papermario/ver/us/asm/nonmatchings/effects/effect_66/func_E0084000.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

20 lines
966 B
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E0084000
/* 3889D0 E0084000 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 3889D4 E0084004 8FA20038 */ lw $v0, 0x38($sp)
/* 3889D8 E0084008 8FA3003C */ lw $v1, 0x3c($sp)
/* 3889DC E008400C 8FA80040 */ lw $t0, 0x40($sp)
/* 3889E0 E0084010 AFA20010 */ sw $v0, 0x10($sp)
/* 3889E4 E0084014 3C02E008 */ lui $v0, %hi(D_E0084E34)
/* 3889E8 E0084018 8C424E34 */ lw $v0, %lo(D_E0084E34)($v0)
/* 3889EC E008401C 3084FFFF */ andi $a0, $a0, 0xffff
/* 3889F0 E0084020 AFBF0020 */ sw $ra, 0x20($sp)
/* 3889F4 E0084024 AFA30014 */ sw $v1, 0x14($sp)
/* 3889F8 E0084028 0040F809 */ jalr $v0
/* 3889FC E008402C AFA80018 */ sw $t0, 0x18($sp)
/* 388A00 E0084030 8FBF0020 */ lw $ra, 0x20($sp)
/* 388A04 E0084034 03E00008 */ jr $ra
/* 388A08 E0084038 27BD0028 */ addiu $sp, $sp, 0x28