papermario/tools/ignored_funcs.txt
HailSanta aee5626e5b
world AI (#701)
* monty mole AI pt 1

* monty mole AI #2

* enum values for evt priority and flags

* enemy ai flags

* done monty mole + partner enums

* removed union for partner action state

* missed parter action states + cam move flags + entity collision bit

* basic ai

* piranha plant stuff

* attack ahead

* consistent hitbox names

* idk

* organized piranha plant

* delete matches

* start fuzzy

* naming

* bzzap pt 1

* bzzap 2

* bzzap names done

* rename bzzap to flyingAI

* complete flying names

* done for today

* file reorganizing

* world AI

* starting clubba dedupe

* suggested changes

* bullet bills

* sentinel start

* dedupe sentinel complete

* sentinel AI done

* melee ai organization

* piranha plant dedupe

* resolved some bad dead syms

* patrol start

* patrol AI almost done

* enough

* more ai work

* clean up clubba ai enum

* dedupe all clubbae

* started cleft extraction

* ready to dedupe cleft

* dedupe one cleft

* iwa_04

* iwa_01

* iwa_02

* ai state file reorganization

* enemy anim enum

* extracted shy guy

* dedupe shy guy ai

* shy guy patrol ai

* done shy guy ai dedupe

* added NON_MATCHING wrap

* ai etc

* more dead ai

* most dead ai merged with living

* lakitu etc

* paratroopas

* fix warnings

* fix other warning

* ParatroopaAI

* lakituAI parameter fix

* dead_flo_13 debug strings

* misc map matches

* flying magikoopa start

* name npc field

* lungeAI renamed to tackleAI

* magikoopa ai foothold

* extrated one magikoopa

* starting clubba dedupe

* addressed PR comments

* consolidated magikoopa helper funcs

* misc map stuff

* flying magikoopa dedupe

* zipline funcs

* delete matched

* grind out another 0.05%

* started letter delivery dedupe

* more delivery dedupe

* special delivery

* rest of letter delivery

* slight delivery reorg

* delivery func names

* cleft doc start

* name enemy field

* more renamins

* unk_28.f

* changed field names to facilitate renaming

* done cleft cleanup

* hopping ai

* cleanup some ai

* name field + patrol reorg

* filled out NpcAISettings fields

* assembling ai includes

* elimated state files

* remove X32 for alertOffsetDist

* removed other NpcAISettings union

* new NpcAISettings for UnkAI_4

* stationary AI cleanup

* smalls

* 0 new warnings

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 13:32:16 +09:00

104 lines
3.7 KiB
Plaintext

dead_set_main_pan_u = 0x80126064;
dead_set_main_pan_v = 0x8012607C;
dead_set_aux_pan_u = 0x80126094;
dead_set_aux_pan_v = 0x801260AC;
dead_get_npc_unsafe = 0x8003E4BC; // get_npc_safe
dead_fx_emote = 0x80075110;
dead_get_enemy = 0x80042AF4;
dead_dist2D = 0x8002B1C4;
dead_get_clamped_angle_diff = 0x8002AF18;
dead_clamp_angle = 0x8002AE14;
dead_ai_enemy_play_sound = 0x8004D800;
dead_add_vec2D_polar = 0x8002B28C;
dead_evt_get_variable = 0x802D4E8C;
dead_basic_ai_wander_init = 0x8004D9C0;
dead_basic_ai_wander = 0x8004DAD8;
dead_basic_ai_loiter_init = 0x8004DF64;
dead_basic_ai_loiter = 0x8004E024;
dead_basic_ai_found_player_jump_init = 0x8004E25C;
dead_basic_ai_found_player_jump = 0x8004E2EC;
dead_basic_ai_chase_init = 0x8004E39C;
dead_basic_ai_chase = 0x8004E544;
dead_basic_ai_lose_player = 0x8004E808;
dead_basic_ai_suspend = 0x8004EB8C;
dead_basic_ai_check_player_dist = 0x8004D1A4;
dead_npc_move_heading = 0x8003E424;
dead_sqrtf = 0x80067040;
dead_npc_test_move_simple_with_slipping = 0x800E5304;
dead_npc_raycast_down_sides = 0x800E423C;
dead_is_point_within_region = 0x8004D0C4;
func_8004D8E0 = 0x8004D8E0;
dead_rand_int = 0x8002ACEC;
dead_get_npc_safe = 0x8003E534; // get_npc_safe
dead_heap_malloc = 0x8002BFD4;
dead_general_heap_malloc = 0x8002BF18;
dead_heap_free = 0x8002C01C;
dead_func_80041080 = 0x80041080;
dead_evt_set_variable = 0x802D5468;
dead_sin_deg = 0x8002B5DC;
dead_cos_deg = 0x8002B640;
dead_sin_cos_deg = 0x8002B524;
dead_subtract_hp = 0x800F1EF8;
dead_sfx_adjust_env_sound_pos = 0x8015704C;
dead_evt_get_float_variable = 0x802D57FC;
dead_fx_star_spirits_energy = 0x80077C30;
dead_update_lerp = 0x8002B6A4;
dead_fx_spirit_card = 0x80077930;
dead_create_shadow_type = 0x8011AAB4;
dead_dist3D = 0x8002B21C;
func_802E2A80 = 0x802E2A80;
func_802E2B74 = 0x802E2B74;
func_80128510 = 0x80128510;
func_8012DFE8 = 0x8012DFE8;
func_8002AA2C = 0x8002AA2C;
func_80059AC8 = 0x80059AC8;
dead_get_entity_by_index = 0x80118BB0;
dead_cos_rad = 0x8002B4C0;
dead_fx_sun = 0x80077BD0;
func_80041080 = 0x80041080;
dead_set_max_SP = 0x800F1D9C;
dead_sync_status_menu = 0x800F1730;
dead_get_npc_by_index = 0x8003C43C;
dead_evt_set_float_variable = 0x802D5A10;
dead_increment_status_menu_disabled = 0x800F1718;
dead_decrement_status_menu_disabled = 0x800F16F4;
dead_get_model_list_index_from_tree_index = 0x80125270;
dead_get_model_from_list_index = 0x80124F44;
dead_guTranslateF = 0x8006CAC0;
func_800775D0 = 0x800775D0;
dead_entity_upgrade_block_hide_content = 0x802F3B00;
dead_create_popup_menu = 0x800FCD0C;
dead_hide_popup_menu = 0x800F9260;
dead_destroy_popup_menu = 0x800F93E8;
dead_switch_to_partner = 0x800F2D5C;
dead_set_message_msg = 0x80130C74;
dead_fx_energy_orb_wave = 0x800769D0;
dead_fx_radial_shimmer = 0x80075E30;
func_8002B524 = 0x8002B524;
func_8002BF18 = 0x8002BF18;
func_80076970 = 0x80076970;
dead_set_screen_overlay_color = 0x80144200;
dead_set_screen_overlay_params_front = 0x80144178;
dead_fx_sparkles = 0x80075170;
dead_npc_test_move_simple_without_slipping = 0x800E53AC;
dead_get_item_entity = 0x8013CF98;
func_80066FE0 = 0x80066FE0;
func_8002A910 = 0x8002A910;
dead_get_current_map_header = 0x8005F128;
dead_partner_clear_player_tracking = 0x800F7278;
func_800F2E98 = 0x800F2E98;
dead_set_npc_yaw = 0x8003ED50;
dead_disable_npc_shadow = 0x8003E5E8;
dead_get_screen_coords = 0x8002FCBC;
dead_sfx_get_spatialized_sound_params = 0x801574DC;
dead_sfx_play_sound_with_params = 0x80157118;
dead_load_asset_by_name = 0x8005F238;
dead_decode_yay0 = 0x80074070;
dead_general_heap_free = 0x8002BF68;
dead_set_message_images = 0x80130C64;
func_8002B45C = 0x8002B45C;
func_801266F8 = 0x801266F8;
func_80126734 = 0x80126734;
dead_set_screen_overlay_params_back = 0x80144194;
dead_fx_motion_blur_flame = 0x80076970;