papermario/include/mapfs/sam_04_hit.h
alex 2b28074f94
Add include/mapfs/ headers (#687)
* add include/mapfs/

* use model names for some battle stages

* name stage fields

* area_iwa
2022-04-12 00:03:16 +09:00

49 lines
1.3 KiB
C

#define COLLIDER_Root 0x2F
#define COLLIDER_g28 0x2E
#define COLLIDER_g29 0x2D
#define COLLIDER_o122 0x2C
#define COLLIDER_o121 0x2B
#define COLLIDER_o120 0x2A
#define COLLIDER_o119 0x29
#define COLLIDER_o118 0x28
#define COLLIDER_o106 0x27
#define COLLIDER_o105 0x26
#define COLLIDER_o104 0x25
#define COLLIDER_o103 0x24
#define COLLIDER_yukidaru 0x23
#define COLLIDER_o89 0x22
#define COLLIDER_o88 0x21
#define COLLIDER_o87 0x20
#define COLLIDER_zyumoku 0x1F
#define COLLIDER_miki5 0x1E
#define COLLIDER_miki6 0x1D
#define COLLIDER_miki4 0x1C
#define COLLIDER_miki3 0x1B
#define COLLIDER_miki2 0x1A
#define COLLIDER_miki1 0x19
#define COLLIDER_moue 0x18
#define COLLIDER_o80 0x17
#define COLLIDER_g23 0x16
#define COLLIDER_o79 0x15
#define COLLIDER_g22 0x14
#define COLLIDER_o78 0x13
#define COLLIDER_g2 0x12
#define COLLIDER_kabe 0x11
#define COLLIDER_yama 0x10
#define COLLIDER_ground 0xF
#define COLLIDER_exitn 0xE
#define COLLIDER_nn 0xD
#define COLLIDER_ttn 0xC
#define COLLIDER_deilin 0xB
#define COLLIDER_deilitn 0xA
#define COLLIDER_exite 0x9
#define COLLIDER_tte 0x8
#define COLLIDER_ne 0x7
#define COLLIDER_deilie 0x6
#define COLLIDER_deilite 0x5
#define COLLIDER_exitsw 0x4
#define COLLIDER_ttw 0x3
#define COLLIDER_nsw 0x2
#define COLLIDER_deilisw 0x1
#define COLLIDER_deilitsw 0x0