papermario/ver/us/asm/data/effects/38A2F0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

22 lines
613 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E0086AA0
.word 0x09000A00, 0x09000A20, 0x09000A40, 0x09000A60, 0x09000A80
glabel D_E0086AB4
.word 0x09000940, 0x09000940, 0x09000940
glabel D_E0086AC0
.byte 0x0D, 0x0D, 0x0D, 0x00
glabel D_E0086AC4
.byte 0x40, 0x68, 0x90, 0xA4, 0xB8, 0xC0, 0xD0, 0xD8, 0xE0, 0xE8, 0xF0, 0xF8, 0xFF, 0x00, 0x00, 0x00
glabel D_E0086AD4
.word 0x0A141C23, 0x2A303539, 0x3C3E3F40, 0x41000000
glabel D_E0086AE4
.byte 0xFF, 0xFF, 0xC8, 0x82, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00