mirror of
https://github.com/pmret/papermario.git
synced 2024-11-12 22:12:38 +01:00
277 lines
8.2 KiB
C
277 lines
8.2 KiB
C
#include "common.h"
|
|
|
|
void func_800E26B0(void) {
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
|
|
playerStatus->jumpApexHeight = playerStatus->position.y;
|
|
}
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E26C4);
|
|
|
|
void set_action_state(s32 actionState);
|
|
|
|
void move_player(s16 duration, f32 heading, f32 speed) {
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
|
|
playerStatus->flags |= 0x4000;
|
|
playerStatus->heading = heading;
|
|
playerStatus->moveFrames = duration;
|
|
playerStatus->currentSpeed = speed;
|
|
|
|
if (!(playerStatus->animFlags & 0x400000)) {
|
|
set_action_state(speed > playerStatus->walkSpeed ? ActionState_RUN : ActionState_WALK);
|
|
}
|
|
}
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", collision_main_above);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E29C8);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E2BB0);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", update_fall_state);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E2F60);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", gravity_use_fall_parms);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E3100);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E315C);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", phys_player_land);
|
|
|
|
f32 integrate_gravity(void) {
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
|
|
if (playerStatus->flags & 0x40000) {
|
|
playerStatus->gravityIntegrator[2] += playerStatus->gravityIntegrator[3] / 1.7f;
|
|
playerStatus->gravityIntegrator[1] += playerStatus->gravityIntegrator[2] / 1.7f;
|
|
playerStatus->gravityIntegrator[0] += playerStatus->gravityIntegrator[1] / 1.7f;
|
|
} else {
|
|
playerStatus->gravityIntegrator[2] += playerStatus->gravityIntegrator[3];
|
|
playerStatus->gravityIntegrator[1] += playerStatus->gravityIntegrator[2];
|
|
playerStatus->gravityIntegrator[0] += playerStatus->gravityIntegrator[1];
|
|
}
|
|
return playerStatus->gravityIntegrator[0];
|
|
}
|
|
|
|
f32 func_800E34D8(void) {
|
|
f32 ret = integrate_gravity();
|
|
|
|
if (func_800E0208() != 0) {
|
|
ret = 0.0f;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E3514);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", collision_main_lateral);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", collision_check_player_intersecting_world);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E4404);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E4508);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E45E0);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E46C8);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E4744);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E4AD8);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E4B40);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E4BB8);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E4F10);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", check_input_midair_jump);
|
|
|
|
PartnerId get_current_partner_id(void) {
|
|
return gPlayerData.currentPartner;
|
|
}
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E5098);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E5150);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E5174);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E52F8);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E5348);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E546C);
|
|
|
|
void save_ground_pos(void) {
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
|
|
playerStatus->lastGoodPosition.x = playerStatus->position.x;
|
|
playerStatus->lastGoodPosition.y = playerStatus->position.y;
|
|
playerStatus->lastGoodPosition.z = playerStatus->position.z;
|
|
}
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E5520);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E5530);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E58F0);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E5938);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E59A0);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E5A2C);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E5C78);
|
|
|
|
void set_action_state(s32 actionState) {
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
PlayerData* playerData = &gPlayerData;
|
|
UNK_TYPE* unknownStruct = &D_8010F250;
|
|
|
|
if (playerStatus->flags & 0x200) {
|
|
playerStatus->flags &= ~0x200;
|
|
enable_player_input();
|
|
}
|
|
|
|
if (playerStatus->animFlags & 0x4000) {
|
|
if (actionState < ActionState_CONVERSATION) {
|
|
if (actionState >= 0) {
|
|
playerStatus->prevActionState = playerStatus->actionState;
|
|
playerStatus->actionState = actionState;
|
|
playerStatus->flags |= 0x80000000;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (actionState == ActionState_HIT_HAZARD || actionState == ActionState_HIT_LAVA) {
|
|
u8 partner;
|
|
|
|
if (playerStatus->unk_BF == 3) {
|
|
actionState = ActionState_HIT_HAZARD;
|
|
}
|
|
|
|
// Whilst Lakilester, Bow, or Parakarry's ability is active, hazards have no effect.
|
|
partner = playerData->currentPartner;
|
|
if (((u8)(partner - 7) < 2) || (playerData->currentPartner == PartnerId_PARAKARRY)) {
|
|
if (D_8010EBB0[0]) {
|
|
playerStatus->animFlags |= 0x4;
|
|
playerStatus->flags |= 0x800;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (actionState == ActionState_SLIDING) {
|
|
playerStatus->flags |= 0x10;
|
|
playerStatus->moveFrames = 0;
|
|
playerStatus->flags &= ~0x4000;
|
|
}
|
|
|
|
playerStatus->prevActionState = playerStatus->actionState;
|
|
if (actionState == ActionState_USE_TWEESTER) {
|
|
playerStatus->prevActionState = ActionState_IDLE;
|
|
}
|
|
|
|
if (actionState == ActionState_ENEMY_FIRST_STRIKE) {
|
|
playerStatus->animFlags |= 4;
|
|
}
|
|
playerStatus->actionState = actionState;
|
|
playerStatus->flags |= 0x80000000;
|
|
|
|
if (playerStatus->actionState == ActionState_SPIN) {
|
|
return;
|
|
}
|
|
|
|
playerStatus->flags &= ~0x20000;
|
|
playerStatus->animFlags &= ~0x10000;
|
|
|
|
if (unknownStruct[0xC]) {
|
|
stop_sound(unknownStruct[0xC]);
|
|
}
|
|
|
|
if (playerStatus->unk_D8) {
|
|
playerStatus->unk_D8[3][9] = 0xA;
|
|
playerStatus->unk_D8 = NULL;
|
|
}
|
|
}
|
|
|
|
void update_locomotion_state(void) {
|
|
PlayerStatus* playerStatus = (&gPlayerStatus);
|
|
do { } while (0); // required to match
|
|
|
|
set_action_state((!is_ability_active(Ability_SLOW_GO)
|
|
&& (SQ(playerStatus->stickAxis[0]) + SQ(playerStatus->stickAxis[1]) >= 0xBD2)) ? ActionState_RUN : ActionState_WALK);
|
|
}
|
|
|
|
void start_falling(void) {
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
|
|
set_action_state(ActionState_FALLING);
|
|
playerStatus->gravityIntegrator[0] = 0.1143f;
|
|
playerStatus->gravityIntegrator[1] = -0.2871f;
|
|
playerStatus->gravityIntegrator[2] = -0.1823f;
|
|
playerStatus->gravityIntegrator[3] = 0.01152f;
|
|
}
|
|
|
|
void start_bounce_a(void) {
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
|
|
set_action_state(ActionState_BOUNCE);
|
|
playerStatus->gravityIntegrator[0] = 10.0f;
|
|
playerStatus->gravityIntegrator[1] = -2.0f;
|
|
playerStatus->gravityIntegrator[2] = 0.8f;
|
|
playerStatus->gravityIntegrator[3] = -0.75f;
|
|
}
|
|
|
|
void start_bounce_b(void) {
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
|
|
set_action_state(ActionState_BOUNCE);
|
|
playerStatus->gravityIntegrator[0] = 8.0f;
|
|
playerStatus->gravityIntegrator[1] = -1.0f;
|
|
playerStatus->gravityIntegrator[2] = 0;
|
|
playerStatus->gravityIntegrator[3] = 0;
|
|
playerStatus->flags |= 0x800000;
|
|
}
|
|
|
|
s32 check_input_hammer(void) {
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
PlayerData* playerData = &gPlayerData;
|
|
|
|
if (playerStatus->pressedButtons & Button_B) {
|
|
if (!(playerStatus->flags & 4)) {
|
|
if (D_8010EBB0[0] != 1 || playerData->currentPartner != PartnerId_WATT) {
|
|
if (playerData->hammerLevel != -1) {
|
|
set_action_state(ActionState_HAMMER);
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", check_input_jump);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", check_input_spin);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E636C);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E63A4);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E6428);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E6500);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", make_disguise_npc);
|
|
|
|
INCLUDE_ASM(s32, "code_7bb60_len_41b0", func_800E66C4);
|