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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
19 lines
365 B
ArmAsm
19 lines
365 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E007EC30
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.word 0x323C4650, 0x5A646964, 0x00000000, 0x00000000
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glabel D_E007EC40
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.double 0.05
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glabel jtbl_E007EC48
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.word LE007E270_37F990, LE007E2C0_37F9E0, LE007E314_37FA34, LE007E334_37FA54, LE007E354_37FA74, LE007E3A0_37FAC0, LE007E3C8_37FAE8, 0
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glabel D_E007EC68
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.double 0.01
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glabel D_E007EC70
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.double 0.9, 0.0
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