papermario/ver/us/asm/nonmatchings/effects/effect_69/func_E008A6E4.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

22 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E008A6E4
/* 38CCD4 E008A6E4 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 38CCD8 E008A6E8 3C02E009 */ lui $v0, %hi(func_E008A728)
/* 38CCDC E008A6EC 2442A728 */ addiu $v0, $v0, %lo(func_E008A728)
/* 38CCE0 E008A6F0 AFA2001C */ sw $v0, 0x1c($sp)
/* 38CCE4 E008A6F4 2402002D */ addiu $v0, $zero, 0x2d
/* 38CCE8 E008A6F8 AFA40018 */ sw $a0, 0x18($sp)
/* 38CCEC E008A6FC 27A40010 */ addiu $a0, $sp, 0x10
/* 38CCF0 E008A700 AFBF0020 */ sw $ra, 0x20($sp)
/* 38CCF4 E008A704 AFA00014 */ sw $zero, 0x14($sp)
/* 38CCF8 E008A708 0C080120 */ jal func_E0200480
/* 38CCFC E008A70C AFA20010 */ sw $v0, 0x10($sp)
/* 38CD00 E008A710 8C430000 */ lw $v1, ($v0)
/* 38CD04 E008A714 34630002 */ ori $v1, $v1, 2
/* 38CD08 E008A718 AC430000 */ sw $v1, ($v0)
/* 38CD0C E008A71C 8FBF0020 */ lw $ra, 0x20($sp)
/* 38CD10 E008A720 03E00008 */ jr $ra
/* 38CD14 E008A724 27BD0028 */ addiu $sp, $sp, 0x28