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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
22 lines
613 B
ArmAsm
22 lines
613 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E0086AA0
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.word 0x09000A00, 0x09000A20, 0x09000A40, 0x09000A60, 0x09000A80
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glabel D_E0086AB4
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.word 0x09000940, 0x09000940, 0x09000940
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glabel D_E0086AC0
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.byte 0x0D, 0x0D, 0x0D, 0x00
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glabel D_E0086AC4
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.byte 0x40, 0x68, 0x90, 0xA4, 0xB8, 0xC0, 0xD0, 0xD8, 0xE0, 0xE8, 0xF0, 0xF8, 0xFF, 0x00, 0x00, 0x00
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glabel D_E0086AD4
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.word 0x0A141C23, 0x2A303539, 0x3C3E3F40, 0x41000000
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glabel D_E0086AE4
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.byte 0xFF, 0xFF, 0xC8, 0x82, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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