papermario/include/mapfs/omo_bt04_shape.h
alex 2b28074f94
Add include/mapfs/ headers (#687)
* add include/mapfs/

* use model names for some battle stages

* name stage fields

* area_iwa
2022-04-12 00:03:16 +09:00

55 lines
1.3 KiB
C

#define MODEL_Root 0x35
#define MODEL_g75 0x34
#define MODEL_g86 0x33
#define MODEL_o426 0x32
#define MODEL_o425 0x31
#define MODEL_o429 0x30
#define MODEL_o428 0x2F
#define MODEL_o427 0x2E
#define MODEL_o424 0x2D
#define MODEL_g82 0x2C
#define MODEL_g85 0x2B
#define MODEL_o423 0x2A
#define MODEL_o422 0x29
#define MODEL_o421 0x28
#define MODEL_g84 0x27
#define MODEL_o419 0x26
#define MODEL_o418 0x25
#define MODEL_o417 0x24
#define MODEL_g83 0x23
#define MODEL_o414 0x22
#define MODEL_o413 0x21
#define MODEL_o412 0x20
#define MODEL_g77 0x1F
#define MODEL_g78 0x1E
#define MODEL_o409 0x1D
#define MODEL_o408 0x1C
#define MODEL_g76 0x1B
#define MODEL_o447 0x1A
#define MODEL_o445 0x19
#define MODEL_o403 0x18
#define MODEL_o402 0x17
#define MODEL_dai 0x16
#define MODEL_t_yon 0x15
#define MODEL_t_san 0x14
#define MODEL_waku1 0x13
#define MODEL_itigo 0x12
#define MODEL_kisya 0x11
#define MODEL_futi1 0x10
#define MODEL_kazari2 0xF
#define MODEL_yuka 0xE
#define MODEL_kusari 0xD
#define MODEL_g49 0xC
#define MODEL_waku2 0xB
#define MODEL_sai3 0xA
#define MODEL_sai2 0x9
#define MODEL_sai1 0x8
#define MODEL_kabe6 0x7
#define MODEL_kabe5 0x6
#define MODEL_kabe4 0x5
#define MODEL_kabe3 0x4
#define MODEL_kabe2 0x3
#define MODEL_kabe1 0x2
#define MODEL_yuka2 0x1
#define MODEL_waku 0x0