papermario/asm/nonmatchings/code_197F40
2020-11-29 02:13:07 -05:00
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AddActorDecoration.s Splitting remaining files 2020-10-14 23:49:49 -04:00
AddActorVar.s Splitting remaining files 2020-10-14 23:49:49 -04:00
BoostAttack.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
BoostDefense.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
calc_player_damage_enemy.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
calc_player_test_enemy.s Splitting remaining files 2020-10-14 23:49:49 -04:00
CancelablePlayerRunToGoal.s Splitting remaining files 2020-10-14 23:49:49 -04:00
ChooseNextTarget.s Splitting remaining files 2020-10-14 23:49:49 -04:00
CopyBuffs.s Splitting remaining files 2020-10-14 23:49:49 -04:00
CreatePartShadow.s Splitting remaining files 2020-10-14 23:49:49 -04:00
DidActionSucceed.s asm update 2020-11-27 01:39:15 -05:00
dispatch_damage_event_player.s Splitting remaining files 2020-10-14 23:49:49 -04:00
dispatch_event_player_continue_turn.s asm update 2020-11-27 01:39:15 -05:00
dispatch_event_player.s asm update 2020-11-27 01:39:15 -05:00
DispatchDamagePlayerEvent.s Splitting remaining files 2020-10-14 23:49:49 -04:00
ElectrifyActor.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
EnablePlayerBlur.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026E9A0.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026E198.s Initial work 2020-10-17 16:37:46 -04:00
func_8026E208.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026E260.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026E558.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026E914.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026EA7C.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026EB20.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026EBF8.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026ED20.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026EDE4.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026F1A0.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_80274A18.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
func_80275F00.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
func_802712A0.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_802713B0.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_802752AC.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
func_8027143C.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_80271210.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_80271258.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_80271328.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_80271484.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_80271588.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_80273444.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
GetActorAttackBoost.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetActorDefenseBoost.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetBattleVar.s asm update 2020-11-27 01:39:15 -05:00
GetDistanceToGoal.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetMenuSelection.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetOwnerTarget.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetStatusFlags.s Splitting remaining files 2020-10-14 23:49:49 -04:00
HealActor.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
InitTargetIterator.s Splitting remaining files 2020-10-14 23:49:49 -04:00
LoadBattleSection.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
ModifyActorDecoration.s Splitting remaining files 2020-10-14 23:49:49 -04:00
PlayerDamageEnemy.s Splitting remaining files 2020-10-14 23:49:49 -04:00
PlayerFallToGoal.s asm update 2020-11-27 01:39:15 -05:00
PlayerLandJump.s asm update 2020-11-27 01:39:15 -05:00
PlayerPowerBounceEnemy.s Splitting remaining files 2020-10-14 23:49:49 -04:00
PlayerRunToGoal.s asm update 2020-11-27 01:39:15 -05:00
PlayerTestEnemy.s Splitting remaining files 2020-10-14 23:49:49 -04:00
RemoveActorDecoration.s Splitting remaining files 2020-10-14 23:49:49 -04:00
RemovePartShadow.s Splitting remaining files 2020-10-14 23:49:49 -04:00
ResetActorSounds.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
ResetAllActorSounds.s Splitting remaining files 2020-10-14 23:49:49 -04:00
set_goal_pos_to_part.s Splitting remaining files 2020-10-14 23:49:49 -04:00
set_part_goal_to_actor_part.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorSounds.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
SetActorType.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetBattleVar.s asm update 2020-11-27 01:39:15 -05:00
SetGoalToIndex.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
SetOwnerTarget.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartAlpha.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartSounds.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
ShowShockEffect.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SummonEnemy.s Splitting remaining files 2020-10-14 23:49:49 -04:00
UseIdleAnimation.s Splitting remaining files 2020-10-14 23:49:49 -04:00
VanishActor.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00
WaitForBuffDone.s Adding in all detected symbols 2020-11-29 02:13:07 -05:00