papermario/ver/us/asm/nonmatchings/hud_element
Ethan Roseman 755c83a363
fold_* , effect_10, and other assorted decomp (#535)
* work on appendGfx_message

* :OK:

* indentation

* message window states

* SetEntityCullMode & some of appendGfx_model

* 9 smalls

* 2 more

* 2 mo

* update_player_actor_shadow

* EffectInstanceData rework

* some shtuff

* effect_10 dun

* wip

* wip

* wipz

* rename

* progz

* remove wip work for appendGfx_model

* PR comments

* Alex comments

* tomorrow for sure

* eventually
2021-11-19 23:31:28 +09:00
..
ALT_clear_hud_element_cache.s hud_element.c (#371) 2021-08-18 17:28:32 +01:00
clear_hud_element_cache.s hud_element.c (#371) 2021-08-18 17:28:32 +01:00
copy_world_hud_element_ref_to_battle.s hud_element.c (#371) 2021-08-18 17:28:32 +01:00
create_hud_element.s hud_element.c (#371) 2021-08-18 17:28:32 +01:00
draw_hud_element.s hud_element.c (#371) 2021-08-18 17:28:32 +01:00
draw_rect_hud_element.s hud_element.c (#371) 2021-08-18 17:28:32 +01:00
func_80143C48.s hud_element.c (#371) 2021-08-18 17:28:32 +01:00
hud_element_update.s Make a 224 functions show up in the elf (#530) 2021-11-16 16:19:38 +09:00
load_hud_element.s Make a 224 functions show up in the elf (#530) 2021-11-16 16:19:38 +09:00
render_hud_element.s fold_* , effect_10, and other assorted decomp (#535) 2021-11-19 23:31:28 +09:00
render_hud_elements_backUI.s hud_element.c (#371) 2021-08-18 17:28:32 +01:00
render_hud_elements_frontUI.s hud_element.c (#371) 2021-08-18 17:28:32 +01:00
render_hud_elements_world.s hud_element.c (#371) 2021-08-18 17:28:32 +01:00
set_hud_element_scale.s hud_element.c (#371) 2021-08-18 17:28:32 +01:00
update_hud_elements.s hud_element.c (#371) 2021-08-18 17:28:32 +01:00