papermario/ver/us/asm/nonmatchings/effects/effect_124/func_E0114340.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

23 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E0114340
/* 3FEE20 E0114340 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 3FEE24 E0114344 3C02E011 */ lui $v0, %hi(func_E0114388)
/* 3FEE28 E0114348 24424388 */ addiu $v0, $v0, %lo(func_E0114388)
/* 3FEE2C E011434C AFA2001C */ sw $v0, 0x1c($sp)
/* 3FEE30 E0114350 2402000A */ addiu $v0, $zero, 0xa
/* 3FEE34 E0114354 AFA20014 */ sw $v0, 0x14($sp)
/* 3FEE38 E0114358 2402002D */ addiu $v0, $zero, 0x2d
/* 3FEE3C E011435C AFA40018 */ sw $a0, 0x18($sp)
/* 3FEE40 E0114360 27A40010 */ addiu $a0, $sp, 0x10
/* 3FEE44 E0114364 AFBF0020 */ sw $ra, 0x20($sp)
/* 3FEE48 E0114368 0C080120 */ jal func_E0200480
/* 3FEE4C E011436C AFA20010 */ sw $v0, 0x10($sp)
/* 3FEE50 E0114370 8C430000 */ lw $v1, ($v0)
/* 3FEE54 E0114374 34630002 */ ori $v1, $v1, 2
/* 3FEE58 E0114378 AC430000 */ sw $v1, ($v0)
/* 3FEE5C E011437C 8FBF0020 */ lw $ra, 0x20($sp)
/* 3FEE60 E0114380 03E00008 */ jr $ra
/* 3FEE64 E0114384 27BD0028 */ addiu $sp, $sp, 0x28