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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
14 lines
602 B
ArmAsm
14 lines
602 B
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E008403C
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/* 388A0C E008403C 3C02E008 */ lui $v0, %hi(D_E0084E38)
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/* 388A10 E0084040 8C424E38 */ lw $v0, %lo(D_E0084E38)($v0)
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/* 388A14 E0084044 27BDFFE8 */ addiu $sp, $sp, -0x18
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/* 388A18 E0084048 AFBF0010 */ sw $ra, 0x10($sp)
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/* 388A1C E008404C 0040F809 */ jalr $v0
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/* 388A20 E0084050 00000000 */ nop
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/* 388A24 E0084054 8FBF0010 */ lw $ra, 0x10($sp)
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/* 388A28 E0084058 03E00008 */ jr $ra
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/* 388A2C E008405C 27BD0018 */ addiu $sp, $sp, 0x18
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