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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
24 lines
1.1 KiB
ArmAsm
24 lines
1.1 KiB
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E001E6E8
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/* 332028 E001E6E8 27BDFFD8 */ addiu $sp, $sp, -0x28
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/* 33202C E001E6EC 0000282D */ daddu $a1, $zero, $zero
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/* 332030 E001E6F0 AFBF0020 */ sw $ra, 0x20($sp)
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/* 332034 E001E6F4 8C83000C */ lw $v1, 0xc($a0)
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/* 332038 E001E6F8 3C02E002 */ lui $v0, %hi(func_E001E730)
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/* 33203C E001E6FC 2442E730 */ addiu $v0, $v0, %lo(func_E001E730)
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/* 332040 E001E700 AFA40018 */ sw $a0, 0x18($sp)
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/* 332044 E001E704 AFA2001C */ sw $v0, 0x1c($sp)
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/* 332048 E001E708 AFA00014 */ sw $zero, 0x14($sp)
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/* 33204C E001E70C 8C620038 */ lw $v0, 0x38($v1)
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/* 332050 E001E710 10400002 */ beqz $v0, .LE001E71C
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/* 332054 E001E714 27A40010 */ addiu $a0, $sp, 0x10
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/* 332058 E001E718 2405002D */ addiu $a1, $zero, 0x2d
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.LE001E71C:
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/* 33205C E001E71C 0C080120 */ jal func_E0200480
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/* 332060 E001E720 AFA50010 */ sw $a1, 0x10($sp)
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/* 332064 E001E724 8FBF0020 */ lw $ra, 0x20($sp)
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/* 332068 E001E728 03E00008 */ jr $ra
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/* 33206C E001E72C 27BD0028 */ addiu $sp, $sp, 0x28
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