papermario/include/mapfs/kpa_33_hit.h
alex 2b28074f94
Add include/mapfs/ headers (#687)
* add include/mapfs/

* use model names for some battle stages

* name stage fields

* area_iwa
2022-04-12 00:03:16 +09:00

47 lines
1.3 KiB
C

#define COLLIDER_Root 0x2D
#define COLLIDER_hasi 0x2C
#define COLLIDER_o974 0x2B
#define COLLIDER_o973 0x2A
#define COLLIDER_o972 0x29
#define COLLIDER_o971 0x28
#define COLLIDER_o970 0x27
#define COLLIDER_o969 0x26
#define COLLIDER_exit4 0x25
#define COLLIDER_n4 0x24
#define COLLIDER_tt4 0x23
#define COLLIDER_deili4 0x22
#define COLLIDER_deilit4 0x21
#define COLLIDER_exit3 0x20
#define COLLIDER_n3 0x1F
#define COLLIDER_tt3 0x1E
#define COLLIDER_deili3 0x1D
#define COLLIDER_deilit3 0x1C
#define COLLIDER_exit2 0x1B
#define COLLIDER_ne 0x1A
#define COLLIDER_tte 0x19
#define COLLIDER_deilie 0x18
#define COLLIDER_deilite 0x17
#define COLLIDER_exit 0x16
#define COLLIDER_nw 0x15
#define COLLIDER_deiliw 0x14
#define COLLIDER_deilitw 0x13
#define COLLIDER_F2 0x12
#define COLLIDER_F2_5 0x11
#define COLLIDER_f2_5_yuka 0x10
#define COLLIDER_f2_5_sai 0xF
#define COLLIDER_f2_4 0xE
#define COLLIDER_f2_4_yuka 0xD
#define COLLIDER_f2_4_mado 0xC
#define COLLIDER_F2_3 0xB
#define COLLIDER_f2_3_yuka 0xA
#define COLLIDER_f2_3_sai 0x9
#define COLLIDER_f2_2 0x8
#define COLLIDER_f2_2_yuka 0x7
#define COLLIDER_f2_2_sai 0x6
#define COLLIDER_F2_1 0x5
#define COLLIDER_f2_1_yuka 0x4
#define COLLIDER_f2_1_sai 0x3
#define COLLIDER_naka 0x2
#define COLLIDER_kabe 0x1
#define COLLIDER_kaidan 0x0