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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
31 lines
439 B
ArmAsm
31 lines
439 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E00269F0
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.word 0x090010B0, 0x09000DA0
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glabel D_E00269F8
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.word 0x09001138, 0x09000E28
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glabel D_E0026A00
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.word 0xFFC59CFF, 0x9CFFFF73, 0xD6FF9CFF, 0xFFC57BFF, 0xB4FFDE73, 0xFFFF949C, 0x00000000, 0x00000000
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glabel D_E0026A20
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.double 0.2
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glabel D_E0026A28
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.double 0.7
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glabel D_E0026A30
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.double 0.1
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glabel D_E0026A38
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.double 0.4
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glabel D_E0026A40
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.double 0.1
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glabel D_E0026A48
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.double 0.3
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