrintCallback)(void*, const char*, u32);
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/// Linker symbol address, as in `ld_addrs.h`.
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typedef u8 Addr[];
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#define BTL_NONE 0
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#define BTL_DEFAULT_STAGE -1
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/// Terminates an extraAnimationList
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#define ANIM_END -1
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#endif
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