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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
23 lines
1.1 KiB
ArmAsm
23 lines
1.1 KiB
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E00E05B0
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/* 3DBA10 E00E05B0 27BDFFD8 */ addiu $sp, $sp, -0x28
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/* 3DBA14 E00E05B4 3C02E00E */ lui $v0, %hi(func_E00E0600)
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/* 3DBA18 E00E05B8 24420600 */ addiu $v0, $v0, %lo(func_E00E0600)
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/* 3DBA1C E00E05BC AFA2001C */ sw $v0, 0x1c($sp)
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/* 3DBA20 E00E05C0 2402000A */ addiu $v0, $zero, 0xa
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/* 3DBA24 E00E05C4 AFA20014 */ sw $v0, 0x14($sp)
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/* 3DBA28 E00E05C8 2402002D */ addiu $v0, $zero, 0x2d
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/* 3DBA2C E00E05CC AFA40018 */ sw $a0, 0x18($sp)
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/* 3DBA30 E00E05D0 27A40010 */ addiu $a0, $sp, 0x10
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/* 3DBA34 E00E05D4 AFBF0020 */ sw $ra, 0x20($sp)
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/* 3DBA38 E00E05D8 0C080120 */ jal func_E0200480
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/* 3DBA3C E00E05DC AFA20010 */ sw $v0, 0x10($sp)
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/* 3DBA40 E00E05E0 8C430000 */ lw $v1, ($v0)
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/* 3DBA44 E00E05E4 34630002 */ ori $v1, $v1, 2
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/* 3DBA48 E00E05E8 AC430000 */ sw $v1, ($v0)
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/* 3DBA4C E00E05EC 8FBF0020 */ lw $ra, 0x20($sp)
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/* 3DBA50 E00E05F0 03E00008 */ jr $ra
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/* 3DBA54 E00E05F4 27BD0028 */ addiu $sp, $sp, 0x28
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