papermario/src/state_title_screen.c
AltoXorg 8d5b066b7d
SHIFT_BSS be gone (#1173)
* merge asm in src all versions

* main: refactor and eliminate SHIFT_BSS

* engine1 static BSS

* engine2

* folder move

* fix shift build

* cleanup msg & msg_draw

* wtf?

* un-static-ized

* .

* remove unnecess. rodata pad

* populate dangling common syms
2024-03-05 19:54:53 +09:00

543 lines
20 KiB
C

#include "common.h"
#include "nu/nusys.h"
#include "hud_element.h"
#include "sprite.h"
#include "game_modes.h"
#if VERSION_JP
#define TITLE_WIDTH 272
#define TITLE_TILE_HEIGHT 2
#define TITLE_HEIGHT 88
#define TITLE_POS_LEFT 25
#define TITLE_POS_TOP 34
#define FILENAME_ERROR "\x54\x77\xA2\xF7\xF7\xf7\xf7\xf7"
#else
// Properties of the title screen Paper Mario logo
#define TITLE_WIDTH 200 // Width of the texture
#define TITLE_HEIGHT 112 // Height of the texture
#define TITLE_TILE_HEIGHT 2 // Height of an individually loaded tile in the texture
#define TITLE_POS_LEFT ((SCREEN_WIDTH - TITLE_WIDTH) / 2) // Left edge of the texture on screen
#define TITLE_POS_TOP 15 // Top edge of the texture on screen (with no offset)
#define FILENAME_ERROR "ERROR\xf7\xf7\xf7"
#endif
#define TITLE_NUM_TILES (TITLE_HEIGHT / TITLE_TILE_HEIGHT) // Number of tiles in the texture
#define TITLE_TILE_PIXELS (TITLE_WIDTH * TITLE_TILE_HEIGHT) // Number of pixels in a single tile of the texture
enum TitleScreenStates {
TITLE_STATE_INIT = 0x00000000,
TITLE_STATE_APPEAR = 0x00000001,
TITLE_STATE_HOLD = 0x00000002, // show the title screen with PRESS START blinking
TITLE_STATE_UNUSED = 0x00000003,
TITLE_STATE_BEGIN_DISMISS = 0x00000004,
TITLE_STATE_DISMISS = 0x00000005,
TITLE_STATE_EXIT = 0x00000006,
};
enum {
NEXT_STATE_DEMO = 10,
NEXT_STATE_INTRO = 9,
NEXT_STATE_FILE_SELECT = 5,
NEXT_STATE_NONE = 0, // used only for the initial value
};
s16 TitleScreenNextState = NEXT_STATE_NONE;
SaveMetadata gSaveSlotMetadata[4] = {
{ .filename = { FILENAME_ERROR } },
{ .filename = { FILENAME_ERROR } },
{ .filename = { FILENAME_ERROR } },
{ .filename = { FILENAME_ERROR } },
};
u8 gSaveSlotHasData[4] = { TRUE, TRUE, TRUE, TRUE };
s32 PressStart_Alpha = 0; // the opacity of "PRESS START" text
b32 PressStart_IsVisible = FALSE; // toggles the visibility of "PRESS START"
s32 PressStart_BlinkCounter = 0; // counts to 16, then toggles PressStart_IsVisible
// controls whether the intro story or the demo will player after TITLE_STATE_HOLD is done
// since this state is reached for the first time after the intro has already played once or was skipped,
// this is initially false and the demo is will play first.
s32 PlayIntroNext = FALSE;
Lights1 D_80077A38 = gdSPDefLights1(255, 255, 255, 0, 0, 0, 0, 0, 0);
Gfx TitleSetupGfx[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_CLD_SURF, G_RM_CLD_SURF2),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPSetTextureFilter(G_TF_POINT),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetColorDither(G_CD_DISABLE),
gsDPSetAlphaDither(G_AD_DISABLE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPNoOp(),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
gsSPEndDisplayList(),
};
typedef struct TitleDataStruct {
/* 0x0 */ s32 logo;
/* 0x4 */ s32 copyright;
/* 0x8 */ s32 pressStart;
/* 0xC */ s32 copyrightPalette;
} TitleDataStruct; // size = 0x10
#if VERSION_JP
#define COPYRIGHT_WIDTH 128
#else
#define COPYRIGHT_WIDTH 144
#endif
BSS s16 TitleScreen_AppearDelay;
BSS TitleDataStruct* TitleScreen_ImgList;
BSS s32* TitleScreen_ImgList_Logo;
BSS u8 (*TitleScreen_ImgList_Copyright)[COPYRIGHT_WIDTH];
BSS s32* TitleScreen_ImgList_PressStart;
BSS s32* TitleScreen_ImgList_CopyrightPalette;
BSS s16 TitleScreen_TimeLeft;
void appendGfx_title_screen(void);
void draw_title_screen_NOP(void);
void title_screen_draw_images(f32, f32);
void title_screen_draw_logo(f32);
void title_screen_draw_press_start(void);
void title_screen_draw_copyright(f32);
void state_init_title_screen(void) {
s32 titleDataSize;
void* titleDataDst;
void* titleData;
gOverrideFlags = 0;
timeFreezeMode = 0;
D_8014C248 = TRUE;
general_heap_create();
clear_printers();
sfx_set_reverb_mode(0);
gGameStatusPtr->startupState = TITLE_STATE_INIT;
gGameStatusPtr->logoTime = 0;
gGameStatusPtr->isBattle = FALSE;
gGameStatusPtr->introPart = INTRO_PART_NONE;
startup_fade_screen_update();
titleData = load_asset_by_name("title_data", &titleDataSize);
titleDataDst = TitleScreen_ImgList = heap_malloc(titleDataSize);
decode_yay0(titleData, titleDataDst);
general_heap_free(titleData);
TitleScreen_ImgList_Logo = (s32*)(TitleScreen_ImgList->logo + (s32) TitleScreen_ImgList);
TitleScreen_ImgList_Copyright = (u8 (*)[COPYRIGHT_WIDTH]) ((s32*)(TitleScreen_ImgList->copyright + (s32) TitleScreen_ImgList));
TitleScreen_ImgList_PressStart = (s32*)(TitleScreen_ImgList->pressStart + (s32) TitleScreen_ImgList);
#if VERSION_JP
TitleScreen_ImgList_CopyrightPalette = (s32*)(TitleScreen_ImgList->copyrightPalette + (s32) TitleScreen_ImgList);
#endif
create_cameras_a();
gCameras[CAM_DEFAULT].updateMode = CAM_UPDATE_MODE_6;
gCameras[CAM_DEFAULT].needsInit = TRUE;
gCameras[CAM_DEFAULT].nearClip = CAM_NEAR_CLIP;
gCameras[CAM_DEFAULT].farClip = CAM_FAR_CLIP;
gCurrentCameraID = CAM_DEFAULT;
gCameras[CAM_DEFAULT].vfov = 25.0f;
gCameras[CAM_DEFAULT].flags |= CAMERA_FLAG_DISABLED;
gCameras[CAM_BATTLE].flags |= CAMERA_FLAG_DISABLED;
gCameras[CAM_TATTLE].flags |= CAMERA_FLAG_DISABLED;
gCameras[CAM_3].flags |= CAMERA_FLAG_DISABLED;
set_cam_viewport(CAM_DEFAULT, 12, 28, 296, 184);
gCameras[CAM_DEFAULT].auxBoomLength = 40;
gCameras[CAM_DEFAULT].bgColor[0] = 0;
gCameras[CAM_DEFAULT].bgColor[1] = 0;
gCameras[CAM_DEFAULT].bgColor[2] = 0;
gCameras[CAM_DEFAULT].lookAt_obj_target.x = 25.0f;
gCameras[CAM_DEFAULT].lookAt_obj_target.y = 25.0f;
gCameras[CAM_DEFAULT].auxPitch = 0;
gCameras[CAM_DEFAULT].lookAt_dist = 100;
gCameras[CAM_DEFAULT].auxBoomPitch = 0;
gCameras[CAM_DEFAULT].lookAt_eye.x = 500.0f;
gCameras[CAM_DEFAULT].lookAt_eye.y = 1000.0f;
gCameras[CAM_DEFAULT].lookAt_eye.z = 1500.0f;
gCameras[CAM_DEFAULT].lookAt_obj_target.z = 150.0f;
clear_script_list();
clear_worker_list();
clear_render_tasks();
spr_init_sprites(PLAYER_SPRITES_MARIO_WORLD);
clear_animator_list();
clear_entity_models();
clear_npcs();
hud_element_clear_cache();
reset_background_settings();
clear_entity_data(TRUE);
clear_effect_data();
gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD;
clear_player_data();
gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
game_mode_set_fpDrawAuxUI(0, appendGfx_title_screen);
load_map_bg("title_bg");
set_background(&gBackgroundImage);
bgm_set_song(0, SONG_MAIN_THEME, 0, 500, 8);
TitleScreen_TimeLeft = 480;
}
void state_step_title_screen(void) {
s32 temp;
u32 pressedButtons = gGameStatusPtr->pressedButtons[0];
set_curtain_scale(1.0f);
set_curtain_fade(0.0f);
if (TitleScreen_TimeLeft > 0) {
TitleScreen_TimeLeft--;
}
switch (gGameStatusPtr->startupState) {
case TITLE_STATE_INIT:
TitleScreen_AppearDelay = 3;
gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
gGameStatusPtr->titleScreenDismissTime = 20;
gGameStatusPtr->titleScreenTimer = gGameStatusPtr->titleScreenDismissTime;
gGameStatusPtr->startupState++;
break;
case TITLE_STATE_APPEAR:
if (TitleScreen_AppearDelay != 0) {
TitleScreen_AppearDelay--;
break;
}
if (gGameStatusPtr->titleScreenTimer != 0) {
gGameStatusPtr->titleScreenTimer--;
}
gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
if (startup_fade_screen_in(6) != 0) {
if (gGameStatusPtr->titleScreenTimer == 0) {
gGameStatusPtr->startupState = TITLE_STATE_HOLD;
}
}
startup_fade_screen_update();
break;
case TITLE_STATE_HOLD:
if (PlayIntroNext && TitleScreen_TimeLeft == 120) {
bgm_set_song(0, -1, 0, 3900, 8);
}
if (TitleScreen_TimeLeft == 0) {
gGameStatusPtr->startupState = TITLE_STATE_BEGIN_DISMISS;
if (!PlayIntroNext) {
TitleScreenNextState = NEXT_STATE_DEMO;
} else {
TitleScreenNextState = NEXT_STATE_INTRO;
}
PlayIntroNext ^= 1;
return;
}
if (pressedButtons & (BUTTON_A | BUTTON_START)) {
gGameStatusPtr->startupState = TITLE_STATE_BEGIN_DISMISS;
TitleScreenNextState = NEXT_STATE_FILE_SELECT;
sfx_play_sound(SOUND_FILE_MENU_IN);
bgm_set_song(0, SONG_FILE_SELECT, 0, 500, 8);
return;
}
break;
case TITLE_STATE_BEGIN_DISMISS:
gGameStatusPtr->startupState = TITLE_STATE_DISMISS;
startup_set_fade_screen_color(208);
if (TitleScreenNextState == NEXT_STATE_INTRO || TitleScreenNextState == NEXT_STATE_DEMO) {
gGameStatusPtr->titleScreenDismissTime = 20;
} else {
gGameStatusPtr->titleScreenDismissTime = 10;
}
gGameStatusPtr->titleScreenTimer = gGameStatusPtr->titleScreenDismissTime;
break;
case TITLE_STATE_DISMISS:
if (TitleScreenNextState == NEXT_STATE_INTRO || TitleScreenNextState == NEXT_STATE_DEMO) {
if (gGameStatusPtr->titleScreenTimer != 0) {
gGameStatusPtr->titleScreenTimer--;
}
if (startup_fade_screen_out(10) != 0) {
if (gGameStatusPtr->titleScreenTimer == 0) {
gGameStatusPtr->titleScreenTimer = 3;
gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
gGameStatusPtr->startupState = TITLE_STATE_EXIT;
}
}
startup_fade_screen_update();
} else if (TitleScreenNextState == NEXT_STATE_FILE_SELECT) {
if (gGameStatusPtr->titleScreenTimer == 0) {
gGameStatusPtr->titleScreenTimer = 3;
gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
gGameStatusPtr->startupState = TITLE_STATE_EXIT;
} else {
gGameStatusPtr->titleScreenTimer--;
}
} else {
gGameStatusPtr->titleScreenTimer = 3;
gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
gGameStatusPtr->startupState = TITLE_STATE_EXIT;
}
break;
case TITLE_STATE_EXIT:
if (gGameStatusPtr->titleScreenTimer != 0) {
gGameStatusPtr->titleScreenTimer--;
break;
}
general_heap_create();
clear_render_tasks();
create_cameras_a();
clear_entity_models();
clear_animator_list();
clear_npcs();
hud_element_clear_cache();
spr_init_sprites(PLAYER_SPRITES_MARIO_WORLD);
clear_entity_data(TRUE);
clear_windows();
gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD;
gGameStatusPtr->entryID = 0;
switch (TitleScreenNextState) {
case NEXT_STATE_INTRO:
gGameStatusPtr->introPart = INTRO_PART_0;
set_game_mode(GAME_MODE_INTRO);
break;
case NEXT_STATE_DEMO:
set_game_mode(GAME_MODE_DEMO);
break;
case NEXT_STATE_FILE_SELECT:
gGameStatusPtr->areaID = AREA_KMR;
gGameStatusPtr->mapID = 0xB; //TODO hardcoded map IDs
gGameStatusPtr->entryID = 0;
set_game_mode(GAME_MODE_FILE_SELECT);
break;
}
return;
}
if (!(gOverrideFlags & GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME)) {
update_npcs();
update_cameras();
}
}
void state_drawUI_title_screen(void) {
switch (gGameStatusPtr->startupState) {
case TITLE_STATE_INIT:
PressStart_Alpha = 0;
PressStart_IsVisible = FALSE;
PressStart_BlinkCounter = 0;
draw_title_screen_NOP();
break;
case TITLE_STATE_HOLD:
draw_title_screen_NOP();
if (gGameStatusPtr->contBitPattern & 1) {
title_screen_draw_press_start();
}
case TITLE_STATE_UNUSED:
break;
case TITLE_STATE_APPEAR:
case TITLE_STATE_BEGIN_DISMISS:
case TITLE_STATE_DISMISS:
draw_title_screen_NOP();
break;
}
}
void appendGfx_title_screen(void) {
f32 phi_f12;
s32 temp;
switch (gGameStatusPtr->startupState) {
case TITLE_STATE_INIT:
case TITLE_STATE_UNUSED:
break;
case TITLE_STATE_APPEAR:
phi_f12 = gGameStatusPtr->titleScreenTimer;
phi_f12 /= gGameStatusPtr->titleScreenDismissTime;
phi_f12 = SQ(phi_f12);
title_screen_draw_images(phi_f12, phi_f12);
break;
case TITLE_STATE_HOLD:
title_screen_draw_images(0.0f, 0.0f);
break;
case TITLE_STATE_BEGIN_DISMISS:
title_screen_draw_images(0.0f, 0.0f);
break;
case TITLE_STATE_DISMISS:
temp = gGameStatusPtr->titleScreenTimer - 1;
phi_f12 = gGameStatusPtr->titleScreenDismissTime - temp;
phi_f12 /= gGameStatusPtr->titleScreenDismissTime;
phi_f12 = SQ(phi_f12);
title_screen_draw_images(phi_f12, phi_f12);
break;
}
gDPPipeSync(gMainGfxPos++);
gDPSetColorImage(gMainGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(nuGfxCfb_ptr));
gDPSetScissor(gMainGfxPos++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPSetCycleType(gMainGfxPos++, G_CYC_1CYCLE);
gDPPipeSync(gMainGfxPos++);
gSPClearGeometryMode(gMainGfxPos++, G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING |
G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH);
gSPSetGeometryMode(gMainGfxPos++, G_ZBUFFER | G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
gSPSetLights1(gMainGfxPos++, D_80077A38);
gSPTexture(gMainGfxPos++, -1, -1, 0, G_TX_RENDERTILE, G_ON);
gDPSetTextureLOD(gMainGfxPos++, G_TL_TILE);
gDPSetTexturePersp(gMainGfxPos++, G_TP_PERSP);
gDPSetTextureFilter(gMainGfxPos++, G_TF_BILERP);
gDPSetColorDither(gMainGfxPos++, G_CD_DISABLE);
gDPSetTextureDetail(gMainGfxPos++, G_TD_CLAMP);
gDPSetTextureConvert(gMainGfxPos++, G_TC_FILT);
gDPSetCombineKey(gMainGfxPos++, G_CK_NONE);
gDPSetAlphaCompare(gMainGfxPos++, G_AC_NONE);
render_frame(FALSE);
render_frame(TRUE);
}
void draw_title_screen_NOP(void) {
}
void title_screen_draw_images(f32 logoMoveAlpha, f32 copyrightMoveAlpha) {
title_screen_draw_logo(logoMoveAlpha);
title_screen_draw_copyright(copyrightMoveAlpha);
}
void title_screen_draw_logo(f32 moveAlpha) {
s32 yOffset;
s32 i;
gSPDisplayList(gMainGfxPos++, TitleSetupGfx);
gDPPipeSync(gMainGfxPos++);
yOffset = -100 * moveAlpha;
for (i = 0; i < TITLE_NUM_TILES; i++) {
// Load a tile from the logo texture
gDPLoadTextureTile(gMainGfxPos++, &TitleScreen_ImgList_Logo[i * TITLE_TILE_PIXELS], G_IM_FMT_RGBA, G_IM_SIZ_32b,
TITLE_WIDTH, TITLE_TILE_HEIGHT, // width, height
0, 0, (TITLE_WIDTH - 1), (TITLE_TILE_HEIGHT - 1), // uls, ult, lrs, lrt
0, // pal
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, // cms, cmt
G_TX_NOMASK, G_TX_NOMASK, // masks, maskt
G_TX_NOLOD, G_TX_NOLOD); // shifts, shiftt
// Draw a scissored texture rectangle with the loaded tile
gSPScisTextureRectangle(gMainGfxPos++,
(TITLE_POS_LEFT) << 2, // ulx
(TITLE_POS_TOP + TITLE_TILE_HEIGHT * i + yOffset) << 2, // uly
(TITLE_POS_LEFT + TITLE_WIDTH) << 2, // lrx
(TITLE_POS_TOP + TITLE_TILE_HEIGHT + TITLE_TILE_HEIGHT * i + yOffset) << 2, // lry
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
gDPPipeSync(gMainGfxPos++);
}
#if VERSION_IQUE
#define VAR_1 20
#define VAR_2 628
#else
#define VAR_1 32
#define VAR_2 676
#endif
void title_screen_draw_press_start(void) {
switch (PressStart_IsVisible) {
case FALSE:
PressStart_Alpha -= 128;
if (PressStart_Alpha < 0) {
PressStart_Alpha = 0;
}
PressStart_BlinkCounter++;
if (PressStart_BlinkCounter >= 16) {
PressStart_BlinkCounter = 0;
PressStart_IsVisible = TRUE;
}
break;
case TRUE:
PressStart_Alpha += 128;
if (PressStart_Alpha > 255) {
PressStart_Alpha = 255;
}
PressStart_BlinkCounter++;
if (PressStart_BlinkCounter >= 16) {
PressStart_BlinkCounter = 0;
PressStart_IsVisible = FALSE;
}
}
gSPDisplayList(gMainGfxPos++, TitleSetupGfx);
gDPSetCombineMode(gMainGfxPos++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(gMainGfxPos++, 0, 0, 248, 240, 152, PressStart_Alpha);
gDPPipeSync(gMainGfxPos++);
gDPLoadTextureBlock(gMainGfxPos++, TitleScreen_ImgList_PressStart, G_IM_FMT_IA, G_IM_SIZ_8b, 128, VAR_1, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(gMainGfxPos++, 384, 548, 896, VAR_2, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400);
gDPPipeSync(gMainGfxPos++);
}
#if VERSION_IQUE
#define RECT_SIZE 0x28
#define YL_BASE 724
#define YH_BASE 764
#define COPYRIGHT_TEX_CHUNKS 4
#define COPYRIGHT_IMG(k, i) &TitleScreen_ImgList_Copyright[k]
#define LTT_LRT 9
#else
#define RECT_SIZE 0x40
#define YL_BASE 764
#define YH_BASE 828
#define COPYRIGHT_TEX_CHUNKS 2
#define COPYRIGHT_IMG(k, i) &TitleScreen_ImgList_Copyright[16 * i]
#define LTT_LRT 15
#endif
void title_screen_draw_copyright(f32 moveAlpha) {
s32 alpha;
s32 i;
gSPDisplayList(gMainGfxPos++, &TitleSetupGfx);
#if VERSION_JP
gDPSetTextureLUT(gMainGfxPos++, G_TT_RGBA16);
#endif
gDPPipeSync(gMainGfxPos++);
alpha = 255.0f - (moveAlpha * 255.0f);
if (alpha < 255) {
if (alpha < 0) {
alpha = 0;
}
gDPSetCombineMode(gMainGfxPos++, PM_CC_02, PM_CC_02);
gDPSetPrimColor(gMainGfxPos++, 0, 0, 0, 0, 0, alpha);
}
#if VERSION_JP
gDPLoadTLUT_pal16(gMainGfxPos++, 0, TitleScreen_ImgList_CopyrightPalette);
gDPLoadTextureTile_4b(gMainGfxPos++, TitleScreen_ImgList_Copyright, G_IM_FMT_CI,
COPYRIGHT_WIDTH, 0, 0, 0, 127, 31, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(gMainGfxPos++, 388, YL_BASE, 900, 892, G_TX_RENDERTILE,
0, 0, 0x0400, 0x0400);
#else
for (i = 0; i < COPYRIGHT_TEX_CHUNKS; i++) {
s32 k = 10 * i;
alpha = 0; // TODO figure out why this is needed
gDPLoadTextureTile(gMainGfxPos++, COPYRIGHT_IMG(k, i), G_IM_FMT_IA, G_IM_SIZ_8b,
COPYRIGHT_WIDTH, 32, 0, 0, 143, LTT_LRT, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(gMainGfxPos++, 356, YL_BASE + (RECT_SIZE * i), 932, YH_BASE + (RECT_SIZE * i),
G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400);
}
#endif
gDPPipeSync(gMainGfxPos++);
}