papermario/tools/build
Ethan Roseman db578d9788
a5dd0 (model file) + filemenu decomp (#420)
* remove some warnings, improve build speed on master

* update Camera

* update_camera_zone_interp not matching but close :/

* cleanup

* configure fix

* cleanup, better gbi macros

* decomp and syms

* a couple more

* 2 more and stuff

* more naming

* 3

* syms

* mdl_get_child_count

* more stuff

* get_model_list_index_from_tree_index

* 5 more

* header org

* update_entity_shadow_position

* fog color funcs

* more color stuff

* display lists

* create_shadow_from_data

* 4 evt shtuffsh

* func_80117D00

* func_80111790

* some BSS

* entity_raycast_down

* MakeEntity and almost step_entity_commandList

* step_current_game_mode

* filemenu stuff

* lots more filemenu stuff

* cleanup

* formatting

* fixes

* 1 more

* more fixes
2021-09-22 20:17:46 +09:00
..
cc/gcc Full GCC Compiler (#378) 2021-08-23 06:55:26 +09:00
cc_dsl mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
img remove temp print() in img/build.py 2021-04-22 09:26:16 +01:00
mapfs Split jp map_data (#313) 2021-07-16 20:08:22 +09:00
msg fix [rainbow] in msg compiler (#416) 2021-09-08 19:36:06 +09:00
rom effect overlay refactor (#369) 2021-08-17 12:24:26 +01:00
sprites NPC animation cleanup (#384) 2021-08-25 01:42:29 +09:00
yay0 Splat refactor (#257) 2021-04-13 16:47:52 +09:00
bin_inc_c.py Fix alignment of many data sections (#305) 2021-07-12 18:15:00 +09:00
configure.py a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
first_ok decomped AC function (#401) 2021-08-27 01:44:37 -04:00
pm_charset_palettes.py Split charsets, matching load_font and load_font_data (#312) 2021-07-16 10:28:37 +01:00
pm_charset.py Split charsets, matching load_font and load_font_data (#312) 2021-07-16 10:28:37 +01:00