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AddActorDecoration.s
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AddActorVar.s
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BoostAttack.s
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BoostDefense.s
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calc_player_damage_enemy.s
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Use all symbols in symbol_addrs.txt
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calc_player_test_enemy.s
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CancelablePlayerRunToGoal.s
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ChooseNextTarget.s
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CopyBuffs.s
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CreatePartShadow.s
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DidActionSucceed.s
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dispatch_damage_event_player.s
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dispatch_event_player_continue_turn.s
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dispatch_event_player.s
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DispatchDamagePlayerEvent.s
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ElectrifyActor.s
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EnablePlayerBlur.s
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func_8026D5A4.s
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func_8026D8EC.s
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func_8026D51C.s
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func_8026D940.s
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func_8026DA94.s
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func_8026DEF0.s
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func_8026DF88.s
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func_8026E9A0.s
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func_8026E198.s
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Initial work
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func_8026E208.s
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func_8026E260.s
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func_8026E558.s
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func_8026E914.s
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func_8026EA7C.s
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func_8026EB20.s
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func_8026EBF8.s
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func_8026ED20.s
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func_8026EDE4.s
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func_8026F1A0.s
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func_80274A18.s
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func_80275F00.s
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asm update
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func_802712A0.s
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func_802713B0.s
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func_802752AC.s
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asm update
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func_8027143C.s
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func_80271210.s
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func_80271258.s
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func_80271328.s
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func_80271484.s
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func_80271588.s
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func_80273444.s
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GetActorAttackBoost.s
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GetActorDefenseBoost.s
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GetActorFlags.s
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GetBattleVar.s
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asm update
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GetDistanceToGoal.s
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GetMenuSelection.s
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GetOwnerTarget.s
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GetPartEventFlags.s
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GetPartFlags.s
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GetPartTargetFlags.s
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GetStatusFlags.s
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HealActor.s
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HPBarToCurrent.s
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HPBarToHome.s
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InitTargetIterator.s
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LoadBattleSection.s
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ModifyActorDecoration.s
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PlayerDamageEnemy.s
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PlayerFallToGoal.s
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asm update
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PlayerLandJump.s
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asm update
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PlayerPowerBounceEnemy.s
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PlayerRunToGoal.s
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asm update
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PlayerTestEnemy.s
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RemoveActorDecoration.s
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RemovePartShadow.s
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ResetActorSounds.s
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ResetAllActorSounds.s
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set_goal_pos_to_part.s
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set_part_goal_to_actor_part.s
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SetActorFlagBits.s
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SetActorFlags.s
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SetActorSounds.s
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SetActorType.s
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SetBattleVar.s
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asm update
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SetGoalToIndex.s
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SetOwnerTarget.s
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SetPartAlpha.s
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SetPartEventBits.s
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SetPartEventFlags.s
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SetPartFlagBits.s
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SetPartFlags.s
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SetPartSounds.s
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SetPartTargetFlagBits.s
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SetPartTargetFlags.s
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ShowShockEffect.s
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SummonEnemy.s
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UseIdleAnimation.s
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VanishActor.s
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WaitForBuffDone.s
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