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44 lines
1021 B
C
44 lines
1021 B
C
#include "common.h"
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void func_802BD100_324F10(Npc* npc) {
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npc->collisionHeight = 24;
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npc->collisionRadius = 20;
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}
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ApiStatus func_802BD114_324F10(ScriptInstance* script, s32 isInitialCall) {
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Npc* owner = script->owner2.npc;
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if (isInitialCall) {
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func_800EECC4(owner);
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}
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return func_800EECE8(owner) != 0;
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}
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ApiStatus func_802BD14C_324F10(ScriptInstance* script, s32 isInitialCall) {
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PlayerData* playerData = &gPlayerData;
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Npc* owner = script->owner2.npc;
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if (isInitialCall) {
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enable_partner_walking(owner, TRUE);
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}
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func_800EBA3C(owner);
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func_800EBB40(owner);
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playerData->unk_2F4[PartnerId_GOOMBARIA]++;
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return ApiStatus_BLOCK;
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}
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ApiStatus func_802BD1AC_324F10(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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}
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ApiStatus func_802BD1B4(ScriptInstance* script, s32 isInitialCall) {
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Npc* owner = script->owner2.npc;
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if (isInitialCall) {
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func_800EE994(owner);
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}
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return func_800EE9B8(owner) != 0;
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}
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