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c7a7567d68
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * PR comments
19 lines
322 B
C
19 lines
322 B
C
#ifndef _CAMERA_H_
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#define _CAMERA_H_
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extern f32 D_8009A5EC;
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enum {
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CAM_FLAG_1 = 0x1,
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CAM_FLAG_ENABLED = 0x2,
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CAM_FLAG_LEAD_PLAYER = 0x4,
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CAM_FLAG_SHAKING = 0x8,
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CAM_FLAG_ORTHO = 0x10,
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CAM_FLAG_80 = 0x80,
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CAM_FLAG_200 = 0x200,
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CAM_FLAG_400 = 0x400,
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CAM_FLAG_1000 = 0x1000,
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};
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#endif
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