papermario/ver/us/asm/nonmatchings/effects/effect_112/func_E00E05B0.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

23 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E00E05B0
/* 3DBA10 E00E05B0 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 3DBA14 E00E05B4 3C02E00E */ lui $v0, %hi(func_E00E0600)
/* 3DBA18 E00E05B8 24420600 */ addiu $v0, $v0, %lo(func_E00E0600)
/* 3DBA1C E00E05BC AFA2001C */ sw $v0, 0x1c($sp)
/* 3DBA20 E00E05C0 2402000A */ addiu $v0, $zero, 0xa
/* 3DBA24 E00E05C4 AFA20014 */ sw $v0, 0x14($sp)
/* 3DBA28 E00E05C8 2402002D */ addiu $v0, $zero, 0x2d
/* 3DBA2C E00E05CC AFA40018 */ sw $a0, 0x18($sp)
/* 3DBA30 E00E05D0 27A40010 */ addiu $a0, $sp, 0x10
/* 3DBA34 E00E05D4 AFBF0020 */ sw $ra, 0x20($sp)
/* 3DBA38 E00E05D8 0C080120 */ jal func_E0200480
/* 3DBA3C E00E05DC AFA20010 */ sw $v0, 0x10($sp)
/* 3DBA40 E00E05E0 8C430000 */ lw $v1, ($v0)
/* 3DBA44 E00E05E4 34630002 */ ori $v1, $v1, 2
/* 3DBA48 E00E05E8 AC430000 */ sw $v1, ($v0)
/* 3DBA4C E00E05EC 8FBF0020 */ lw $ra, 0x20($sp)
/* 3DBA50 E00E05F0 03E00008 */ jr $ra
/* 3DBA54 E00E05F4 27BD0028 */ addiu $sp, $sp, 0x28