papermario/ver/us/asm/data/effects/380350.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

19 lines
365 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E007EC30
.word 0x323C4650, 0x5A646964, 0x00000000, 0x00000000
glabel D_E007EC40
.double 0.05
glabel jtbl_E007EC48
.word LE007E270_37F990, LE007E2C0_37F9E0, LE007E314_37FA34, LE007E334_37FA54, LE007E354_37FA74, LE007E3A0_37FAC0, LE007E3C8_37FAE8, 0
glabel D_E007EC68
.double 0.01
glabel D_E007EC70
.double 0.9, 0.0