papermario/ver/us/asm/nonmatchings/effects/effect_15/func_E001E6E8.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

24 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E001E6E8
/* 332028 E001E6E8 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 33202C E001E6EC 0000282D */ daddu $a1, $zero, $zero
/* 332030 E001E6F0 AFBF0020 */ sw $ra, 0x20($sp)
/* 332034 E001E6F4 8C83000C */ lw $v1, 0xc($a0)
/* 332038 E001E6F8 3C02E002 */ lui $v0, %hi(func_E001E730)
/* 33203C E001E6FC 2442E730 */ addiu $v0, $v0, %lo(func_E001E730)
/* 332040 E001E700 AFA40018 */ sw $a0, 0x18($sp)
/* 332044 E001E704 AFA2001C */ sw $v0, 0x1c($sp)
/* 332048 E001E708 AFA00014 */ sw $zero, 0x14($sp)
/* 33204C E001E70C 8C620038 */ lw $v0, 0x38($v1)
/* 332050 E001E710 10400002 */ beqz $v0, .LE001E71C
/* 332054 E001E714 27A40010 */ addiu $a0, $sp, 0x10
/* 332058 E001E718 2405002D */ addiu $a1, $zero, 0x2d
.LE001E71C:
/* 33205C E001E71C 0C080120 */ jal func_E0200480
/* 332060 E001E720 AFA50010 */ sw $a1, 0x10($sp)
/* 332064 E001E724 8FBF0020 */ lw $ra, 0x20($sp)
/* 332068 E001E728 03E00008 */ jr $ra
/* 33206C E001E72C 27BD0028 */ addiu $sp, $sp, 0x28