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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
20 lines
966 B
ArmAsm
20 lines
966 B
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E0084000
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/* 3889D0 E0084000 27BDFFD8 */ addiu $sp, $sp, -0x28
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/* 3889D4 E0084004 8FA20038 */ lw $v0, 0x38($sp)
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/* 3889D8 E0084008 8FA3003C */ lw $v1, 0x3c($sp)
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/* 3889DC E008400C 8FA80040 */ lw $t0, 0x40($sp)
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/* 3889E0 E0084010 AFA20010 */ sw $v0, 0x10($sp)
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/* 3889E4 E0084014 3C02E008 */ lui $v0, %hi(D_E0084E34)
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/* 3889E8 E0084018 8C424E34 */ lw $v0, %lo(D_E0084E34)($v0)
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/* 3889EC E008401C 3084FFFF */ andi $a0, $a0, 0xffff
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/* 3889F0 E0084020 AFBF0020 */ sw $ra, 0x20($sp)
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/* 3889F4 E0084024 AFA30014 */ sw $v1, 0x14($sp)
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/* 3889F8 E0084028 0040F809 */ jalr $v0
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/* 3889FC E008402C AFA80018 */ sw $t0, 0x18($sp)
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/* 388A00 E0084030 8FBF0020 */ lw $ra, 0x20($sp)
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/* 388A04 E0084034 03E00008 */ jr $ra
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/* 388A08 E0084038 27BD0028 */ addiu $sp, $sp, 0x28
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