papermario/ver/us/asm/nonmatchings/sprite
Ethan Roseman d31e0b8936
Engine cod (#738)
* a couplez

* func & data cleaning

* sig

* move data and fix nonmatching

* Finish 17D6A0

* Don't use backticks in progress.py

* func_8025995C and clean

* 2 sprite funcs and cleanup

* 3 sprite funcs

* gather_magic_main

* 3 sprite funcs

* more sprite work and cleanup

* sprite funcs

* more clean

* UnkFloatFunc005

* warnings

* cleaning and os stuff

* 2 more funcs + warnings

* yaml work, move map data metadata to separate yml file

* apply_transform_to_children

* cleaningz

* PR comment
2022-07-08 21:57:08 +09:00
..
func_802DE8DC.s Sprite stuff (#270) 2021-04-19 00:01:59 -04:00
func_802DE780.s Engine cod (#738) 2022-07-08 21:57:08 +09:00
spr_appendGfx_component_flat.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_component_update_commands.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_draw_npc_sprite.s Engine cod (#738) 2022-07-08 21:57:08 +09:00
spr_draw_player_sprite.s Engine cod (#738) 2022-07-08 21:57:08 +09:00
spr_load_npc_sprite.s Engine cod (#738) 2022-07-08 21:57:08 +09:00
spr_update_player_sprite.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_update_sprite.s Engine cod (#738) 2022-07-08 21:57:08 +09:00