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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
#define COLLIDER_Root 0x30
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#define COLLIDER_bero 0x2F
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#define COLLIDER_o315 0x2E
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#define COLLIDER_o328 0x2D
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#define COLLIDER_door 0x2C
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#define COLLIDER_deilit2 0x2B
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#define COLLIDER_deili2 0x2A
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#define COLLIDER_deirit1 0x29
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#define COLLIDER_deili1 0x28
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#define COLLIDER_tt2 0x27
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#define COLLIDER_tt1 0x26
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#define COLLIDER_ori 0x25
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#define COLLIDER_he 0x24
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#define COLLIDER_te 0x23
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#define COLLIDER_ya 0x22
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#define COLLIDER_s 0x21
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#define COLLIDER_g152 0x20
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#define COLLIDER_o282 0x1F
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#define COLLIDER_o290 0x1E
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#define COLLIDER_o570 0x1D
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#define COLLIDER_g127 0x1C
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#define COLLIDER_o293 0x1B
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#define COLLIDER_o565 0x1A
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#define COLLIDER_o564 0x19
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#define COLLIDER_o563 0x18
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#define COLLIDER_g119 0x17
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#define COLLIDER_o283 0x16
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#define COLLIDER_o562 0x15
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#define COLLIDER_o373 0x14
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#define COLLIDER_Default 0x13
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#define COLLIDER_o557 0x12
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#define COLLIDER_o379 0x11
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#define COLLIDER_o281 0x10
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#define COLLIDER_g126 0xF
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#define COLLIDER_o555 0xE
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#define COLLIDER_o553 0xD
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#define COLLIDER_o311 0xC
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#define COLLIDER_g184 0xB
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#define COLLIDER_o374 0xA
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#define COLLIDER_o284 0x9
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#define COLLIDER_o540 0x8
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#define COLLIDER_yuka 0x7
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#define COLLIDER_o559 0x6
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#define COLLIDER_o558 0x5
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#define COLLIDER_o278 0x4
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#define COLLIDER_kabe 0x3
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#define COLLIDER_o544 0x2
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#define COLLIDER_o542 0x1
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#define COLLIDER_o549 0x0
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