.. |
gcc
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Match libultra iQue ver (#1111)
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2023-08-17 02:29:21 +09:00 |
libc
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Clean executable files (#1047)
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2023-05-04 18:03:02 +09:00 |
mapfs
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end/mgm/tst maps (#798)
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2022-10-03 20:56:24 -04:00 |
nu
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Shiftability / modern gcc work (#927)
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2023-02-01 01:12:03 +09:00 |
PR
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Match libultra iQue ver (#1111)
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2023-08-17 02:29:21 +09:00 |
script_api
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fix EVT_SETUP_CAMERA_DEFAULT (#1162)
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2024-02-02 23:53:41 +09:00 |
stdlib
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Match libultra iQue ver (#1111)
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2023-08-17 02:29:21 +09:00 |
camera.h
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Warning Fixies (#826)
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2022-10-16 23:22:18 +09:00 |
common_structs.h
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iQue appendGfx_message (#1167)
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2024-02-06 21:32:33 +09:00 |
common.h
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last actors (#1118)
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2023-10-02 09:12:53 +09:00 |
dead.h
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Make EVT macros easier to read and write (#1154)
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2024-01-21 13:04:47 +00:00 |
effect_shims.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
effects_internal.h
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more boss actors (#1117)
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2023-09-23 01:57:29 -04:00 |
effects.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
entity.h
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
enums.h
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
evt.h
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area hos (#928)
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2023-02-01 11:31:09 +09:00 |
filemenu.h
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tex archives (#1072)
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2023-06-29 21:06:23 +09:00 |
functions.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
gbi_custom.h
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matched func_801180E8 (#867)
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2022-11-24 04:06:21 +09:00 |
imgfx.h
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imgfx data (#1029)
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2023-04-25 13:55:14 +09:00 |
include_asm.h
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Big steps toward ROM shiftability (#912)
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2023-01-16 23:03:23 +00:00 |
include_asset.h
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Fix INCLUDE_IMG and INCLUDE_PAL on modern GCC (#1143)
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2024-01-09 14:20:24 +09:00 |
item_entity.h
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item data generation (#1105)
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2023-08-03 12:44:30 +09:00 |
macro.inc
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Make a 224 functions show up in the elf (#530)
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2021-11-16 16:19:38 +09:00 |
macros.h
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
map.h
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area kmr (#898)
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2023-01-02 10:58:39 +09:00 |
messages.h
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area_dgb (#254)
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2021-04-09 02:42:36 +09:00 |
mips.h
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curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360)
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2021-08-14 02:27:57 +09:00 |
model.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
move_addu.inc
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Support for "addu" in place of move pseudoinstruction (#206)
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2021-03-11 17:08:22 +09:00 |
npc.h
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
overlay.h
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various cleanup (#1030)
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2023-04-26 00:33:17 +01:00 |
rumble.h
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Build main segment in JP (#939)
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2023-02-17 11:06:56 +09:00 |
saved_byte_names.h
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Clean trailing whitespace (#1038)
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2023-04-29 15:28:06 +02:00 |
saved_flag_names.h
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world script data (#933)
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2023-02-05 19:13:45 -05:00 |
sparkle_script.h
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Fix typedefs for various things to be more C compliant (#929)
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2023-02-02 02:48:25 +09:00 |
types.h
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Clean up game_modes.c and game_states.c (#1115)
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2023-09-15 23:53:00 -04:00 |
ultra64.h
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Clean executable files (#1047)
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2023-05-04 18:03:02 +09:00 |
variables.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |