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cba14cc73d
* mgm_00 * mgm_03 * mgm_01 OK * several btl_kzn2 * reflection cleanup * more maps * ok for now * tst_10 * area tst * pre mgm * mgm_02 ok * mgm_02 cleanup * added IDs * end_01 almost compiles * end_01 OK * end_01 partially done * end_01 almost done * end_01 done * end_00 OK * credits include cleanup * end_00 initial cleanup * new splits 1 * done end_00 cleanup * areas mgm, end, tst * whale stuff Co-authored-by: HailSanta <Hail2Santa@gmail.com>
33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
#define COLLIDER_Root 0x16
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#define COLLIDER_tansu 0x15
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#define COLLIDER_tansu_2 0x14
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#define COLLIDER_tansu2 0x13
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#define COLLIDER_tansu_3 0x12
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#define COLLIDER_o373 0x11
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#define COLLIDER_tansu3 0x10
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#define COLLIDER_tansu_1 0xF
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#define COLLIDER_o372 0xE
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#define COLLIDER_tansu1 0xD
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#define COLLIDER_kabe 0xC
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#define COLLIDER_o360 0xB
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#define COLLIDER_o343 0xA
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#define COLLIDER_o355 0x9
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#define COLLIDER_o354 0x8
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#define COLLIDER_o353 0x7
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#define COLLIDER_o352 0x6
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#define COLLIDER_o313 0x5
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#define COLLIDER_tt 0x4
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#define COLLIDER_tt1 0x3
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#define COLLIDER_bero 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x6
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#define ZONE_g126 0x5
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#define ZONE_o294 0x4
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#define ZONE_o293 0x3
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#define ZONE_o298 0x2
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#define ZONE_g125 0x1
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#define ZONE_o292 0x0
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