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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
28 lines
371 B
ArmAsm
28 lines
371 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E006EC00
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.word 0x09000B88, 0x09000B88, 0x09000B88
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glabel D_E006EC0C
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.word 0x09000A00, 0x09000A00, 0x09000A00, 0x00000000, 0x00000000
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glabel D_E006EC20
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.double 0.2
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glabel D_E006EC28
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.double 0.2
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glabel D_E006EC30
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.double 0.05
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glabel D_E006EC38
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.double 0.01
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glabel D_E006EC40
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.double 0.3
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glabel D_E006EC48
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.double 0.008
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