papermario/src/state_file_select.c
AltoXorg 8d5b066b7d
SHIFT_BSS be gone (#1173)
* merge asm in src all versions

* main: refactor and eliminate SHIFT_BSS

* engine1 static BSS

* engine2

* folder move

* fix shift build

* cleanup msg & msg_draw

* wtf?

* un-static-ized

* .

* remove unnecess. rodata pad

* populate dangling common syms
2024-03-05 19:54:53 +09:00

446 lines
14 KiB
C

#include "common.h"
#include "ld_addrs.h"
#include "nu/nusys.h"
#include "camera.h"
#include "hud_element.h"
#include "sprite.h"
#include "model.h"
#include "game_modes.h"
#if VERSION_JP
// TODO: split the filemenu segment
extern Addr filemenu_ROM_START;
extern Addr filemenu_ROM_END;
extern Addr filemenu_VRAM;
extern Addr filemenu_TEXT_START;
extern Addr filemenu_TEXT_END;
extern Addr filemenu_DATA_START;
extern Addr filemenu_RODATA_END;
extern Addr filemenu_BSS_START;
extern Addr filemenu_BSS_END;
#endif
extern u16 gFrameBuf0[];
extern u16 gFrameBuf1[];
extern u16 gFrameBuf2[];
u16* fsFrameBuffers[] = { gFrameBuf0, gFrameBuf1, gFrameBuf2 };
NUPiOverlaySegment D_8007798C = {
.romStart = filemenu_ROM_START,
.romEnd = filemenu_ROM_END,
.ramStart = filemenu_VRAM,
.textStart = filemenu_TEXT_START,
.textEnd = filemenu_TEXT_END,
.dataStart = filemenu_DATA_START,
.dataEnd = filemenu_RODATA_END,
.bssStart = filemenu_BSS_START,
.bssEnd = filemenu_BSS_END,
};
u8 IntroMessageIdx = 0;
extern s32 D_80200000;
extern ShapeFile gMapShapeData;
BSS s8 D_800A0930;
BSS s8 D_800A0931;
static s16 D_800A0932[1]; // TODO any possible workaround to make this visible?
void state_init_language_select(void) {
D_800A0931 = 0;
D_800A0932[0] = 0;
disable_player_input();
set_time_freeze_mode(TIME_FREEZE_FULL);
set_screen_overlay_params_front(OVERLAY_SCREEN_COLOR, D_800A0932[0]);
}
void state_init_file_select(void) {
D_800A0931 = 0;
D_800A0932[0] = 0;
disable_player_input();
set_time_freeze_mode(TIME_FREEZE_FULL);
general_heap_create();
hud_element_set_aux_cache(0, 0);
hud_element_clear_cache();
mdl_load_all_textures(NULL, 0, 0);
gCameras[CAM_DEFAULT].updateMode = CAM_UPDATE_MODE_6;
gCameras[CAM_DEFAULT].needsInit = TRUE;
gCameras[CAM_DEFAULT].nearClip = 16;
gCameras[CAM_DEFAULT].farClip = 4096;
gCameras[CAM_DEFAULT].flags |= CAMERA_FLAG_DISABLED;
gCurrentCameraID = CAM_DEFAULT;
gCameras[CAM_BATTLE].flags |= CAMERA_FLAG_DISABLED;
gCameras[CAM_TATTLE].flags |= CAMERA_FLAG_DISABLED;
gCameras[CAM_3].flags |= CAMERA_FLAG_DISABLED;
gCameras[CAM_DEFAULT].vfov = 25.0f;
set_cam_viewport(CAM_DEFAULT, 12, 28, 296, 184);
gCameras[CAM_DEFAULT].auxBoomLength = 40;
gCameras[CAM_DEFAULT].lookAt_eye.x = 500.0f;
gCameras[CAM_DEFAULT].lookAt_eye.y = 1000.0f;
gCameras[CAM_DEFAULT].lookAt_eye.z = 1500.0f;
gCameras[CAM_DEFAULT].lookAt_obj_target.z = 150.0f;
gCameras[CAM_DEFAULT].bgColor[0] = 0;
gCameras[CAM_DEFAULT].bgColor[1] = 0;
gCameras[CAM_DEFAULT].bgColor[2] = 0;
gCameras[CAM_DEFAULT].lookAt_obj_target.x = 25.0f;
gCameras[CAM_DEFAULT].lookAt_obj_target.y = 25.0f;
gCameras[CAM_DEFAULT].auxPitch = 0;
gCameras[CAM_DEFAULT].lookAt_dist = 100;
gCameras[CAM_DEFAULT].auxBoomPitch = 0;
gOverrideFlags |= GLOBAL_OVERRIDES_WINDOWS_OVER_CURTAINS;
}
void state_step_language_select(void) {
switch (D_800A0931) {
case 0:
update_player();
update_npcs();
update_encounters();
update_effects();
if (D_800A0932[0] < 255) {
D_800A0932[0] += 20;
if (D_800A0932[0] > 255) {
D_800A0932[0] = 255;
}
set_screen_overlay_params_front(OVERLAY_SCREEN_COLOR, D_800A0932[0]);
if (D_800A0932[0] == 255) {
D_800A0931 = 1;
}
} else {
D_800A0931 = 1;
}
break;
case 1:
D_800A0930 = 5;
D_800A0931 = 2;
gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
break;
case 2:
D_800A0930--;
if (D_800A0930 == 0) {
nuGfxSetCfb(fsFrameBuffers, 2);
if (nuGfxCfb[2] == nuGfxCfb_ptr) {
gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
} else {
gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
set_windows_visible(WINDOW_GROUP_FILE_MENU);
D_800A0930 = 1;
D_800A0931 = 3;
}
}
break;
case 3:
if (D_800A0930 >= 0) {
D_800A0930--;
if (D_800A0930 == 0) {
D_800A0930 = -1;
sfx_stop_env_sounds();
func_8003B1A8();
gGameStatusPtr->isBattle = 2;
backup_map_collision_data();
battle_heap_create();
sfx_clear_env_sounds(0);
spr_init_sprites(PLAYER_SPRITES_MARIO_WORLD);
clear_model_data();
clear_sprite_shading_data();
reset_background_settings();
clear_entity_models();
clear_animator_list();
clear_worker_list();
hud_element_set_aux_cache(&D_80200000, 0x20000);
hud_element_clear_cache();
reset_status_bar();
clear_item_entity_data();
clear_script_list();
clear_npcs();
clear_entity_data(FALSE);
clear_trigger_data();
nuPiReadRomOverlay(&D_8007798C);
filemenu_init(1);
gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
set_screen_overlay_params_front(OVERLAY_NONE, 255.0f);
}
if (D_800A0930 >= 0) {
break;
}
}
filemenu_update();
D_800A0932[0] -= 20;
if (D_800A0932[0] < 0) {
D_800A0932[0] = 0;
}
set_screen_overlay_params_front(OVERLAY_SCREEN_COLOR, D_800A0932[0]);
break;
}
}
void state_step_file_select(void) {
s32 temp = D_800A0931; // needed to match
switch (D_800A0931) {
case 1:
set_windows_visible(WINDOW_GROUP_FILE_MENU);
D_800A0930 = temp;
D_800A0931 = 2;
break;
case 0:
D_800A0931 = 1;
break;
case 2:
if (D_800A0930 >= 0) {
D_800A0930--;
temp = D_800A0930;
if (temp == 0) {
D_800A0930 = -1;
battle_heap_create();
nuPiReadRomOverlay(&D_8007798C);
filemenu_init(0);
}
}
if (D_800A0930 < 0) {
filemenu_update();
}
break;
}
}
void state_drawUI_language_select(void) {
}
void state_drawUI_file_select(void) {
}
void state_init_exit_language_select(void) {
if (D_800A0932[0] > 0) {
D_800A0931 = 0;
set_screen_overlay_params_front(OVERLAY_SCREEN_COLOR, D_800A0932[0]);
} else {
D_800A0931 = 1;
set_screen_overlay_params_front(OVERLAY_SCREEN_COLOR, D_800A0932[0]);
}
D_800A0930 = 1;
gOverrideFlags &= ~GLOBAL_OVERRIDES_40;
}
void state_init_exit_file_select(void) {
D_800A0931 = 0;
D_800A0932[0] = 0;
D_800A0930 = 0;
if (func_80244BC4() == 0) {
set_map_transition_effect(TRANSITION_SLOW_FADE_TO_WHITE);
} else {
set_map_transition_effect(TRANSITION_ENTER_WORLD);
gOverrideFlags &= ~GLOBAL_OVERRIDES_WINDOWS_OVER_CURTAINS;
bgm_set_song(0, -1, 0, 1000, 8);
}
gOverrideFlags &= ~GLOBAL_OVERRIDES_40;
}
void state_step_exit_language_select(void) {
switch (D_800A0931) {
case 0:
if (D_800A0932[0] != 0) {
D_800A0932[0] -= 20;
if (D_800A0932[0] < 0) {
D_800A0932[0] = 0;
}
set_screen_overlay_params_front(OVERLAY_SCREEN_COLOR, D_800A0932[0]);
if (D_800A0932[0] == 0) {
D_800A0931 = 1;
}
} else {
D_800A0931 = 1;
}
break;
case 1:
if (D_800A0932[0] != 255) {
D_800A0932[0] += 20;
if (D_800A0932[0] > 255) {
D_800A0932[0] = 255;
}
set_screen_overlay_params_front(OVERLAY_SCREEN_COLOR, D_800A0932[0]);
if (D_800A0932[0] == 255) {
D_800A0931 = 2;
}
} else {
D_800A0931 = 2;
}
break;
case 2:
if (D_800A0930 == 3) {
gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
}
if (D_800A0930 >= 0) {
D_800A0930--;
if (D_800A0930 == 0) {
MapSettings* mapSettings;
MapConfig* mapConfig;
u32 mapShapeSize;
void* mapShape;
BackgroundHeader* bgHeader;
D_800A0930 = -1;
nuGfxSetCfb(fsFrameBuffers, ARRAY_COUNT(fsFrameBuffers));
filemenu_cleanup();
gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
mapSettings = get_current_map_settings();
mapConfig = &gAreas[gGameStatusPtr->areaID].maps[gGameStatusPtr->mapID];
gGameStatusPtr->isBattle = FALSE;
func_8005AF84();
func_8002ACDC();
sfx_clear_env_sounds(1);
spr_init_sprites(gGameStatusPtr->playerSpriteSet);
init_model_data();
init_sprite_shading_data();
init_entity_models();
reset_animator_list();
init_worker_list();
hud_element_set_aux_cache(0, 0);
init_hud_element_list();
init_item_entity_list();
init_script_list();
init_npc_list();
init_entity_data();
init_trigger_list();
mapShape = load_asset_by_name(wMapShapeName, &mapShapeSize);
decode_yay0(mapShape, &gMapShapeData);
general_heap_free(mapShape);
initialize_collision();
restore_map_collision_data();
if (mapConfig->dmaStart != NULL) {
dma_copy(mapConfig->dmaStart, mapConfig->dmaEnd, mapConfig->dmaDest);
}
load_map_bg(mapConfig->bgName);
bgHeader = mapSettings->background;
if (bgHeader != NULL) {
set_background(bgHeader);
} else {
set_background_size(296, 200, 12, 20);
}
mdl_calculate_model_sizes();
npc_reload_all();
status_bar_respond_to_changes();
set_time_freeze_mode(TIME_FREEZE_PARTIAL);
}
set_windows_visible(WINDOW_GROUP_ALL);
D_800A0931 = 3;
update_player();
update_npcs();
update_encounters();
update_effects();
D_800A0932[0] -= 20;
if (D_800A0932[0] < 0) {
D_800A0932[0] = 0;
}
set_screen_overlay_params_front(OVERLAY_SCREEN_COLOR, D_800A0932[0]);
}
break;
case 3:
update_player();
update_npcs();
update_encounters();
update_effects();
if (D_800A0932[0] == 0) {
D_800A0931 = 4;
} else {
D_800A0932[0] -= 20;
if (D_800A0932[0] < 0) {
D_800A0932[0] = 0;
}
set_screen_overlay_params_front(OVERLAY_SCREEN_COLOR, D_800A0932[0]);
}
break;
case 4:
set_time_freeze_mode(TIME_FREEZE_NORMAL);
update_player();
update_npcs();
update_encounters();
update_effects();
enable_player_input();
set_game_mode(GAME_MODE_WORLD);
set_screen_overlay_params_front(OVERLAY_NONE, -1.0f);
break;
}
}
void state_step_exit_file_select(void) {
s32 temp_s0 = func_80244BC4();
s32 flagSum;
s32 i;
switch (D_800A0931) {
case 0:
flagSum = 0;
for (i = 44; i < ARRAY_COUNT(gWindows); i++) {
Window* window = &gWindows[i];
if (window->parent == WINDOW_ID_FILEMENU_MAIN || window->parent == -1) {
flagSum += window->flags & WINDOW_FLAG_INITIAL_ANIMATION;
}
}
if (flagSum == 0) {
D_800A0931 = 1;
}
break;
case 1:
if (temp_s0 == 0 || update_exit_map_screen_overlay(D_800A0932) != 0) {
D_800A0931 = 2;
}
break;
case 2:
filemenu_cleanup();
set_windows_visible(WINDOW_GROUP_ALL);
D_800A0931 = 3;
case 3:
set_time_freeze_mode(TIME_FREEZE_NORMAL);
if (temp_s0 == 0) {
set_game_mode(GAME_MODE_TITLE_SCREEN);
gOverrideFlags &= ~GLOBAL_OVERRIDES_WINDOWS_OVER_CURTAINS;
} else {
D_800A0930 = 10;
D_800A0931 = 4;
}
break;
case 4:
if (D_800A0930 > 0) {
D_800A0930--;
} else {
set_curtain_scale_goal(2.0f);
D_800A0930 = 10;
D_800A0931 = 5;
}
break;
case 5:
if (D_800A0930 > 0) {
D_800A0930--;
} else {
D_800A0931 = 6;
}
break;
case 6:
set_game_mode(GAME_MODE_ENTER_WORLD);
break;
}
}
void state_drawUI_exit_language_select(void) {
}
void state_drawUI_exit_file_select(void) {
}