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https://github.com/pmret/papermario.git
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db578d9788
* remove some warnings, improve build speed on master * update Camera * update_camera_zone_interp not matching but close :/ * cleanup * configure fix * cleanup, better gbi macros * decomp and syms * a couple more * 2 more and stuff * more naming * 3 * syms * mdl_get_child_count * more stuff * get_model_list_index_from_tree_index * 5 more * header org * update_entity_shadow_position * fog color funcs * more color stuff * display lists * create_shadow_from_data * 4 evt shtuffsh * func_80117D00 * func_80111790 * some BSS * entity_raycast_down * MakeEntity and almost step_entity_commandList * step_current_game_mode * filemenu stuff * lots more filemenu stuff * cleanup * formatting * fixes * 1 more * more fixes
23 lines
603 B
C
23 lines
603 B
C
#ifndef _FILEMENU_H_
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#define _FILEMENU_H_
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#include "common.h"
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extern MenuPanel* filemenu_menus[4];
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void pause_partners_draw_movelist_flower(MenuPanel* menu, s32 posX, s32 posY);
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extern BSS s32 filemenu_iterFileIdx;
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extern BSS s32 filemenu_pressedButtons;
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extern BSS s32 filemenu_8024C088;
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extern BSS s32 filemenu_heldButtons;
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extern BSS s32 filemenu_8024C090;
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extern BSS s32 filemenu_loadedFileIdx;
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extern BSS s32 filemenu_8024C098[2];
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extern BSS s32 filemenu_cursorHudElemID;
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extern BSS s32 filemenu_8024C0A4[3];
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extern BSS s32 filemenu_hudElemIDs[20];
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extern BSS s32 filemenu_8024C100[8];
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#endif
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