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20 lines
495 B
C
20 lines
495 B
C
#ifndef _TYPES_H_
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#define _TYPES_H_
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#include "ultra64.h"
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#define UNK_TYPE s32
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#define UNK_PTR void*
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#define UNK_RET void
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#define UNK_FUN_ARG void(*)(void)
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#define UNK_FUN_PTR(name) void(*name)(void)
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#define UNK_ARGS
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typedef s32 BattleID;
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#define BATTLE_ID(area, stage, index) ((area << 16) + (stage << 8) + index)
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typedef s32 NpcAnimID;
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#define NPC_ANIM(sprite, palette, anim) (((_NPC_SPRITE_##sprite << 16) + (_NPC_PALETTE_##sprite##_##palette << 8) + _NPC_ANIM_##sprite##_##anim))
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#endif
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