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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
22 lines
1.1 KiB
ArmAsm
22 lines
1.1 KiB
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E005A3B0
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/* 360670 E005A3B0 27BDFFD8 */ addiu $sp, $sp, -0x28
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/* 360674 E005A3B4 3C02E006 */ lui $v0, %hi(func_E005A3F4)
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/* 360678 E005A3B8 2442A3F4 */ addiu $v0, $v0, %lo(func_E005A3F4)
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/* 36067C E005A3BC AFA2001C */ sw $v0, 0x1c($sp)
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/* 360680 E005A3C0 24020028 */ addiu $v0, $zero, 0x28
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/* 360684 E005A3C4 AFA40018 */ sw $a0, 0x18($sp)
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/* 360688 E005A3C8 27A40010 */ addiu $a0, $sp, 0x10
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/* 36068C E005A3CC AFBF0020 */ sw $ra, 0x20($sp)
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/* 360690 E005A3D0 AFA00014 */ sw $zero, 0x14($sp)
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/* 360694 E005A3D4 0C080120 */ jal func_E0200480
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/* 360698 E005A3D8 AFA20010 */ sw $v0, 0x10($sp)
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/* 36069C E005A3DC 8C430000 */ lw $v1, ($v0)
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/* 3606A0 E005A3E0 34630002 */ ori $v1, $v1, 2
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/* 3606A4 E005A3E4 AC430000 */ sw $v1, ($v0)
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/* 3606A8 E005A3E8 8FBF0020 */ lw $ra, 0x20($sp)
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/* 3606AC E005A3EC 03E00008 */ jr $ra
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/* 3606B0 E005A3F0 27BD0028 */ addiu $sp, $sp, 0x28
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