papermario/include/macros.h
Ethan Roseman 011a957985
Compiler's Worst Nightmare (#278)
* 25.00%

* remove __naked__ and name printContext->unk_4E8

* change rodata strings to []

* actually remove

* fix headers

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "eec8ac0cb8"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "eec8ac0cb8"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* progress

* .

* .

* some stuff

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "4e012eaad6"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "imgflip"
  commit:   "4e012eaad6"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* :OK:

* 2 graphics funcs!

* woo

* more

* match func_802A15A0_733670 (#276)

* .

* gfx_draw_frame, other fixes

* macros begone!

Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
2021-04-23 20:55:30 +09:00

76 lines
2.1 KiB
C

#ifndef _MACROS_H_
#define _MACROS_H_
#include "common.h"
#include "include_asm.h"
#define ALIGN16(val) (((val) + 0xF) & ~0xF)
#define N(sym) NS(NAMESPACE, sym)
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
#define PHYSICAL_TO_VIRTUAL(addr) (void*)((u32)(addr) + 0x80000000)
#define VIRTUAL_TO_PHYSICAL(addr) (u32)((u8*)(addr) - 0x80000000)
#define ASSERT(condition) if (!(condition)) { while (1) {} }
#define PANIC() ASSERT(0)
#define STATIC_ASSERT(condition) enum { static_assert_fail = 1/(!!(condition)) } // Causes division by zero ("not integer constant") if false
#define CAM(id) (&gCameras[id])
#define CAM2(id) ({ Camera* c = gCameras; &c[id]; })
#define BADGE_MENU_PAGE(index) (&gBadgeMenuPages[index])
#define ITEM_MENU_PAGE(index) (&gItemMenuPages[index])
#define MAX_MAPVARS 16
#define MAX_MAPFLAGS 3
#define MAX_ANIMATED_MODELS 16
#define MAX_ANIMATED_MESHES 16
#define MAX_ENTITY_MODELS 256
#define MAX_MODELS 256
#define MAX_SCRIPTS 128
#define MAX_NPCS 64
#define MAX_TRIGGERS 64
#define MAX_SHADOWS 60
#define MAX_ENTITIES 30
#define MAX_DYNAMIC_ENTITIES 16
#define MAX_TEX_PANNERS 16
// Alternative to libultra's M_PI: non-float version; more digits cause issues
#define PI 3.141592f
#define TAU 6.28318f
#define SPRITE_WORLD_SCALE 0.71428573f
//NOTE: SCRIPT_ALLOC is probably not quite correct, but this is the closest thing to matching for the functions its used in. Needs more work.
#define SCRIPT_ALLOC(new, index) \
{ \
(*gCurrentScriptListPtr)[index] = new = heap_malloc(sizeof(ScriptInstance)); \
gNumScripts++; \
ASSERT(new != NULL); \
}
#define SCRIPT_FREE(index) \
{ \
ScriptList** temp = &gCurrentScriptListPtr; \
s32 *numScripts = &gNumScripts; \
heap_free((**temp)[index]); \
(**temp)[index] = NULL; \
(*numScripts)--; \
}
#define SQ(x) (x*x)
// Fixed-point short literal
#define F16(f) (s16)(f * 327.67f)
#define _NS(x, y) x ## _ ## y
#define NS(x, y) _NS(x, y)
#define ASCII_TO_U32(a, b, c, d) ((u32)((a << 24) | (b << 16) | (c << 8) | (d << 0)))
#endif