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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
48 lines
1.1 KiB
C
48 lines
1.1 KiB
C
#define MODEL_Root 0x2E
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#define MODEL_dai2 0x2D
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#define MODEL_mae6 0x2C
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#define MODEL_mae5 0x2B
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#define MODEL_mae4 0x2A
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#define MODEL_t_yon 0x29
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#define MODEL_t_san 0x28
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#define MODEL_itigo 0x27
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#define MODEL_kisya 0x26
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#define MODEL_yuka6 0x25
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#define MODEL_yuka5 0x24
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#define MODEL_g2 0x23
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#define MODEL_tare 0x22
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#define MODEL_kabe2 0x21
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#define MODEL_kui3 0x20
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#define MODEL_saku3 0x1F
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#define MODEL_yuka3 0x1E
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#define MODEL_kabe4 0x1D
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#define MODEL_dai1 0x1C
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#define MODEL_mae2 0x1B
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#define MODEL_mae1 0x1A
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#define MODEL_yuka 0x19
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#define MODEL_g1 0x18
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#define MODEL_kui2 0x17
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#define MODEL_saku 0x16
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#define MODEL_senro 0x15
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#define MODEL_kui 0x14
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#define MODEL_saku2 0x13
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#define MODEL_dan5 0x12
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#define MODEL_dan4 0x11
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#define MODEL_dan3 0x10
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#define MODEL_dan2 0xF
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#define MODEL_dan1 0xE
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#define MODEL_2_kabe3 0xD
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#define MODEL_2_kabe2 0xC
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#define MODEL_2_kabe1 0xB
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#define MODEL_dai 0xA
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#define MODEL_kazari2 0x9
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#define MODEL_futi1 0x8
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#define MODEL_waku1 0x7
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#define MODEL_g 0x6
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#define MODEL_sai3 0x5
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#define MODEL_sai2 0x4
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#define MODEL_sai1 0x3
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#define MODEL_waku2 0x2
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#define MODEL_yuka2 0x1
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#define MODEL_waku 0x0
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