..
func_802DE8DC.s
Sprite stuff ( #270 )
2021-04-19 00:01:59 -04:00
func_802DE780.s
fold_* , effect_10, and other assorted decomp ( #535 )
2021-11-19 23:31:28 +09:00
spr_appendGfx_component_flat.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_appendGfx_component.s
fold_* , effect_10, and other assorted decomp ( #535 )
2021-11-19 23:31:28 +09:00
spr_clear_quad_cache.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_component_update_commands.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_component_update_finish.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_component_update.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_draw_component.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_draw_npc_sprite.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_draw_player_sprite.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_free_sprite.s
Match _heap_free ( #522 )
2021-11-08 01:58:57 +09:00
spr_get_cached_quad.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_get_player_raster_info.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_get_quad_for_size.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_load_npc_sprite.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_make_quad_for_size.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_update_player_sprite.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
spr_update_sprite.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00