papermario/include/variables.h
2020-11-08 15:40:26 -05:00

182 lines
4.3 KiB
C

#ifndef _VARIABLES_H_
#define _VARIABLES_H_
#include "ultra64.h"
#include "common_structs.h"
#include "types.h"
#include "macros.h"
#include "enums.h"
extern UiStatus gUIStatus;
extern PlayerData gPlayerData;
extern ActionState gPlayerActionState;
extern PlayerAnim gPlayerAnimation;
extern PlayerStatus gPlayerStatus;
extern PlayerStatus* gPlayerStatusPtr;
extern CollisionStatus gCollisionStatus;
extern GameStatus* gGameStatusPtr[1];
extern s32 gRandSeed;
extern StaticItem gItemTable[364];
extern s16 gMainGameState; /* 0 = battle, 1 = pause, 2 = world */
extern UNK_FUN_PTR(gCurrentUpdateFunction);
extern s32 gBattleState;
extern BattleStatus gBattleStatus;
extern s32 gBattleDmaDest;
extern ScriptList gWorldScriptList;
extern ScriptList gBattleScriptList;
extern ScriptList* gCurrentScriptListPtr;
extern s32 gNumScripts;
extern s32 D_802DAC98;
extern s32 gScriptListCount;
extern s32 gScriptIdList[MAX_SCRIPTS];
extern s32 gScriptIndexList[MAX_SCRIPTS];
extern s32 gMoveScriptTable[][4];
extern ModelList gWorldModelList;
extern ModelList gBattleModelList;
extern ModelList* gCurrentModelListPtr;
// TODO: potentially a display list, figure this out
extern u32* gWorldModelSpecialDls[32];
extern u32* gBattleModelSpecialDls[32];
extern u32** gCurrentModelSpecialDlsPtr[32];
extern EntityList gWorldEntityList;
extern EntityList gBattleEntityList;
extern EntityList* gCurrentEntityListPtr;
extern s32 gLastCreatedEntityIndex;
extern DynamicEntityList gWorldDynamicEntityList;
extern DynamicEntityList gBattleDynamicEntityList;
extern DynamicEntityList* gCurrentDynamicEntityListPtr;
extern NpcList gWorldNpcList;
extern NpcList gBattleNpcList;
extern NpcList* gCurrentNpcListPtr;
extern ShadowList gWorldShadowList;
extern ShadowList gBattleShadowList;
extern ShadowList* gCurrentShadowListPtr;
extern Camera gCameras[4];
extern s32 gCurrentCameraID;
extern Npc* gPlayerNpcPtr;
extern s8 D_800A0900;
extern EncounterStatus gCurrentEncounter;
extern s16 D_80151308;
extern s32 D_80151310;
extern s16* D_80151328;
extern s16 D_8010CD10;
extern s16 D_8010CD12;
extern s32 D_8010CD20;
extern s32 D_8010EF08;
extern s32 D_8010F094; // player shadow index?
extern s32 D_801595A0;
extern BackgroundHeader gBackgroundImage;
extern PrintContext* gCurrentPrintContext;
extern s32 D_802DB264;
extern PrintContext* D_802DB268;
// Animation related
extern AnimatedMeshList* gCurrentAnimMeshListPtr;
extern PartnerAnimations gPartnerAnimations[12];
extern AnimatedModelList gBattleMeshAnimationList;
extern AnimatedModelList gWorldMeshAnimationList;
extern AnimatedModelList* gCurrentMeshAnimationListPtr;
// Triggers
extern s16 gTriggerCount;
extern TriggerList gTriggerList1;
extern TriggerList gTriggerList2;
extern TriggerList* gCurrentTriggerListPtr;
// Map transition data. Should probably be a struct
extern u16 gMapTransitionAlpha;
extern s16 D_800A0942;
extern s16 D_800A0944;
extern s16 D_800A0946;
extern s16 D_800A0948;
extern s16 D_800A0954;
extern s16 D_800A0956;
extern s16 D_800A0958;
extern s16 D_800A095A;
extern u8 D_800A095B;
extern s16 D_800A095C;
extern u8 D_800A095D;
extern s16 D_800A095E;
extern u8 D_800A095F;
extern s32 D_800A0960;
extern s32 D_800A0964;
// Pause
extern s32 gPauseMenuStrings[348];
extern s32 gGameState;
extern s32 D_8009A650[1];
extern u16 D_8009A6A0;
extern u16 D_8009A6A2;
extern u16 D_8009A6A4;
extern u16 D_8009A6A6;
extern s16 gCurrentDoorSoundsSet;
extern s32 D_800D9620;
extern UNK_TYPE D_800E92D8;
extern UNK_TYPE D_80147474;
extern UNK_TYPE D_80147574;
extern UNK_TYPE D_80109270;
extern UNK_TYPE D_80108558;
extern UNK_TYPE D_8010F250; // play_sound state struct?
extern s8 D_8010EBB0[];
// Effects
extern EffectTableEntry gEffectTable[135];
//nusys
extern OSPiHandle* carthandle;
extern SaveData gCurrentSaveFile;
extern s32 D_802D9CA4;
extern u32* gMapFlags;
extern u32* gMapVars;
extern f32 D_80286540;
extern u32 gWorldMapVars[MAX_MAPVARS];
extern u32 gBattleMapVars[MAX_MAPVARS];
extern u32 gWorldMapFlags[MAX_MAPFLAGS];
extern u32 gBattleMapFlags[MAX_MAPFLAGS];
extern s32 D_8009A5D8;
extern u8 D_800779B0;
extern u8 D_800A0963;
// Scripts
extern Bytecode* SCRIPT_NpcDefeat;
extern Bytecode* ShakeCam1;
extern Bytecode* ShakeCamX;
extern Bytecode* D_802D9D50;
extern s16 gMusicUnkVolume;
extern s16 gMusicUnkVolume2;
extern s16 gMusicCurrentVolume;
extern s16 gMusicTargetVolume;
extern MusicPlayer gMusicPlayers[4];
extern MusicPlayer D_8014F6F0;
#endif