papermario/ver/us/asm/nonmatchings/effects/effect_66/func_E008403C.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

14 lines
602 B
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E008403C
/* 388A0C E008403C 3C02E008 */ lui $v0, %hi(D_E0084E38)
/* 388A10 E0084040 8C424E38 */ lw $v0, %lo(D_E0084E38)($v0)
/* 388A14 E0084044 27BDFFE8 */ addiu $sp, $sp, -0x18
/* 388A18 E0084048 AFBF0010 */ sw $ra, 0x10($sp)
/* 388A1C E008404C 0040F809 */ jalr $v0
/* 388A20 E0084050 00000000 */ nop
/* 388A24 E0084054 8FBF0010 */ lw $ra, 0x10($sp)
/* 388A28 E0084058 03E00008 */ jr $ra
/* 388A2C E008405C 27BD0018 */ addiu $sp, $sp, 0x18