papermario/include/mapfs/mgm_02_hit.h
alex 2b28074f94
Add include/mapfs/ headers (#687)
* add include/mapfs/

* use model names for some battle stages

* name stage fields

* area_iwa
2022-04-12 00:03:16 +09:00

54 lines
1.3 KiB
C

#define COLLIDER_Root 0x34
#define COLLIDER_blocks 0x33
#define COLLIDER_g 0x32
#define COLLIDER_g5 0x31
#define COLLIDER_g4 0x30
#define COLLIDER_g3 0x2F
#define COLLIDER_g2 0x2E
#define COLLIDER_g1 0x2D
#define COLLIDER_f 0x2C
#define COLLIDER_f5 0x2B
#define COLLIDER_f4 0x2A
#define COLLIDER_f3 0x29
#define COLLIDER_f2 0x28
#define COLLIDER_f1 0x27
#define COLLIDER_e 0x26
#define COLLIDER_e5 0x25
#define COLLIDER_e4 0x24
#define COLLIDER_e3 0x23
#define COLLIDER_e2 0x22
#define COLLIDER_e1 0x21
#define COLLIDER_d 0x20
#define COLLIDER_d5 0x1F
#define COLLIDER_d4 0x1E
#define COLLIDER_d3 0x1D
#define COLLIDER_d2 0x1C
#define COLLIDER_d1 0x1B
#define COLLIDER_c 0x1A
#define COLLIDER_c5 0x19
#define COLLIDER_c4 0x18
#define COLLIDER_c3 0x17
#define COLLIDER_c2 0x16
#define COLLIDER_c1 0x15
#define COLLIDER_b 0x14
#define COLLIDER_b5 0x13
#define COLLIDER_b4 0x12
#define COLLIDER_b3 0x11
#define COLLIDER_b2 0x10
#define COLLIDER_b1 0xF
#define COLLIDER_a 0xE
#define COLLIDER_a5 0xD
#define COLLIDER_a4 0xC
#define COLLIDER_a3 0xB
#define COLLIDER_a2 0xA
#define COLLIDER_a1 0x9
#define COLLIDER_Default 0x8
#define COLLIDER_o49 0x7
#define COLLIDER_o47 0x6
#define COLLIDER_o12 0x5
#define COLLIDER_o6 0x4
#define COLLIDER_o5 0x3
#define COLLIDER_o4 0x2
#define COLLIDER_o3 0x1
#define COLLIDER_o2 0x0