mirror of
https://github.com/pmret/papermario.git
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70d3b7b3a8
* minor NPC fixup * most var type renames * rest of var names * remove deprecated * var types cleanup * fixed -> float 1 * fixed -> float 2 * fixed -> float 3 * fixed -> float 4 * evt fixed removed * localvar shorthand * missing byte names * missing flag names * evt var cleanup * local var shorthand redux * minor cleanup * mario anim name * item ranges cleanup * player anim names * all message names * renames for existing * remove unused enum * squash msg ids * again * all message refs replaced * area headers * idk * also merged * remove superfluous parens Co-authored-by: HailSanta <Hail2Santa@gmail.com>
27 lines
497 B
C
27 lines
497 B
C
#ifndef _TYPES_H_
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#define _TYPES_H_
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#include "ultra64.h"
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#define UNK_TYPE s32
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#define UNK_PTR void*
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#define UNK_RET void
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#define UNK_FUN_ARG void(*)(void)
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#define UNK_FUN_PTR(name) void(*name)(void)
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#define UNK_ARGS
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typedef void (*StateFunc)(void);
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typedef char* (*PrintCallback)(void*, const char*, u32);
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/// Linker symbol address, as in `ld_addrs.h`.
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typedef u8 Addr[];
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#define BTL_NONE 0
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#define BTL_DEFAULT_STAGE -1
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/// Terminates an extraAnimationList
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#define ANIM_LIST_END -1
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#endif
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