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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
23 lines
1.1 KiB
ArmAsm
23 lines
1.1 KiB
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E0114340
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/* 3FEE20 E0114340 27BDFFD8 */ addiu $sp, $sp, -0x28
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/* 3FEE24 E0114344 3C02E011 */ lui $v0, %hi(func_E0114388)
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/* 3FEE28 E0114348 24424388 */ addiu $v0, $v0, %lo(func_E0114388)
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/* 3FEE2C E011434C AFA2001C */ sw $v0, 0x1c($sp)
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/* 3FEE30 E0114350 2402000A */ addiu $v0, $zero, 0xa
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/* 3FEE34 E0114354 AFA20014 */ sw $v0, 0x14($sp)
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/* 3FEE38 E0114358 2402002D */ addiu $v0, $zero, 0x2d
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/* 3FEE3C E011435C AFA40018 */ sw $a0, 0x18($sp)
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/* 3FEE40 E0114360 27A40010 */ addiu $a0, $sp, 0x10
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/* 3FEE44 E0114364 AFBF0020 */ sw $ra, 0x20($sp)
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/* 3FEE48 E0114368 0C080120 */ jal func_E0200480
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/* 3FEE4C E011436C AFA20010 */ sw $v0, 0x10($sp)
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/* 3FEE50 E0114370 8C430000 */ lw $v1, ($v0)
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/* 3FEE54 E0114374 34630002 */ ori $v1, $v1, 2
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/* 3FEE58 E0114378 AC430000 */ sw $v1, ($v0)
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/* 3FEE5C E011437C 8FBF0020 */ lw $ra, 0x20($sp)
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/* 3FEE60 E0114380 03E00008 */ jr $ra
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/* 3FEE64 E0114384 27BD0028 */ addiu $sp, $sp, 0x28
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