mirror of
https://github.com/pmret/papermario.git
synced 2024-11-08 20:12:30 +01:00
274 lines
18 KiB
C
274 lines
18 KiB
C
#ifndef _SCRIPT_API_COMMON_H_
|
|
#define _SCRIPT_API_COMMON_H_
|
|
|
|
#include "common_structs.h"
|
|
#include "si.h"
|
|
|
|
typedef Bytecode Script[0];
|
|
|
|
ApiStatus FadeBackgroundToBlack(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus UnfadeBackgroundFromBlack(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetCamLookAtObjVector(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus HasMerleeCasts(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus OnDefeatEnemy(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus OnFleeBattleDrops(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetEncounterStatusFlags(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus LoadDemoBattle(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RemoveNpc(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RemoveEncounter(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetBattleOutcome(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetOwnerEncounterTrigger(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DoNpcDefeat(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus StartBattle(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus StartBattleWith(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus StartBossBattle(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetBattleMusic(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus BindNpcAI(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus BindNpcIdle(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RestartNpcAI(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus EnableNpcAI(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetNpcAux(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus BindNpcAux(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RestartNpcAux(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus EnableNpcAux(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus BindNpcInteract(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus BindNpcHit(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus BindNpcDefeat(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetSelfVar(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetSelfVar(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetNpcVar(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetNpcVar(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetSelfRotation(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetSelfEnemyFlags(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetSelfEnemyFlagBits(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetSelfNpcID(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ClearDefeatedEnemies(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetEnemyFlagBits(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetSelfAnimationFromTable(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ShowCoinCounter(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus MakeEntity(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AssignScript(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AssignAreaFlag(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AssignFlag(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AssignBlockFlag(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AssignPanelFlag(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AssignCrateFlag(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DeleteTrigger(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus TranslateModel(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RotateModel(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ScaleModel(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus CloneModel(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetModelIndex(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetModelCenter(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetTexPanner(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetModelFlag10(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus EnableTexPanning(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus EnableModel(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetGroupEnabled(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetTexPanOffset(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetModelFlags(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus TranslateGroup(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RotateGroup(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ScaleGroup(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus EnableGroup(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ModifyColliderFlags(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetColliderCenter(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ParentColliderToModel(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus UpdateColliderTransform(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetZoneEnabled(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GotoMap(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GotoMapSpecial(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GotoMapByID(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetEntryID(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetMapID(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetLoadType(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetRenderMode(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlaySoundAtModel(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlaySoundAtCollider(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamEnabled(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamFlag80(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamPerspective(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamViewport(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamBGColor(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamTarget(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ShakeCam(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamLeadPlayer(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PanToTarget(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus UseSettingsFrom(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus LoadSettings(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamType(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamPitch(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamDistance(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamPosA(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamPosB(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamPosC(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetPanTarget(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamSpeed(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetCamType(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetCamPitch(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetCamDistance(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetCamPosA(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetCamPosB(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetCamPosC(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetCamPosition(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus WaitForCam(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetCamProperties(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AdjustCam(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ResetCam(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus LoadModelAnimation(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlayModelAnimation(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ChangeModelAnimation(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DeleteNpc(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetNpcPointer(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetNpcPos(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetNpcRotation(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetNpcScale(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetNpcCollisionSize(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetNpcSpeed(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetNpcJumpscale(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetNpcAnimation(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetNpcAnimation(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus NpcMoveTo(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus NpcJump0(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus NpcJump1(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus NpcFlyTo(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetNpcYaw(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetNpcYaw(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus InterpNpcYaw(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus NpcFacePlayer(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus NpcFaceNpc(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetNpcFlagBits(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetNpcPos(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus EnableNpcShadow(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus EnableNpcBlur(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ClearPartnerMoveHistory(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetPartnerPos(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DisablePartnerAI(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus EnablePartnerAI(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus BringPartnerOut(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PutPartnerAway(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetCurrentPartnerID(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus IsCurrentPartnerFlying(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetNpcEffect(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlaySoundAtNpc(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SpeakToPlayer(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus EndSpeech(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ContinueSpeech(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SpeakToNpc(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ShowMessageAtScreenPos(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ShowMessageAtWorldPos(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus CloseMessage(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SwitchMessage(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ShowChoice(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus CloseChoice(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus CancelMessage(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus CancelMessageAndBlock(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetMessageImages(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetMessageString(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetMessageValue(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus HidePlayerShadow(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DisablePlayerPhysics(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DisablePlayerInput(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetPlayerPos(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetPlayerCollisionSize(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetPlayerSpeed(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetPlayerJumpscale(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetPlayerAnimation(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetPlayerActionState(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlayerMoveTo(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlayerJump(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlayerJump1(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlayerJump2(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus InterpPlayerYaw(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlayerFaceNpc(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetPlayerTargetYaw(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetPlayerFlagBits(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetPlayerActionState(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetPlayerPos(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetPlayerAnimation(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus FullyRestoreHPandFP(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus FullyRestoreSP(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus EnablePartner(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DisablePartner(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus UseEntryHeading(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus UseExitHeading(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DisablePulseStone(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetCurrentPartner(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus Disable8bitMario(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlaySoundAtPlayer(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus MakeLerp(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus UpdateLerp(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RandInt(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetAngleBetweenNPCs(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetAngleToNPC(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetAngleToPlayer(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AwaitPlayerApproach(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus IsPlayerWithin(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AwaitPlayerLeave(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AddVectorPolar(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus LoadPath(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetNextPathPos(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetDist2D(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetValueByRef(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetValueByRef(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus EnableStatusMenu(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ShowStatusMenu(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetGameMode(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ClampAngleInt(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ClampAngleFloat(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus FadeOutMusic(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetMusicTrack(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus FadeInMusic(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ClearAmbientSounds(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlayAmbientSounds(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlaySound(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlaySoundAt(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus StopSound(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus UseDoorSounds(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlaySoundAtF(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RemoveKeyItemAt(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RemoveItemAt(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AddKeyItem(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus HasKeyItem(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus FindKeyItem(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AddItem(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus FindItem(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RemoveItem(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus CountFortessKeys(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RemoveFortressKeys(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus MakeItemEntity(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DropItemEntity(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DropItemEntityB(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RemoveItemEntity(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AddBadge(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RemoveBadge(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetItemPos(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetItemFlags(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AddCoin(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AddStarPoints(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus AddStarPieces(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetItemPower(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ShowGotItem(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ShowEmote(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus ShowSleepBubble(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus RemoveEffect(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus PlayEffect(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus SetSpriteShading(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus EnableSpriteShading(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus GetDemoState(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DemoPressButton(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DemoReleaseButton(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DemoSetButtons(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DemoJoystickRadial(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus DemoJoystickXY(ScriptInstance* script, s32 isInitialCall);
|
|
|
|
ApiStatus func_802CFE2C(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus func_802CFD30(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus func_800441F0(ScriptInstance* script, s32 isInitialCall);
|
|
ApiStatus func_802D5830(ScriptInstance* script, s32 isInitialCall);
|
|
|
|
extern Script EnemyNpcHit;
|
|
extern Script EnemyNpcDefeat;
|
|
|
|
#endif
|