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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
10 lines
277 B
ArmAsm
10 lines
277 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E0128480
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.word 0x09000BA8, 0x09000BC8, 0x09000BE8, 0x09000C08, 0x09000C28, 0x09000C48, 0x09000C68, 0x09000C88, 0x09000CA8, 0x09000CC8, 0x09000CE8, 0x09000D08
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glabel D_E01284B0
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.word 0x09000800, 0x00000000, 0x00000000, 0x00000000
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