papermario/ver/us/asm/data/effects/33BB70.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

31 lines
439 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E00269F0
.word 0x090010B0, 0x09000DA0
glabel D_E00269F8
.word 0x09001138, 0x09000E28
glabel D_E0026A00
.word 0xFFC59CFF, 0x9CFFFF73, 0xD6FF9CFF, 0xFFC57BFF, 0xB4FFDE73, 0xFFFF949C, 0x00000000, 0x00000000
glabel D_E0026A20
.double 0.2
glabel D_E0026A28
.double 0.7
glabel D_E0026A30
.double 0.1
glabel D_E0026A38
.double 0.4
glabel D_E0026A40
.double 0.1
glabel D_E0026A48
.double 0.3